Wikipedia:Reference desk/Archives/Entertainment/2014 July 5

From Wikipedia, the free encyclopedia
Entertainment desk
< July 4 << Jun | July | Aug >> July 6 >
Welcome to the Wikipedia Entertainment Reference Desk Archives
The page you are currently viewing is an archive page. While you can leave answers for any questions shown below, please ask new questions on one of the current reference desk pages.


July 5[edit]

Fruit Ninja score counter[edit]

So when I'm playing Fruit Ninja on Android, the score counter is odd: I now have 12,325 points and when I earned 234 more in an arcade mode, the counter showed a total of 12,326 instead of 12,559 (although sometimes it shows correct calculations). Why is that? Brandmeistertalk 14:09, 5 July 2014 (UTC)[reply]

I don't know, but keep in mind many games have highly nonlinear scoring algorithms. I take it you mean you get a "score" in points, as well as a number of fruits sliced (If you aren't given two numbers, then how did you get the 234)? In e.g. a shmup, two players can each shoot exactly 100 enemies, but player A has a score of 10K while player B has a score of only 100, because A shot with more accuracy, faster, etc. This could easily be explained if fruit ninja counts "streaks" or "chains" or other terms that mean successive hits without misses, or hits with small enough gaps between them. SemanticMantis (talk) 16:09, 7 July 2014 (UTC)[reply]
Oh, and google will find you several discussions of fruit ninja's scoring system. Here's one description of how it works in arcade mode [1]. Much like Ms. Pacman, it seems that the (random) distribution of fruit types will affect the final score. SemanticMantis (talk) 16:12, 7 July 2014 (UTC)[reply]