User:Sebquantic/AO notes

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possible "devs moved from AO to AoC" refs[edit]


Initially distributed via CD-ROM discs from physical stores and online retailers, Anarchy Online became available for digital distribution soon after release.[1][2] Since 2007 the game and its expansion packs have only available via this method.[3]

The game's skill and equipment mechanics have been described as "very complex".[4]

The rarity and amount of skill given by some means considerable effort goes into the acquisition and trade of equipment and nano programs.[5]


general (move these to public article at some point)[edit]

  • Craig Morrison stated Anarchy Online was "starting to look its age",[6] and with game revenue "slowly declining" up to this point, they felt "releas[ing] the game fresh" would help attract new customers.[7]
  • "anarchy online beta update" ref says 100,000 people signed up for the beta
  • their definition of "booster pack" and "expansion pack"[8]

free trials[edit]


http://pc.ign.com/objects/855/855352.html

  • concept art in spec edi

original dev interview[edit]

http://www.gamespot.com/news/2780812.html

  • morten byrom: inspiriation from "books and movies that I have absorbed over the years.", also from other games


  • "We as gameworld designers have to try to give the players a reason to spread out across the world and not gather in one corner. "
  • "it has taken more time and effort than anyone imagined when we first started."



distribution sources[edit]

the games and its expansion packs have been available as digital downloads since shortly after its release.[9]

digital distribution 3rd party source (no date though): http://gamasutra.com/php-bin/news_index.php?story=20177

their digital distribution partner's thing about offering it, they started in june 2008: http://www.solidstatenetworks.com/pr-solid-partners-with-funcom.php

sales and subs sources[edit]

[10]

  • "Revenues of TUSD 1,167 in Q4/05"
  • "Partly maintained by [growing] advertising income through the game"
  • "Advertising revenues growing"
  • "USD 28 million since launch"

[11]

  • Revenues of TUSD 1,287 in Q1/06

[12]

  • "higher than anticipated" profits for AO

[13]

  • "Significant revenue increase in 2006"
  • "Revenues from Anarchy Online, Lost Eden were higher than anticipated in Q4/06"
  • "Over 1 million USD generated from ingame advertising"

[14]

  • "Steady revenues" between q1/05 and q3/08

[15]

  • "Slowly declining revenues" for AO


[16]

  • September 24, 2001: "selling over 100,000 units since the game's U.S. and Nordic release in June,"
  • regular release date for U.S. and Norway, September 28th for the rest of europe.


timeline[edit]

2001[edit]

  • subs: 35,000 total (five days after launch)[17]
  • sales: "selling over 100,000 units since the release in June,"[16]

2002[edit]

  • subs: 150,000 total (june)[18]
  • notum wars released (nov)

2003[edit]

  • shadowlands released (aug)

2004[edit]

  • subs: 700,000 total (june)[1]
  • 2 million game copies "distributed"(sold?)[19]
  • alien invasion released (aug)
  • free-play program starts (dec)

2005[edit]

  • subs-free: 400,000 (jan)[20]
  • sales: "USD 28 million since launch"

USD 1.2 million in Q4, "Partly maintained by [growing] advertising income through the game"[21]

2006[edit]

  • sales: USD 1.3 million in Q1[22]
  • subs-free: 1,000,000 (oct)[23]
  • lost eden released (dec)
  • "Significant revenue increase in 2006"

"Revenues from Anarchy Online, Lost Eden were higher than anticipated in Q4/06"
"Over 1 million USD generated from ingame advertising"[24]

  • increase was because of LE [25]

2007[edit]

2008[edit]

  • subs: 2,000,000 total (july)[26]
  • sales: "Steady revenues" between 06 and q3/08[27]

2009[edit]

  • sales: "Slowly declining revenues" for AO[28]

Citations[edit]

  1. ^ a b "Anarchy Online Turns Three" (Press release). Funcom. 2004-06-27. Retrieved 2009-08-16.{{cite press release}}: CS1 maint: date and year (link)
  2. ^ "Funcom celebrates five year anniversary for Anarchy Online!". Funcom. June 27, 2006. Retrieved 2009-10-15.
  3. ^ Hagerup, Eivind (2007-03-14). "Funcom drops "offline" PC games". Adventure Gamers. Retrieved 2007-03-15.
  4. ^ Park, Andrew (2003-10-03). "Anarchy Online: Shadowlands (PC)". CNET Networks. Retrieved 2009-08-16. {{cite web}}: Check date values in: |date= (help)
  5. ^ "Anarchy Online". IGN. 2001-08-21. Retrieved 2008-08-19. {{cite web}}: |first= missing |last= (help)
  6. ^ Funcom (2009). "Q1 2009 15 May 2009" (PDF). Funcom. p. 6.
  7. ^ Wood, Jon (2008-01-23). "Anarchy Online - New Engine Q&A and Video". MMORPG.com. Retrieved 2009-08-20.
  8. ^ "Funcom Introduces "Booster Packs" To PC Market". Funcom. 2002-08-12. Retrieved 2009-08-19. {{cite web}}: |archive-date= requires |archive-url= (help)
  9. ^ "Funcom celebrates five year anniversary for Anarchy Online!". Funcom. June 27, 2006. Retrieved 2009-10-15.
  10. ^ Funcom (2006), Q4 2005 Results Feb 16, 2006, Funcom, pp. 3, 12
  11. ^ Funcom (2006), Q1 2006 Results May 3, 2006, Funcom, p. 3
  12. ^ Funcom (2006), Q3 2006 Results Nov 2, 2006, Funcom, p. 3
  13. ^ Funcom (2007), Q4 2006 Feb 15, 2007, Funcom, pp. 3, 7
  14. ^ Funcom (2008), Q3 2008 November 12th 2008, Funcom, p. 4
  15. ^ Funcom (2009), Q1 2009 15 May 2009, Funcom, p. 6
  16. ^ a b "Anarchy Online Now Available For $29.99". Funcom. 2001-09-24. Retrieved 2009-08-19. {{cite web}}: |archive-date= requires |archive-url= (help)
  17. ^ Cite error: The named reference post_launch_official was invoked but never defined (see the help page).
  18. ^ "Anarchy Online Turns One". GameWorld Network. 2002-06-28. Retrieved 2008-08-16.
  19. ^ http://internetgames.about.com/b/2004/06/27/anarchy-online-turns-three.htm
  20. ^ Carless, Simon (2005-09-13). "Funcom Extends Anarchy Online Free Offer". Gamasutra. Retrieved 2009-08-15.
  21. ^ Funcom (2006), Q4 2005 Results Feb 16, 2006, Funcom, pp. 3, 12
  22. ^ Funcom (2006), Q1 2006 Results May 3, 2006, Funcom, p. 3
  23. ^ "Funcom extends unique free offer in Anarchy Online to 2009" (Press release). Funcom. 2006-10-27. Retrieved 2008-08-16.
  24. ^ Funcom (2007), Q4 2006 Feb 15, 2007, Funcom, pp. 3, 7
  25. ^ http://gamasutra.com/php-bin/news_index.php?story=17261
  26. ^ Cite error: The named reference 7year was invoked but never defined (see the help page).
  27. ^ Funcom (2008), Q3 2008 November 12th 2008, Funcom, p. 4
  28. ^ Funcom (2009), Q1 2009 15 May 2009, Funcom, p. 6