Draft:Tactical Intervention

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Tactical Intervention[edit]

Tactical Intervention is a video game produced and developed by Minh "Gooseman" Le.[1], also known as the co-creator of Counter-Strike. Counter-Strike is a multiplayer first-person shooter video game that consists of two teams in total. This team consisted of counter-terrorists going against a team of terrorists. The game featured multiple unique equipment, including dogs, riot shields, the ability to rappel off the building, and more. Tactical Intervention entered a closed beta phase in North America on May 28, 2010; however, the game is yet to be released to the public for consumers to access, until OGPlanet put Tactical Intervention up into released state in North America. The video game trailer was released at GDC 2012 in San Francisco during the upcoming game shows, where the creator himself Gooseman demonstrated how the game works and was interviewed by a large amount of gaming media, especially GameTrailers, IGN, GameSpot, and more. Joystiq would then launch its exclusive beta on March 4 until March 8. OGPlanet would then launch the open beta from March 14 until the end of March 25 where they would then shut down the game awaiting the release on March 28, 2013.[2][3]

History[edit]

Tactical Intervention entered closed beta for North America on May 28, 2010, yet to be released into the public.[4]

The game has been shown at GDC 2012 in San Francisco, where the creator Minh Le demonstrated how the game works and was interviewed by a group of gaming media including GameTrailers, IGN, GameSpot and more.

Joystiq launched its exclusive beta on March 4 until March 8.[5]

OGPlanet[6] launched the open beta from March 14 up to March 25.

The game would then be released on March 28, 2013.

Game servers were shut down due to a lack of player involvement and funding on June 10, 2013.

The game would then be acquired by German publisher RNTS Games and debuted at Gamescom in Cologne, Germany.

The video game would then be globally distributed on a big platformer named Steam.

However, the video game did not last long due to a lack of players and would then shut down on October 2, 2017[7].

The tactical intervention development team would then create a new project called Tactical Intervention: Reloaded to try and reopen the game again with a funding campaign to fund the game's current and further development.

However, due to a lack of people funding the campaign, the game would then be canceled afterward. Closing the game forever, however, the game developer still distributes the game files such as the model and assets of the game for everyone to use for free.

Gameplay[edit]

The game followed the same objective as Counter Strike, multiplayer tactical first-person shooter. This game created around 2 teams of players. Each team name is inspired by real life action related to SWAT team and Terrorist, which is Counter-Terrorist and Terrorist.

  • There are 4 game modes in total, which included Team Deathmatch, Free for all, Mission and intel. Each of these game modes play differently from each other. The lobby can fit 10-20 players in the same match.
  • Team deathmatch splits players into 2 teams, each team needing to reach the objective pool of the selected amount of kills on top of the UI. In this game mode your only objective is to kill the opposing team as much as possible till reaching the quota.
  • Free for all is the game mode that has no team but rather a solo action. This game mode forces you to play alone against everyone else, lone wolf to be exact. The objective is to kill everyone and be at the top of the scoreboard before the timer runs out. The timer can be customized depending on the room setting with the standard of 10 minutes.
  • Mission is a game mode that allows you to play as a team of either Counter-Terrorist or Terrorist. Each team has its own objective and their own mission. The objective is randomization and maps depend. Missions include rescuing hostages, planting bombs, and an escort mission (VIP)[8]
  • The game also features a system of limiting levels. Where the host of the lobby is allowed to create a level lock which is Normal (Anyone can enter) and Professional (Level 20 above).
  • The gameplay also consists of a new mechanic that allows the player to be more creative compared to other FPS games. This includes rappelling off the building, using a rocket launcher as a primary weapon, blind firing system, etc.

Movement[edit]

In tactical intervention, the movement inside the video game itself works just like every single first person shooting game, however there are more complex mechanics inside the game even further that allows the player to be more creative with the way they play around the map and how they could interact with the object around them.

Sliding[edit]

In Tactical Intervention, a sliding mechanic allows you to perform a maneuver that increases your movement speed for a short duration of time while hitting the crouch button. This allows your character to slide along the floor, lowering your hitbox down while maintaining your running speed for a short period of time.

Leaning[edit]

Leaning in Tactical Intervention has 2 main features, leaning left or right and leaning against the object. By leaning left or right the player is able to peak around the corner with minimum exposure of their entire body. This reduces the chance of enemy hitting them due to lack of clear visual and lesser hitbox being exposed to the enemy visual. Allowing the player to have a point holding advantage. Leaning allows the player to also lean against any object to stabilize themselves against the wall and reduce the amount of recoil of the weapon the player is using. This type of leaning can be done on any obstacle as long as it isn’t taller than the player model.

Blind firing[edit]

Blind firing is another mechanic in Tactical Intervention that is known to be unreliable, however the blind firing system allows you to fire your weapon while staying behind the obstacle that you are sitting or standing against. Using leaning function you are able to lean against any obstacle you want, then hit both lean button in the specific way, this allows player to fire their gun out of the obstacle they are hiding behind without exposing themselves entirely, however the player themselves are unable to aim their gun during blind firing, meaning that the player are unable to see the enemy while blind firing at them, making this mechanic less well known but can be useful when it come to firing toward the choke point without exposing any of your body except your hand for firing your weapon at all.

Rappelling[edit]

Rappelling allows the player to slowly ascend/descend down from the side of the building, allowing the player to access the building that is tower like in the game through windows rather than normally going up or down the staircase. Allowing the player to be more creative in gaining the kills or accessing the floor that has been controlled by an enemy that is controlling the choke point.

User Interface[edit]

User interfaces of Tactical Intervention are simple and sleek enough for the user to understand while also not blocking the player visually in seeing the environment around them. All of the systems are self explanatory, allowing easy access for the player to understand the game fully.

