Draft:List of video games with gyro features
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Last edited by OwenX (talk | contribs) 35 days ago. (Update) |
Introduction
[edit]Gyro is the abbreviation of Gyroscopes. Gyroscopes are motion sensors present on most modern controllers and mobile devices. Most often used for aiming, they can also be used as a mouse pointer, steering wheel or to control any arbitrary kind of minigame on a multitude of Video Games.[1][2]
Down below you will find a list of every game with gyro features (excluding VR games) and a brief explanation of each category on the spreadsheet.
- Wii* - Wii Motion Plus accessory[4]
- Wii U - Wii U Gamepad, Wii mote + Wii Motion Plus accessory
- Nintendo 3DS - Console
- Nintendo Switch - Console, Joy-Cons, Switch Pro Controller
- PlayStation Vita - Console
- PlayStation 3** - PS Move
- PlayStation 4 - DualShock 4, PS Move
- PlayStation 5[5] - DualSense, PlayStation Portal
- Mobile - Android, and IOS
- PC**
*The Wii Remote wasn't included because it doesn't have a gyro sensor, just an accelerometer and an IR sensor. Both sensors are usually referred to as "motion controls", but they operate in different ways creating different results. Gyro was later introduced to the Wii with the Wii Motion Plus Accessory.
**DualShock 3 wasn't included because, although it has a gyro sensor, it's only a one-axis gyro sensor, which doesn't have the same results as the 3-axis gyro sensors of modern gyro iterations.
***On PC, most native games only work with PlayStation controllers, but a handful of emulators work with pretty much any controller. For example, Ryujinx, an emulator for Nintendo Switch, natively supports Gyro controls if you have Nintendo Switch Joy-Cons, a Nintendo Switch Pro Controller, or any third-party controllers made for Switch that have 6-axis motion control features.
Input Methods
[edit]Joystick Emulation
[edit]A common implementation of Gyro is done by Gyro emulating the right analog stick. Because of the nature of Analog Sticks, this approach often results in dead zones, delay, stuttering, loss of small movements, and the inability to accurately follow your physical movements, because of the maximum velocity of the input is limited by the maximum velocity of the analog stick sensitivity.[6]
Raw Input
[edit]Gyro will directly control the subject, that is the camera, the character, or the cursor. This approach will often result in a Mouse-Like feel, overcoming the limitations of Joystick Emulation, like accurately following your physical movements.[7]
When Gyro is Active
[edit]Most games allow you to choose when the gyro is active. Common options are:
- Always On.
- On While ADS (Aiming Down Sights).
- On Except when ADS (Aiming Down Sights).
Temporarily disabling the gyro is important for repositioning the subject and the controller. For example, in an FPS (First-Person Shooter) the player must control the recoil of any given weapon by tilting the controller down, but if the player moves their hands back to their resting position, the reticle won't necessarily move back to its origin point. With a mouse, the player can simply lift the mouse and reposition it, but with a controller, the player needs a button for that, that is why, a Gyro Disable Button is important.[2]
Most games do not have this feature, obligating players to rely on the vertical movement of the right analog stick to reposition the camera.
A re-center button serves a similar purpose, but instead of disabling the gyro, this button will reset the vertical position of whatever is being controlled at the given moment. That usually is the camera or a cursor.
Created by Jibb Smart, Flick Stick is an alternative behavior for the Right Analog Stick, primarily used on FPS (First-Person Shooters) games, that allows players to flick the camera to any horizontal angle by flicking the right stick or to sweep smoothly by tilting the right stick forward then sweeping to the desired angle. Feeling like a Twin-Stick Shooter.[10] Because the right stick will only make horizontal movements, players must rely on the gyro to look up and down.
Natural Sensitivity Scale, also known as Real World Scale (RWS). Is a scale of values that can be translated across every game, and it refers to the amount of real-world movement required to move the camera in the game.
Example: 1 in the RWS. Controller rotation and the game rotation will be perfectly aligned, meaning, for example, that a 45° rotation in real life will translate to 45° in-game. The number "1" in this example refers to the quantity of in-game 360° rotations the player can do if they rotate the controller 360°.
