User:TheJoebro64/drafts/SM64HD

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Super Mario 64 HD
Developer(s)Erik Ross
Publisher(s)Erik Ross
SeriesSuper Mario (unofficially)
EngineUnity
Platform(s)Microsoft Windows, macOS, Linux
Release
  • WW: March 2015
Genre(s)Platform
Mode(s)Single-player

Super Mario 64 HD is a platform video game created by independent software programmer Erik Ross. It is an unofficial remake of Nintendo's 1996 game Super Mario 64, featuring a high-definition recreation of the game's first level. Ross developed the game using the Unity game engine as a demonstration of his custom "Super Character Controller". The game gained popularity after shortly its release, but Nintendo issued Digital Millennium Copyright Act (DMCA) takedown notices to websites hosting the game, eventually resulting in the game's demise.[1]

Overview[edit]

Super Mario 64 HD is a high-definition recreation of Bob-Omb Battlefield, the first level of the 1996 video game Super Mario 64. Like the original game, players control Mario, who can run, jump, punch, and kick enemies and collects coins. He has an eight-part health meter, and if it is depleted, he will die.[2][3] If Mario collects 100 coins, he will turn golden and become invincible.[4]

The game was created by Erik Ross, an independent programmer from British Columbia, Canada.[5] The game was created as a tech demo for Ross's "Super Character Controller", a Unity-based application that allows for basic character controls and collision detection,[4] and for Ross's friend who was a fan of Super Mario 64.[6] Ross re-created the game's first level for the demonstration. While most of the art was done by himself, he recycled the Mario, Goomba, and Power Star models from Super Mario Galaxy; all the animations were made from scratch. The majority of sounds were also ripped from official Mario games, and the ones that were not were taken from the website freesound.org. Ross colored the game world himself, using the original Super Mario 64 game world as a reference.[7] The game was released in March 2015, as a browser game and a free download for Microsoft Windows, macOS, and Linux.[5] The release gained popularity after Kotaku published an article about it,[3][7] something Ross had never intended for the project.[8]

Reception[edit]

Thomas Whitehead of Nintendo Life viewed the demonstration favorably. Whitehead commented that it was "impressive" and "an admirable effort", praising its graphics and expressing hope the project would not be taken down.[7]

See also[edit]

References[edit]

  1. ^ Albert, Brian. "Nintendo Takes Down Super Mario 64 HD Fan Project". IGN. Retrieved 10 November 2017.
  2. ^ Webster, Andrew. "You can now play Super Mario 64 in your browser". The Verge. Retrieved 10 November 2017.
  3. ^ a b Hurley, Leon. "You Can Now Play The First Level Of Super Mario 64 In HD In Your Browser". Kotaku. Retrieved 10 November 2017.
  4. ^ a b Ross, Erik. "Super Mario 64 HD". Roystan Ross. WordPress. Retrieved 10 November 2017.
  5. ^ a b Phillips, Tom. "Nintendo issues takedown notice for Super Mario 64 HD project". Eurogamer. Retrieved 10 November 2017.
  6. ^ Geuss, Megan. "Fan-made Super Mario 64 game pulled after Nintendo cries foul". Ars Technica. Retrieved 11 November 2017.
  7. ^ a b c Whitehead, Thomas. "Weirdness: Someone's Made a Super Mario 64 HD Demo in Unity". Nintendo Life. Retrieved 10 November 2017.
  8. ^ Whitehead, Thomas. "Nintendo Begins Takedown Proceedings on Super Mario 64 HD Fan Project". Nintendo Life. Retrieved 10 November 2017.