Virtual Reality (journal)

From Wikipedia, the free encyclopedia
Virtual Reality
DisciplineComputer science
LanguageEnglish
Edited byDaniel Ballin, Robert D. Macredie
Publication details
History1995–present
Publisher
FrequencyContinuous
Yes
LicenseCC BY
4.2 (2022)
Standard abbreviations
ISO 4Virtual Real.
Indexing
ISSN1359-4338 (print)
1434-9957 (web)
LCCN2004255103
OCLC no.265417354
Links

Virtual Reality is a peer-reviewed open access scientific journal published by Springer Science+Business Media covering research on virtual reality, augmented reality, and mixed reality applications.[1] The editors-in-chief are Daniel Ballin (Ideas Crucible) and Robert D. Macredie (Brunel University London).[2] The founding editors were Rae E. Earnshaw (University of Bradford and Glyndwr University) and John A. Vince (Bournemouth University) who established the journal in 1995.

Abstracting and indexing[edit]

The journal is abstracted and indexed in:

According to the Journal Citation Reports, the journal has a 2022 impact factor of 4.2.[8]

References[edit]

  1. ^ "Virtual Reality". SpringerLink. Retrieved 2024-03-09.
  2. ^ "Virtual Reality". SpringerLink. Retrieved 2024-03-09.
  3. ^ a b "Web of Science Master Journal List". Intellectual Property & Science. Clarivate. Retrieved 2024-03-09.
  4. ^ a b "Virtual Reality". MIAR: Information Matrix for the Analysis of Journals. University of Barcelona. Retrieved 2024-03-09.
  5. ^ "Content/Database Overview - Compendex Source List". Engineering Village. Elsevier. Retrieved 2024-03-09.
  6. ^ "Inspec list of journals" (PDF). Inspec. Institution of Engineering and Technology. Retrieved 2024-03-09.
  7. ^ "Source details: Virtual Reality". Scopus Preview. Elsevier. Retrieved 2024-03-09.
  8. ^ "Virtual Reality". 2022 Journal Citation Reports (Science ed.). Clarivate. 2023 – via Web of Science.

External links[edit]