User:TheGpop/sandbox

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Gameplay[edit]

Similar to the previous Dance Dance Revolution (DDR) titles, the player must hit the arrows displayed on the screen as they align with the receptors (officially know as the Step Zone) at the top of the screen. The player uses the rhythm of the music to assist the player with the timing to hit arrow with either the Xbox Controller or a DDR controller (dance mat). If the player does not hit the arrow as they pass the receptor at the right time, the health above the receptors will go down. If the health goes all the way down, then the player fails the song. Each arrow gets an individual rating based on how precise the player is (from most inaccurate to most accurate: BOO, ALMOST, GOOD, GREAT, PERFECT).

Game modes[edit]

Game Mode[edit]

Game Mode is the main game mode. The player has a choice of either single or doubles play. Single play uses only one DDR pad or Xbox Controller and allows up to four players to play simultaneously, while Double play requires one player to use two DDR pads simultaneously. The player is then given a song list to choose a song from. The player can play in either Beginner, Light, Standard, Heavy, or Oni (if available). Once the player selects the song and a difficulty, the player then plays the song. If the player's health is completely depleted, the player fails the song and is given an F rating. If the player passes the song, the player is given a rating based on their score and accuracy (AAA if the player gets all Perfects, AA if they player gets a full combo, A, B, C, D, E).

Party Mode[edit]

Party Mode allows players to compete and play against each other through many types of modes (The exceptions are Triple Mode and Quad mode, which is a single player mode).

Attack Mode[edit]

Attack Mode is a competitive game mode where two players must battle each other until one of the player's Step Zone reaches the bottom of the screen. The player attacks the opponent by hitting five consecutive arrows of a direction with a Great or Perfect rating. The direction that the player gets the 5 consecutive hits on will determine which attack the player will send out to the opponent. Down arrows will send the opponent's Step Zone down by one. Left arrows will send a virus to the opponent so the next attack the opponent attempts to use will not work. Right arrows will give the player a firewall to defend from viruses. Up arrows will bring the player's Step Zone up by one.

Bomb Mode[edit]

Bomb mode allows 2-4 players to compete against each other in a Hot Potato-like game mode. The objective is to not allow the bomb's timer to reach zero while it's above your Step Zone. If it does, the bomb will go off and the player is eliminated for the duration of the song until one player remains. To move the bomb onto another player the player with the bomb must hit a 5-note combo.

Triple Mode[edit]

Similar to Double Mode, Triple mode uses multiple DDR pads for one player to use simultaneously. The difference is that this mode uses three pads instead of just two.

Quad Mode[edit]

Similar to Doubles and Triple Mode, except the player uses four DDR pads simultaneously.

Sync Mode[edit]

Sync mode is a co-operative mode where 2-4 players work together to play an entire song without getting a Good or lower step rating. Any player that gets a Good or lower rating will automatically get a Game Over for everyone.

Point Battle[edit]

Score Battle is a competitive head-to-head contest where each player starts with 16 points. Every step is measured and compared between the two players, and whoever has the lower rating loses one point (ie. if one player gets a Perfect while the other gets a Great, the player with the Great loses a point). The player who loses all the points first loses. If both players manages to complete the song without neither of them losing, the player with the highest number of points by the end of the song wins. The can be played with two-player Double mode as well.

Score Battle[edit]

Score Battle allows 2-4 players to battle it out for the highest score by the end of the song. Score Battle also allows Double Mode versus, which allows two players to play against each other in Double Mode to compete for the highest score in a song.

Speed Mode[edit]

Speed Mode allows up to four players to race each other to see who can finish going through the entire step chart in the song first. Every time a player hits an incorrect note, the player is penalized by being slowed down.

Power Mode[edit]

Power Mode allows up to four players to play a special extended mix of songs.

Relay Mode[edit]

Relay Mode allows up to four players to take turns dancing different segments of a song.