Most games cap the maximum Sensitivity at 2 in the RWS, which is considered slow by most players, and far from the ideal 20 in the RWS, as mentioned by Jibb Smart.[12]
Arbitrary Scale. The game doesn't tell you the Natural Sensitivity Scale, instead making you choose an arbitrary value that simply means more or less sensitivity.
![](http://upload.wikimedia.org/wikipedia/commons/thumb/0/04/3DOF_Example.gif/400px-3DOF_Example.gif)
These settings will change how people should hold and move their controllers. Some orientations are better suited for portables, while others may feel more comfortable with standalone or detached controllers.
Gyro has 3 main orientations:
- Local Space
- World Space
- Player Space
3DOF to 2D Conversion Style:
3DOF means 3 degrees of freedom. These 3 degrees are Yaw, Roll, and Pitch. Gyro Orientation will change how Yaw, Roll, and Pitch movements translate to 2D. Essentially, changing how players should hold and move their controllers.[14]
Pitching moves the camera vertically on every conversion style.
World Space and Player Space are similar. When pointing at the horizon, "swiveling" will turn you most, but if your controller points toward the sky, "rolling" will turn you most. The main difference between these two modes is that if you are leaning the controller, pitching in World Space will move you diagonally, while in Player Space, you will move straight vertically.
Due to technical limitations, World Space won't work correctly on portable devices. That is why 'Local Space' or 'Player Space' exists.
Local space is usually divided into three presets: Yaw, Roll, and Yaw + Roll.
- Yaw mode, you must swivel the controller to look sideways, whether the controller is pointing to the sky or not.
- Roll mode, you must lean the controller to look sideways, whether the controller is pointing to the sky or not.
- Yaw + Roll is the combination of these two modes.
Local space is the most consistent option for portable devices, because the pitch doesn't influence how you look sideways.
Most games implement only Local Space (Yaw mode), which creates all sorts of problems, like:
- Obligating players that hold their controllers pointing towards the sky, to get used to holding their controllers pointing at the horizon.[15]
- Forcing awkward feeling movements on portable devices like the Switch, Steam Deck, and the PlayStation Portal.[15]
- Creating room for confusion when the players roll the controller expecting the camera to turn, only for the camera to not move.[15]
Game Title | Platform | Use | Raw Input or Joystick Emulation | When Gyro is Active | Gyro Disable Button | Re-center Button | Flick Stick | Sensitivity Scale (Max RWS) | Gyro Orientation | Notes |
---|---|---|---|---|---|---|---|---|---|---|
Neon White | PS5, Switch | Aiming | Raw Input | Always On, | Yes | Yes | No | Local Space (Yaw)? | Strong auto-calibration, different implementation on switch and PS5. | |
Deep Rock Galactic | PS4, PS5 | Aiming | Joystick Emulation | Always On, and ADS | No | No | No | Arbitrary Scale (2x RWS) | Local Space (Yaw) | Loss of small and fast movements. |
God of War: Ragnarok | PS4, PS5 | Aiming | Raw Input | ADS | No | No | Natural Sens Scale (10x RWS) | World Space | ||
