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Draft:I-Fluid

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i-Fluid
Developer(s)Exkee
Publisher(s)Exkee
Producer(s)Toni Doublet
Designer(s)
  • Benoit Prunneaux
  • Jérémie Lolieux
Programmer(s)
  • Romain Streichemberger
  • Sylvia Mur
  • Laetitia Marin
Composer(s)
  • Dilger Thierry
  • Andrew Potterton
  • Frifrafro
  • Spark Im Quantentunnel
  • Warg
  • Radio Mall
EngineVision Engine[1]
Platform(s)Windows
ReleaseWindows
July 22, 2008[2]
Genre(s)Puzzle-platform
Mode(s)Single-player

i-Fluid is a physics-based platformer developed and published by Exkee on July 22, 2008.[2] Distributed on Steam, it was pulled due to the developers losing access to the source code in 2014, and therefore being unable to make updates to the game.[3][4]

Gameplay[edit]

The protagonist, a singular nameless drop of water, explores a kitchen area in a home in order to complete arbitrary tasks. Goals may include reaching and climbing into a pencil sharpener, rolling fruits into kitchenware, or knocking objects down. Frequently, levels will include moist and dry objects, which respectively add or remove moisture from the droplet; when fully absorbed, the droplet will respawn at the last checkpoint.[5]

As levels progress, new obstacles and abilities are introduced, such as being able to wrap around and roll fruits and the introduction of insects that cause erratic movement of the droplet.[6] Once a level has been completed, it can replayed in an additional two modes named "Petals" and "Time attack," the former of which hides several flower petals around the stage that play a twinkling sound, and must all be collected to finish.

Environment[edit]

Besides the level selection area, every stage takes place inside the same kitchen at different times of day. Textures in the game appear to be taken from real life imagery, as books and food packaging frequently shows brand names and titles in French. Besides just the kitchen counter-top play area, the entire room is modeled, with a shelf displaying assorted props in the distance and a glass door showing the outside of the house. The entire house has collision, so by controlling an object the player can go anywhere (although the wood floor will instantly destroy the droplet when touched if not controlling an object).

Reception[edit]

Before it was pulled, i-Fluid received a 64% rating on its Steam page.[1]

References[edit]

  1. ^ a b "I-Fluid Price history". SteamDB. Retrieved 6 June 2024.
  2. ^ a b "i-Fluid on Steam". Steam. Valve Corporation. Archived from the original on September 4, 2013. Retrieved 6 June 2024.
  3. ^ "Steam Community :: i-Fluid". Steam Community. Valve Corporation. Retrieved 6 June 2024.
  4. ^ "I-Fluid - Delisted Games". Delisted Games. 22 August 2019. Retrieved 6 June 2024.
  5. ^ "I-FLUID". Exkee.com (in French). Exkee. 27 July 2009. Retrieved 6 June 2024.
  6. ^ "I-Fluid - GameZone". GameZone. Retrieved 7 June 2024.
  7. ^ "I-Fluid - Metacritic". Metacritic. Retrieved June 6, 2023.
  8. ^ Hogarty, Steve (June 9, 2009). "i-Fluid review". GamesRadar+. GamesRadar+. Retrieved June 7, 2023.