All That Glitters... (module)
Code | UK6 |
---|---|
TSR product code | 9126 |
Rules required | Advanced Dungeons & Dragons 1st edition |
Character levels | 3 - 5 |
Campaign setting | Greyhawk |
Authors | Jim Bambra |
First published | 1984 |
Linked modules | |
UK1, UK2, UK3, UK4, UK5, UK6, UK7 |
All That Glitters... is an adventure module published in 1984 by TSR for the first edition of the Advanced Dungeons & Dragons fantasy roleplaying game. It is set in the World of Greyhawk campaign setting and is intended for 5-8 player characters of levels 5-7.[1]
Plot summary
[edit]All That Glitters... is a scenario in which the player characters follow a treasure map through a jungle and wilderness inhabited by fierce tribesmen.[1][2] The module also describes the "Wind Walkers' Passages", which are tunnels through a mountain range[2] called the Hadarna Mountains.[1]
The player characters acquire pieces of a map showing a journey through forest, mountains and desert leading to a temple and treasure.
Publication history
[edit]UK6 All That Glitters was written by Jim Bambra, with interior art by Tim Sell and cover art by Brian Williams, and was published by TSR in 1984 as a 32-page booklet with an outer folder.[2][3] This module is part of the UK series of modules and was written and developed by TSR UK division, but was printed in the US.[3] Graeme Morris and Tom Kirby contributed to the storyline, Phil Gallagher was in charge of production. Cartography was by Paul Ruiz.[3]
Reception
[edit]Chris Hunter reviewed the module for Imagine magazine, giving it a favorable review.[1] Hunter noted that, compared to UK5, this module is a more conventional "follow-the-treasure-map-adventure".[1] Although he thought this a "hackneyed idea", Hunter considered it well executed.[1] He described the main part of the module as "well thought out".[1] Overall he called this "a worthwhile and interesting excursion".[1]
References
[edit]- ^ a b c d e f g h Hunter, Chris (June 1985). "Game Reviews". Imagine (review) (27). TSR Hobbies (UK), Ltd.: 40.
- ^ a b c Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 116. ISBN 0-87975-653-5.
- ^ a b c Bambra, Jim (1984). All That Glitters... TSR. p. 1. ISBN 0-88038-180-9.