Draft:Blooket
Submission rejected on 4 July 2023 by Zxcvbnm (talk). This topic is not sufficiently notable for inclusion in Wikipedia. Rejected by Zxcvbnm 13 months ago. Last edited by TheWikiGuy2552 3 months ago. | ![]() |
Submission declined on 12 April 2023 by Zxcvbnm (talk).Zxcvbnm 16 months ago. | ![]() |
Submission rejected on 5 December 2022 by Theroadislong (talk). This submission is contrary to the purpose of Wikipedia. Rejected by Theroadislong 20 months ago. | ![]() |
Comment: Not seeing notability here. Wikipedia is not for WP:SPAM. ᴢxᴄᴠʙɴᴍ (ᴛ) 10:46, 4 July 2023 (UTC)
Comment: Seems to fail WP:GNG. See previous deletion discussions. ᴢxᴄᴠʙɴᴍ (ᴛ) 07:20, 12 April 2023 (UTC)
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Available in | English |
---|---|
Headquarters | United States |
Owner | Blooket LLC |
Founder(s) | Ben & Tom Stewart |
URL | blooket |
Commercial | Yes |
Users | 5,000,000 |
Launched | 2018[1] |
Blooket (/bluːkit/ blew-kit)[2] is an American educational website created by Ben[3] and Tom Stewart[4] where students and teachers can participate in live game modes containing quiz sets. There are a variety of game modes available of which students can join. Similar to Kahoot! or Quizizz, students join a live game and participate by answering questions and playing a unique game. During the year, a variety of different game modes are available.[5]
Overview
[edit]Currency in the games include tokens and XP (experience points) which can be visible on the Dashboard and Class Pass. Tokens are collected after every live or solo match completed. There is also a daily wheel which can be used to collect more tokens. Tokens can be used to purchase in-game avatars, known as Blooks. Blooks can be collected when a player purchases a Blook Pack with a certain amount of tokens. Rarer blooks make packs more expensive. Some Blooks can be extremely difficult to obtain.[6]
The Class Pass was an update that allows players to collect XP after games. This XP is then added to the Class Pass which contains a hundred different levels for a hundred different avatar items. These items can be used for a customized Blook, which players create.
Thousands of different sets are accessible. Although the website is used for educational purposes, users can make sets that are not, as long as they are appropriate. Some sets have more than 3 million total plays in counting.
To play, players either scan a QR code or click "join" and enter the game ID. Once they have entered, they choose a blook, which will represent them during the game.[7]
Users can create sets either by importing questions or making them themselves. Once they have made the questions, users can set various settings, such as how long players have to answer the question. The two question types are multiple choice and typing answer. Set creators can import questions from a spreadsheet, Quizlet, or question bank (only available in Blooket Plus).[8]
Gamemodes
[edit]There are many different game modes, and each have their own rules. Some of these modes are for teams, and some are made to play solo. Blooket has 18 game modes, two of which are only available seasonally.[9] Some of the modes are mostly luck based, such as Gold Quest and Fishing Frenzy, and some are more strategy based, like Crazy Kingdom and Tower Defense.[7]
Hacks and cheats
[edit]There are several different Blooket hacks and glitches that can be used as an advantage in many ways. However, these "cheats" are not approved. User history is accessible in Blooket accounts. Users who use hacks can be banned for three days. Token hacks are very popular. To solve these problems, Ben removed the token multiplier that was created as another update. Instead, everyone is given triple the amount after every round. The Daily Wheel was also added to give players another chance to collect tokens.
History
[edit]Ben Stewart created Blooket when he was a senior at Appoquinimink High School in 2018. He created it because of his opinion on "being bored of playing other classroom review games".[6] Therefore, Ben Stewart created the present day Blooket.
Several updates over almost half a decade have been added to Blooket. Seasonal events like Christmas and Halloween have been released. These events contains special items, blooks, game modes, and competitions, such as the Contest of Candy which happens every Halloween season, a "Candy Quest" game mode, in which players try to steal candy from each other, the "Blizzard Pack," a set of Blooks exclusive to Christmas, and more.[2]
Effects on learning
[edit]Blooket is one of the many platforms that uses gamification to teach and enforce topics. Some say[who?] that the competition and gamification of the game motivate students to work and relieve boredom. Other people[who?] state that the "sabotage" features of the game encourage trash-talking and discouragement. They also voice that the game allows students to memorize terms without actually understanding what they mean.[10]
Teachers[which?] also say that the game mode that causes the least negative behavior is Classic Mode, which allows the instructor to set the pace, and that all other modes get chaotic.[10]
References
[edit]- ^ Broschart, Maurice (2023-06-05). "Founders Parade: Ben Stewart, creator of Blooket". Retrieved 2024-03-04.
- ^ a b "Blooket". www.blooket.com.
- ^ "Ben Stewart". Ben Stewart.
- ^ Amadu, Hadjira (2023-03-06). "Who is the owner of Blooket? Who made Blooket?". ABTC. Retrieved 2024-01-23.
- ^ Quinn, Shannon (2022-06-15). "Blooket: Game on, Students!". The FLTMAG. Retrieved 2024-01-22.
- ^ a b Crumpler, Rachel (2021-09-14). "Inno 5 under 25: Duke student's online learning platform now has millions of users". The Business Journals. Retrieved 2023-01-23.
- ^ a b Sartika, K., Heriyawati, D., & Elfianto, S. (2023). The use of Blooket: A Study of Student’s Perception Enhancing EnglishVocabulary Mastery. ENGLISH FRANCA : Academic Journal of English Language and Education, 7(2). doi:http://dx.doi.org/10.29240/ef.v7i2.7406
- ^ Nugroho, F. H., & Romadhon, S. (2022). Minat Peserta Didik MTsN 3 Banyuwangi dalam Gim Blooket pada Pembelajaran Bahasa Indonesia. Andragogi: Jurnal Diklat Teknis Pendidikan dan Keagamaan, 10(2), 153-162.
- ^ "Blooket Game Mode Previews". Blooket. Retrieved March 27, 2024.
- ^ a b Nappe, Olivia (2023). "Is Gamification a Curse or a Blessing? Teacher and Student Perspectives About the Use of Blooket in a High School Classroom".
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