Final Fantasy VII: Rebirth | PS5 | Aiming Mini Games, Steering Mini Games | Raw Input | Mini Games | Toggle | No | No | Arbitrary Scale (?x RWS) | Local Space (Roll) Steering, Local Space (Yaw) Aiming | Huge Deadzones, Stuterring[17] |
Splatoon | WiiU | Aiming | Raw Input | Always On | No | Yes | No | Arbitrary Scale (3.3x RWS) | World Space | |
Splatoon 2 | Switch | Aiming | Raw Input | Always On | No | Yes | No | Arbitrary Scale (3.3x RWS) | World Space | |
Splatoon 3 | Switch | Aiming | Raw Input | Always On | No | Yes | No | Arbitrary Scale (3.3x RWS) | World Space | |
Avatar: Frontiers of Pandora | PS4, PS5, PC | Aiming | Raw Input | Always On, and ADS | ||||||
Boomerang X | PS4, PC, Switch (different implementation) | Aiming | Raw Input | Always On | Yes | |||||
Call of Duty: Modern Warfare II | PS4, PS5, PC | Aiming | Raw Input | Always on, ADS and except when ADSing | Yes | No | Yes | Natural Sens scale (20x RWS) | World Space, Local Space (Yaw, Roll) | |
Call of Duty: Modern Warfare III | PS4, PS5, PC | Aiming | Raw Input | Always on, ADS and except when ADSing | Yes | No | Yes | Natural Sens Scale (20x RWS) | World Space, Local Space (Yaw, Roll) | |
Call of Duty Warzone 2 | PS4, PS5, PC | Aiming | Raw Input | Always on, ADS and except when ADSing | Yes | No | Yes | Natural Sens Scale (20x RWS) | World Space, Local Space (Yaw, Roll) | |
Days Gone | PS4 | Aiming | Joystick Emulation | ADS | No | No | No | Local Space (Yaw) | ||
Dragons Dogma II | PS5, PC | Aiming | Raw Input | ADS | No | No | No | Natural Sens Scale (11x RWS) | World Space | |
Deathloop | PS5 | Aiming | Raw Input | Always On, and ADS | No | No | Yes | Natural Sens Scale (20x RWS) | Player Space, World Space, Local Space (Yaw, Roll) | No gyro disable button difficult Flick Stick usage. |
The Last of Us Part I[18] | PS5 | Aiming | Raw Input | ADS | No | No | No | Arbitrary Scale (2x RWS) | Local Space (Yaw) | |
The Last of Us Part II | PS5 | Aiming | Raw Input | ADS | No | No | No | Arbitrary Scale (2x RWS) | Local Space (Yaw) | |
Fortnite[19] | PS4, PS5, PC, Switch, Mobile | Aiming and Steering | Raw Input | Always on, ADS, except when ADS, on-flick | Yes | Yes | Yes | Natural Sens Scale (20x RWS) | Player Space, Local Space (Yaw, Roll) | |
Helldivers 2 | PS5, PC | Aiming | Raw Input | Always on, ADS, except when ADS | No | No | No | Natural Sens Scale is cut in half (10x RWS) | Local Space (Yaw) | Steading and acceleration features not working. |
No Man's Sky | PS4, PS5, PC, Switch | Aiming, steering, cursor. | Raw Input | Always on, ADS | No | No | Natural Sens Scale | Player Space, Local Space (Yaw, Roll, Yaw+Roll) | ||
Horizon: Forbidden West[20] | PS4, PS5, PC | Aiming | Joystick Emulation | ADS | No | No | No | Arbitrary Scale | World Space, Local Space (Yaw, Roll, Yaw+Roll). | Huge deadzones, delay, loss of small and fast movements. |
Paladins | PS4, PS5, PC, Switch | Aiming | Raw Input | Always On, ADS | No | |||||
THE FINALS | PS5, PC | Aiming | Raw Input | Always on, ADS, except when ADS | Yes | Yes | Yes | Natural Sens Scale (20x RWS) | Player Space, World Space, Local Space (Yaw, Roll) | |
