Zzyw

From Wikipedia, the free encyclopedia
Zzyw
NationalityChinese
EducationInteractive Telecommunication Program, New York University
Known forNew Media Art, Computational Art
Notable workThingThingThing, Computational Haze
Websitehttps://www.zzyw.org/

zzyw is a New York-based New media art and research duo, founded in 2013 by Zhenzhen Qi and Yang Wang. The duo is known for creating software applications, installations, and texts that examine the cultural, political, and educational impacts of computation.[1][2] Since 2014, zzyw has collaborated with various art institutions, including the New Museum, Asia Art Archive, and Power Station of Art, to develop educational initiatives that examine the potential of computation as a mode of expression and speculation.[3][4][5][6] Zzyw's works have been exhibited in arts and culture institutions worldwide, including the Power Station of Art,[7] Rhizome (organization) of the New Museum.[8] Zzyw has made scholarly contributions to the field of new media art and simulation through presentations and publications. Notable events in which zzyw has participated include the Art School Critique 2.0 Symposium[9] and Museum 2050's 2020 Annual Symposium.[10]

Background[edit]

Zhenzhen Qi and Yang Wang met while studying at the Interactive Telecommunication Program (ITP) at New York University. Qi holds a BS in Applied mathematics from the University of California, Berkeley, and an MPS from ITP at New York University. She is currently a Doctor of Education candidate at Teachers College, Columbia University.[11] Wang holds a BA in Artistic design from the University of Science and Technology Beijing (USTB), and an MPS from ITP at New York University[12]

Teaching[edit]

Both members of the zzyw duo serve as adjunct professors at various colleges and universities. As of April 2023, they teach simulation and game during the spring semester at Cooper Union.[12][11] Zhenzhen Qi, one half of the duo, has been actively involved in college-level teaching since 2014. Her experience includes instructing courses in game design, simulation, new media art, and theory at institutions as New York University Tisch School of the Arts, Teachers College, Columbia University, Baruch College, and Guangzhou Academy of Fine Arts, among others.

Notable works[edit]

a digital render featuring geometric, abstract objects set against a vibrant digital landscape
A still render from a simulation of ThingThingThing. This particular render was generated from a workshop hosted by Rhizome on February 25th, 2021.

ThingThingThing[edit]

"ThingThingThing" (2019) is a computational system for collaborative worlding, resulting in a live simulation where user-generated entities interact in an ever-evolving three-dimensional world. The work was included in the "World on a Wire" exhibition at Hyundai Motor Studio Beijing and online at worldonawire.net. In collaboration with various institutions, zzyw has conducted workshops that engage participants in collective worlding projects, designing their algorithmic entities, or "Things," to help populate "ThingThingThing." These workshops explore ideas from systems theory that can be applied to computational, social, and biological phenomena, such as Tulip Mania and the human body.[5] The resulting simulations are accessible online for everyone.[13]

LENNA[edit]

A screenshot of a file directory containing posters generated by the algorithm of LENNA, a procedural generative system that automates the graphic design process.

LENNA (2015) is a system designed to autonomously create graphic design using a combination of software and hardware components, including a custom algorithm written in Java, a computer, a plotter printer, and an LED monitor. Adhering to the International Typographic Style, LENNA automates the entire graphic design process, from ideation to printout.[14] The name "LENNA" references the widely-used Lenna image, a standard test image in the field of image processing and digital imaging.

Recognition[edit]

zzyw has received awards and residencies in various institutions, including:

References[edit]

  1. ^ "Zhenzhen Qi, Yang Wang". NEW INC. 20 August 2019. Retrieved 2023-04-16.
  2. ^ "Architecting Emergence". Rhizome. 17 February 2021. Retrieved 2023-04-17.
  3. ^ "ThingThingThing: Unity Workshop and Collective Creation". Asia Art Archive in America. Retrieved 2023-04-16.
  4. ^ "ThingThingThing: The Space Between Code and Mystery". The Paper.cn. Retrieved 2023-04-16.
  5. ^ a b "World on a Wire: ZZYW's ThingThingThing Workshop". New Museum. Retrieved 2023-04-16.
  6. ^ "Power Station of Art". Archived from the original on 2019-09-05. Retrieved 2023-04-16.
  7. ^ "Power Station of Art". www.powerstationofart.com. Retrieved 2023-04-17.
  8. ^ "Now Live: "World on a Wire," Online and Off". Rhizome. 28 January 2021. Retrieved 2023-04-17.
  9. ^ "Critique 2.0 - Teachers College, Columbia University". Teachers College - Columbia University. Retrieved 2023-04-17.
  10. ^ Leigh. "2020 SYMPOSIUM". MUSEUM 2050. Retrieved 2023-04-17.
  11. ^ a b "ZHENZHEN QI, ADJUNCT INSTRUCTOR". Cooper Union. Retrieved 2023-04-16.
  12. ^ a b "YANG WANG, ADJUNCT INSTRUCTOR". Cooper Union. Retrieved 2023-04-16.
  13. ^ "对话艺术研究先锋团体zzyw,游戏般的"计算艺术"是未来吗?". Artnet News. Retrieved 2023-04-17.
  14. ^ a b "2021 Lumen Prize Still Image Award Shortlist". The Lumen Prize. Retrieved 2023-04-16.
  15. ^ "Hyundai Motor Group announced five shortlisted artists for the 5th VH AWARD". Archived from the original on 2022-09-28. Retrieved 2023-04-16.
  16. ^ "ZZYW". Grantees & Awardees — Brooklyn Arts Council. Retrieved 2023-04-17.
  17. ^ "Yang Wang & Zhenzhen Qi". Yang Wang & Zhenzhen Qi. Retrieved 2023-04-17.
  18. ^ "Zhenzhen Qi, Yang Wang". NEW INC. 20 August 2019. Retrieved 2023-04-17.
  19. ^ "'Out-of-body experience': Immersive art installations on display downtown | The Spokesman-Review". www.spokesman.com. Retrieved 2023-04-17.