Quest Mode[edit]

Quest Mode takes the player into Dance City where he must try to take control of Streets and Clubs and become the ultimate dancer. This mode is played by choosing a Street or Club. If the player chooses a Street, he will given a choice on which song to choose from and difficulty to play on. The player will then play a randomly selected list of songs, starting with the song the player chooses, until the player meets the fanbase quota. If the player chooses a Club, it is played similar to Streets, but instead the player goes head-to-head agains a rival and tries to fill up the groove meter to beat him or her.

Once the player has cleared all the Streets and Clubs, the player is then given the opportunity to face off even harder rivals in the Executive Clubs, which plays exactly like Clubs, only harder for the player to fill up the groove meter.

The player can go back to previous clubs to face off the rivals again in a special challenge. If the player completes the challenge successfully, the rival will then become the player's partner for the next performance, which helps the player beat rivals quicker and fill up fanbase quotas faster. After the performance, howeever, the rival will go back to the club the player challenged him or her in.

Workout Mode[edit]

Workout mode plays almost identically to Game Mode. The difference is that the player has his or her own profile that keeps track of the player's progress, such as weight, calories burned, and more.

Challenge Mode[edit]

Challenge mode gives players a specific song and a specific challenge on the song to pass. It can vary from hitting only quarter steps, avoiding poison steps, or using special modifiers to play a certain segment of a song. The challenges are split into ten difficulty levels (from easiest to hardest: Simple, Moderate, Ordinary, Superior, Marvelous, Genuine, Paramount, Exorbitant, Catastrophic, Apocalyptic). Each difficulty contains six challenges for the player to complete.

Xbox Live[edit]

Xbox Live allows players to compete online against other players around the world. The game mode contains all competitive game modes from Party Mode (Score, Attack, Bomb, and Point). The player can also view world rankings for both individual song scores and game mode rankings.

Training Mode[edit]

Training Mode allows players to practice on certain songs if they are having difficulty with it. The player can toggle the song's step chart in many ways, such as slowing down the music speed, allowing a metronome or handclap, play only certain sections of a song, or toggling the menu to display whether or not the player stepped either Early, Late, Just (Perfect), or Miss.

Edit Mode[edit]

Edit Mode allows players to create their own custom step charts for any of the songs provided in the game. When created, it is added to the list of difficulties of the song under the name the player saved the chart under. This mode also contains a Visual Edit Mode, which allows the player to edit the background videos that is played during a song to the player's liking.

Jukebox Mode[edit]

Jukebox Mode allows the player to listen to the songs in the game without a step chart to follow. The player can create their own playlists from the game's song list itself.

Reception[edit]

Dance Dance Revolution Ultramix 4 has been generally well-received, averaging a score of 76/100 on Metacritic[2] and an average score of 74.29% on Game Rankings[1]. A majority a reviewers gave the game an 8/10, praising it for its number of game modes that cater to all skill levels[4]. The one common criticism, though, is that, "most of it isn't that fresh, and none of it is revolutionary." (Official Xbox Magazine)[1], stating that the game does not change from it's usual formula, and does not offer anything new to its core gameplay.

References[edit]

  1. ^ a b c d e f g "Dance Dance Revolution Ultramix 4 for Xbox". GameRankings. Retrieved 2013-04-03.
  2. ^ a b c "Dance Dance Revolution Ultramix 4". Metacritic. Retrieved 2013-04-03.
  3. ^ "Dance Dance Revolution Ultramix 4 review". gamesradar. Retrieved 2013-04-03.
  4. ^ a b "Dance Dance Revolution Ultramix 4 review". Gamespot. {{cite web}}: |access-date= requires |url= (help); Missing or empty |url= (help); Text "urlhttp://www.gamespot.com/dance-dance-revolution-ultramix-4/reviews/dance-dance-revolution-ultramix-4-review-6163283/" ignored (help)
  5. ^ "Dance Dance Revolution Ultramix 4". Game Vortex. Retrieved 2013-04-03.
  6. ^ "Dance Dance Revolution Ultramix 4 review". Honest Gamers. Retrieved 2013-04-03.