Metroid Prime: Remastered[21] | Switch | Aiming | Raw Input | Always On | No | Arbitrary Scale | ||||
The Legend Of Zelda: Breath of the Wild | Switch | Aiming and Mini Games | Raw Input | ADS | No | Yes (on mini games) | No | Arbitrary Scale | World Space | |
The Legend Of Zelda: Tears of the Kingdom | Swtich | Aiming and Mini Games | Raw Input | ADS | No | Yes (on mini games) | No | Arbitrary Scale | World Space | |
Call of Duty Mobile | Mobile | No | ||||||||
Warzone Mobile | Mobile | No | ||||||||
Playerunknown's Battlegrounds Mobile | Mobile | No | ||||||||
Severed Steel | PS4, PS5, Switch | Aiming | Raw Input | No | ||||||
Quake | Switch, PS4 | Aiming | Always on | No | ||||||
Quake II | ||||||||||
Gravity Rush | PS4, PSvita | Steering, Aiming | Raw Input | ADS, Sliding. | No | No | No | Arbitrary Scale (2x RWS) | Local Space (Yaw)??? | |
Gravity Rush 2 | PS4 | Steering, Aiming | Raw Input | ADS, Sliding. | No | No | No | Arbitrary Scale (4x RWS) | Local Space (Yaw)???? | |
Alien Isolation | Switch | |||||||||
Apex Legends | Switch | |||||||||
Assassins Creed III: Remastered | Switch | |||||||||
Assassin’s Creed Rebel Collection | Switch | |||||||||
Assault ChaingunS KM | Switch | |||||||||
Astral Chain | Switch | Arbitrary Scale (?RWS) | Local Space (Roll) | |||||||
Astro Dogs | ||||||||||
Astro's Playroom | PS5 | Aiming, Steering | Analog Emulation (Aiming), Raw Input (mini-games) | ADS | No | No | No | Arbitrary Scale | Local Space (Yaw) | No way to increase the sensitivity. |
Biomutant | ||||||||||
Blue State | ||||||||||
Borderlands: Game of the Year Edition | Switch | Aiming | Analog Emulation | Always On, ADS | No | No | No | Arbitrary Scale | ||
Borderlands 2 | Switch | Aiming | Analog Emulation | Always On, ADS | No | No | No | Arbitrary Scale | ||
Borderlands: The Pre-Sequel | Switch | Aiming | Analog Emulation | Always On, ADS | No | No | No | Arbitrary Scale | ||
Borderlands 3 | Switch | Aiming | Raw Input | Always On, ADS | No | No | No | Arbitrary Scale | ||
BPM: Bullets Per Minute | Switch | Aiming | ||||||||
Bright Infinite Memory | Switch | Aiming | ||||||||
Call of Juarez: Gunslinger | Switch | Aiming | ||||||||
Callisto Protocol | PS5 | Aiming | ||||||||
Captain Toad: Treasure Tracker | WiiU, Switch | |||||||||
Chasm: The Rift | (PS4?), PS5, Switch | Aiming | ||||||||
Chicory: A Colorful Tale | Switch | Cursor | ||||||||
Concrete Genie | PS4 | Cursor | ||||||||
CRSED: F.O.A.D | Switch, ??? | Aiming | Always On, ??? | No | ||||||
Crysis Remastered | Switch | Aiming | ||||||||
Crysis Remastered 2 | Switch | Aiming | ||||||||
Crysis Remastered 3 | Switch | Aiming | ||||||||
Cyber Hook | ||||||||||
Daemon X Machina | Switch | Aiming | ||||||||
Doom (1993) | Aiming | |||||||||
Doom II | Aiming | |||||||||
Doom 64 | Aiming | |||||||||
Doom 2016[22] | Switch | Aiming | ||||||||
Doom Eternal | Switch | Aiming | ||||||||
Dreams | PS4 | Cursor | ||||||||
Drive Club | ||||||||||
Duke Nukem 3D: 20th Anniversary World Tour | ||||||||||
DUSK | ||||||||||
Dying Light Definitive Edition | Switch | Aiming | ||||||||
Elite Dangerous | ||||||||||
Enlisted | ||||||||||
Fashion Police Squad | ||||||||||
FATAL FRAME: Maiden of Black Water | ||||||||||
Flower | ||||||||||