Weapon and Customization[edit]

Tactical Intervention has a wide range of weapons and cosmetics that can be used and purchased in game. Using the normal currency and premium currency in game to buy the weapon that is existing in the shop, some of the weapons can also be level locked which means the player needs to play the game and save up the credits and leveling their way up to get some of the weapon that is locked.

Each gun also has its own customization available for each of them, allowing the player to freely customize their favorite weapon to their own liking no matter what weapon it is. What makes this game customization in terms of weapons even more unique is the freewill. There are no restrictions on what weapon can not be brought into the fight. All weapons are accessible across all game modes, allowing players to not only be more creative in their style of weapon but also their style of gameplay corresponding to their own liking of the game mode and map.

Purchasing[edit]

In Tactical Intervention the purchasing system works differently compare to the other fps-shooter games during this era, the video game itself

Night Vision[edit]

Night vision goggles allow the player to see in the dark, which can be used in any game mode. It can also be use in any of the map.

Armor[edit]

There are three types of armor in Tactical Intervention, which is light armor, medium armor, and heavy armor. They all have their own pros and cons which can be found in the armor stats itself.

Helmet[edit]

Helmet can be bought separately from the armor with a different pricing allowing the player to shed off the incoming attack once or twice depending on the weapon damage. There is only one type of helmet in the game

Riot Shield[edit]

Riot Shields are useful in blocking bullets and covering teammates in a crossfire. There are two types of riot shield, one being able to block bullets but penetrated by weapons such as snipers. The other kind looks and is much more durable than its counterpart but has a lower movement speed, this variant is also capable of sustaining sniper fire, making it excellent for defending against the person defusing the bomb from being hit with sniper shots.

Breaching Charge[edit]

A Breaching Charge is an equipment used to blow down a door. This method of breaching becomes handy if using the melee weapon against the door wouldn't break it down, for one reason or another, or if there are enemies on the other side of the door. Breaching Charges may also be used as timed traps as they cause quite a few hit points of damage.

Remote Charge[edit]

Remote Charge, so-called C4, is an explosive device that can be detonated using remote control. This allows the player to set up useful traps such as placing a C4 charge under a door, making it hard to see, and setting off a trap if the enemy walks into it. However, the charge can also damage teammates around you and can lead to an accidental friendly fire.

Medic kit[edit]

The med kit affects how much you can heal another player. Under your health bar(bottom left corner) is a bar filled with red color, this is the amount you can heal another player, half full by default, but purchasing the med kit causes it to always start with the maximum amount, provided you have purchased it permanently.

Pets[edit]

Pets are a purchasable companion in Tactical Intervention. They are based on commonly used attack dogs for both Terrorists and Counter-Terrorists. You can command them to attack enemies. Pets are especially useful in the open as there is plenty of space to dodge enemy bullets. However, they have low total health but are made up for by their agility and damage. Pets are also capable of attacking enemies after your death, avenging their owners.

Vehicle[edit]

There are multiple types of vehicles in this game such as SUV, Pickup truck, Coup car, etc. Each car has their own unique hitbox and their unique gearing system, increasing the realism in the game environment while keeping the arcade style of gameplay.

Driving in this game is also unique compared to any other first person shooting game back during the game released. Tactical Intervention has a driving mechanic that allows the driver themselves to be able to use their own personal weapon that they had customized to be utilized in the car while the driver is driving. This allows the player to be in constant fighting, rather than being fully disadvantaged. This also allows the passenger teammate that is also in the same vehicle as you to use their own weapons to fight against the opposing faction while in a driving scheme, making it an adrenaline rush gameplay that will always put the player in a constant state of fight or flight. Cars also have their own damage model. If one of the wheels is destroyed the car mobility decreases depending on the wheels that have been taken out. Forcing the player to learn to focus on vital areas of the system in the game to ensure that they use their knowledge over their brute force way of playing.

Achievement[edit]

After introducing the game to Steam, also known as a video game platformer, the game would become popularized due to the nature of the Steam platform. Almost every Steam game has an achievement, leading to Tactical Intervention creating one too, starting from tasks like shooting guns up to something hard to be completed, such as beating developers in their own video game.

Reception[edit]

Upon release, Tactical Intervention received generally decent reviews from Metacritic[9]. There are multiple bugs in the game and the unbalanced nature of the team. Eurogamer criticize the game as "Pay to Win Economy"[10]

References[edit]

Citation[edit]

  1. ^ FIX Games Co. Ltd. (2013-10-08), Tactical Intervention, retrieved 2024-04-30
  2. ^ "Review: Tactical Intervention". Destructoid. Retrieved 2024-04-30.
  3. ^ "Tactical Intervention Review". Einfo Games. 2014-04-04. Retrieved 2024-04-30.
  4. ^ Contributor, GamesIndustry International (2010-05-17). "Tactical Intervention". GamesIndustry.biz. Retrieved 2024-04-30. {{cite web}}: |last= has generic name (help)
  5. ^ Matt Purslow (2011-04-09). "Tactical Intervention beta to hit Europe in May". PC Gamer. Retrieved 2024-04-30.
  6. ^ "Home - Tactical Intervention". 2014-02-09. Archived from the original on 2014-02-09. Retrieved 2024-05-07.
  7. ^ "It's been a long ride.. :: Tactical Intervention News". steamcommunity.com. Retrieved 2024-05-07.
  8. ^ "Tactical Intervention". Kotaku. 2013-10-18. Retrieved 2024-04-30.
  9. ^ "Tactical Intervention". www.metacritic.com. Retrieved 2024-04-30.
  10. ^ "Tactical Intervention review". Eurogamer.net. 2013-09-30. Retrieved 2024-04-30.