FOAMSTARS | PS4, PS5 | Aiming | ||||||||
Genshin Impact | ||||||||||
Ghost of Tsushima (Iki Island expansion) | PS4, PS5, PC | mini-games | ||||||||
Grand Theft Auto: The Trilogy - The Definitive Edition | Switch | Aiming | ||||||||
Grand Theft Auto 5 | PS5 | Steering and gestures | ||||||||
Gran Turismo 7 | PS4, PS5 | Steering | ||||||||
Hogwarts Legacy | ||||||||||
House of the Dead: Remake | Switch, PS4 | Cursor | Raw Input | |||||||
Human Resource Machine | ||||||||||
Hypercharge Unboxed | ||||||||||
Immortal Redneck | ||||||||||
Immortals Fenyx Rising | ||||||||||
Ion Fury | ||||||||||
Journey | ||||||||||
Killzone Mercenary | ||||||||||
L.A. Noire | ||||||||||
The Long Dark | ||||||||||
Little Inferno | ||||||||||
Metro Redux | ||||||||||
Metro: Last Light Redux | ||||||||||
Modern Combat Blackout | ||||||||||
Monster Hunter Rise | ||||||||||
Morphie's Law | ||||||||||
Morphite | ||||||||||
Mulaka | ||||||||||
New Pokémon Snap | ||||||||||
Ninjala | ||||||||||
Nordlicht | ||||||||||
Oddworld Stranger's Wrath | ||||||||||
Outer Worlds | ||||||||||
Overwatch 2 | (6 RWS) | |||||||||
Pikmin 1 | ||||||||||
Pikmin 2 | ||||||||||
Pikmin 3 Deluxe | ||||||||||
Pikmin 4 | ||||||||||
Plants Vs Zombies: Battle For Neighborville | ||||||||||
Pokémon Legends: Arceus[23] | Switch | Aiming, and gestures | Raw input | ADS | No | |||||
Portal | Switch | Aiming | Raw input | Always On, ADS | ||||||
Portal 2 | Switch | Aiming | Raw input | Always On, ADS | ||||||
PowerWash Simulator | PS5, Switch | |||||||||
Powerslave: Exumed | PS4, Switch | |||||||||
Prodeus | ||||||||||
Project Cars 1-3 | ||||||||||
Realm Royale | ||||||||||
Red Faction: Re-Mars-tered | ||||||||||
Resident Evil 5 | ||||||||||
Resident Evil 6 | ||||||||||
Resident Evil Revelations - 3DS | ||||||||||
Resident Evil: Revelations 2 | ||||||||||
Resident Evil 4 (2023) | ||||||||||
Resident Evil 8[24] | PS5 | Aiming | Analog Emulation | ADS | No | No | No | Arbitrary Scale | Local Space (Yaw) | Delay and stuttering |
Rico | ||||||||||
Rico: London | ||||||||||
Rise of the Triad: Ludicrous Edition | ||||||||||
Risk of Rain 2 | Switch | |||||||||
Rogue Company | ||||||||||
Saint's Row: The Third | ||||||||||
Saints Row IV Re-Elected | ||||||||||
Screen Cheat | ||||||||||
Ship of Harkinian | ||||||||||
Sniper Elite V2 Remastered | ||||||||||
Sniper Elite 3 | ||||||||||
Sniper Elite 4 | ||||||||||
Splodge Royale | PC | |||||||||
Spider-Man 2 | ||||||||||
Star Fox 64 3D | 3DS | |||||||||
Star Fox Zero | WiiU | |||||||||
Star Wars Jedi Knight: Jedi Academy | ||||||||||
Star Wars Jedi Knight II: Jedi Outcast | ||||||||||
Star Wars: Dark Forces Remaster | PS4, PS5, Switch, PC | |||||||||
Strange Brigade | ||||||||||
Strife: Veteran Edition | ||||||||||
Sonic Lost World | 3DS | Steering | ||||||||
Sub Level Zero Redux | ||||||||||
Super Mario 3D All-Stars | Switch | Cursor, and gestures | ||||||||
Super Mario 3D World + Bowser's Fury | Switch | Cursor | ||||||||
Super Mario Odyssey | Switch | Aiming, gestures, mini-games | ||||||||
Super Smash Bros. Ultimate | Switch | Aiming (camera) | ||||||||
SuperHot | ||||||||||
Sword Art Online: Fatal Bullet | ||||||||||
Tchia | PC, PS5, PS4 | |||||||||
The Elder Scrolls V: Skyrim | ||||||||||
The Legend of Zelda: Ocarina of Time 3D | 3DS | Aiming | Raw Input | ADS | No | No | No | Arbitrary Scale | No sensitivity slider | |
The Legend of Zelda: Majora's Mask 3D | 3DS | Aiming | Raw Input | ADS | No | No | No | Arbitrary Scale | No sensitivity slider | |
The Legend of Zelda: Wind Walker HD | WiiU | Aiming | Raw Input | ADS | No | No | No | Arbitrary Scale | No sensitivity slider | |
The Legend of Zelda: Twillight Princess HD | WiiU | Aiming | Raw Input | ADS | No | No | No | Arbitrary Scale | No sensitivity slider | |
The Legend of Zelda: Skyward Sword HD[21] | Switch | Gestures, aiming, cursor | Raw Input | Always on | No | Yes | No | Arbitrary Scale | No sensitivity slider | |
The Medium | ||||||||||
The Persistence Enhanced | ||||||||||
Thief | ||||||||||
Time Carnage | ||||||||||
Toem | ||||||||||
Turok: Dinosaur Hunter | ||||||||||
Turok 2: Seeds of Evil | ||||||||||
Turok 3: Shadow of Oblivion | ||||||||||
Ty the Tasmanian Tiger | ||||||||||
Ty the Tasmanian Tiger 2: Bush Rescue HD | ||||||||||
Tearaway: Unfolded | PS4 | Mini-games, gestures aiming (Camera) | Raw input | |||||||
Tearaway | PS Vita | Mini-games, gestures aiming (Camera) | Raw input | |||||||
Unpacking | ||||||||||
Umurangi Generation Special Edition | Switch | Aiming | Raw Input | ADS | ||||||
Uncharted: Golden Abyss | PS Vita | |||||||||
Until Dawn | PS4 | |||||||||
Van Helsing Sniper | ||||||||||
Vigor | Switch | |||||||||
Walking Zombie 2 | ||||||||||
Wall of Insanity | ||||||||||
Warface | ||||||||||
Warframe | ||||||||||
WarHammer: Vermintide 2 | ||||||||||
War Thunder | ||||||||||
Wii Sports Resort | Wii | |||||||||
Nintendo Switch Sports[21] | Switch | Mini-Games | Raw Input | Always-on | No | Yes | No | 1:1 | ||
Wolfenstein II: The New Colossus | ||||||||||
Wolfenstein Youngblood | ||||||||||
World of Goo | ||||||||||
World War Z | ||||||||||
XIII | ||||||||||
Ziggurat | ||||||||||
Ziggurat 2 | ||||||||||
Zombie Army Trilogy | ||||||||||
Zombie Death Quota | PC | |||||||||
Standoff 2 | Android | |||||||||
Undawn | Android | |||||||||
The Denpa Men (series) | ||||||||||
Face Raiders | ||||||||||
Mario & Sonic at the Sochi 2014 Olympic Winter Games | WiiU | Mini-games | ||||||||
Game & Wario | WiiU | Mini-Games | ||||||||
Zombi U | ||||||||||
Little Deviants | ||||||||||
Wipeout 2048 | PS Vita | Steering | ||||||||
Fatal Frame/Project Zero: Maiden of Black Water | ||||||||||
Batman: Arkham City - Armored Edition | ||||||||||
Wii Fit U | WiiU | Mini-Games | ||||||||
Wii Sports Club | WiiU | Mini-Games | ||||||||
Dead by Daylight | Mobile | |||||||||
Rainbow 6 | Mobile | |||||||||
Spin Rhythm XD | PC (Steam Input API only), Switch, PS4, PS5. | |||||||||
IronFall: Invasion | 3DS | |||||||||
Mario Kart 8[21] | Wii U, Switch | Steering | ||||||||
Hitman: Blood Money (Reprisal version) | Switch | |||||||||
My Hero Ultra Rumble | Switch | |||||||||
Marvel's Spider-Man 2 | PS5 | Aiming, Mini-Games | ||||||||
Wrath: Aeon of Ruin | Switch | Local Space (Roll) | ||||||||
Nightmare Reaper | Switch |
References
[edit]- ^ "Good Gyro Controls Part 1: The Gyro is a Mouse - Gyro Wiki". gyrowiki.jibbsmart.com. Retrieved 2024-06-20.
- ^ a b "The Absolute Basics of Good Gyro Controls". www.gamedeveloper.com. Retrieved 2024-07-01.
- ^ "Making Good Gyro Controls". GCAP (2022) Presentation. p. 11. Retrieved 2024-06-20.
- ^ "List: Motion Plus Wii Games - Family Gaming Database". www.familygamingdatabase.com. Retrieved 2024-06-20.
- ^ "PS5: The Ultimate FAQ". PlayStation.Blog. 2020-11-09. Retrieved 2024-07-03.
- ^ FlickStick Videos (2023-03-13). Resident Evil 4 Remake needs BETTER Controls!!! #FixGyro. Retrieved 2024-07-02 – via YouTube.
- ^ FlickStick Videos (2024-04-14). Dragons Dogma 2 - Motion Controls Guide (And Why You Should Use It). Retrieved 2024-07-02 – via YouTube.
- ^ "Making Good Gyro Controls". GCAP (2022) Presentation. pp. 31–35. Retrieved 2024-06-20.
- ^ "Good Gyro Controls Part 2: The Flick Stick - Gyro Wiki". gyrowiki.jibbsmart.com. Retrieved 2024-06-20.
- ^ Jibb Smart - Game Dev (2022-02-15). Fortnite's Gyro Controls and Flick Stick (Official Intro). Retrieved 2024-06-20 – via YouTube.
- ^ "Making Good Gyro Controls". GCAP 2022 Presentation. pp. 25–28. Retrieved 2024-06-20.
- ^ "Good Gyro Controls Part 1: The Gyro is a Mouse - Gyro Wiki". gyrowiki.jibbsmart.com. Retrieved 2024-06-20.
- ^ "Player Space Gyro (and Alternatives) Explained - Gyro Wiki". gyrowiki.jibbsmart.com. Retrieved 2024-06-20.
- ^ "Making Good Gyro Controls". GCAP (2022) Presentation. pp. 20–24. Retrieved 2024-06-20.
- ^ a b c FPS Gyro (2024-02-15). Helldivers 2 Gyro Support has a problem. Retrieved 2024-07-01 – via YouTube.
- ^ "List items: Motion Gaming Lists - Family Gaming Database". www.familygamingdatabase.com. Retrieved 2024-06-20.
- ^ FlickStick Videos (2024-05-28). Final Fantasy VII Rebirth Mini-Games (Do Not) Work. Retrieved 2024-06-21 – via YouTube.
- ^ "The Last of Us Part I: full list of accessibility features". PlayStation.Blog. 2022-08-26. Retrieved 2024-07-03.
- ^ Rodriguez, Nick (2022-02-15). "Fortnite's Nintendo Switch Features Coming To PS4, PS5, PC, & Android". ScreenRant. Retrieved 2024-07-03.
- ^ Notis, Ari (2022-02-17). "Don't Miss Horizon Forbidden West's Buried Gyro Aiming Feature". Kotaku Australia. Retrieved 2024-07-03.
- ^ a b c d LaGioia, Stepen (2020-04-17). "Nintendo Switch: 23 Best Games That Utilize The Motion Controls". TheGamer. Retrieved 2024-07-03.
- ^ Evangelho, Jason. "The Nintendo Switch Now Offers A New Way To Experience 'DOOM'". Forbes. Retrieved 2024-07-03.
- ^ Life, Nintendo (2022-02-04). "Pokémon Legends Arceus: How To Turn On Gyro Controls". Nintendo Life. Retrieved 2024-07-03.
- ^ "Resident Evil Village comes with badly implemented gyro controls | KitGuru". Retrieved 2024-07-03.