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Game form

From Wikipedia, the free encyclopedia

In game theory and related fields, a game form, ruleset, or outcome function is the set of rules that govern a game and determine its outcome.

Mathematically, a game form can be defined as a mapping going from an action space[1][2]—which describes all the possible moves a player can make—to an outcome space. The action space is also often called a message space when the actions consist of providing information about beliefs or preferences.[2] For example, an electoral system is a game form mapping a message space consisting of ballots to a winning candidate (the outcome).[3] Similarly, an auction is a game form that takes each bidder's price and maps them to both a winner and a set of payments by the bidders.

A game form differs from a game in that it does not stipulate the utility of each outcome for each agent.[3]

Often, a game form is a set of rules or institutions designed to implement some normative goal (called a social choice function), by motivating agents to act in a particular way through an appropriate choice of incentives. Then, the game form is often called an implementation or a mechanism. Mechanism design is sometimes described as reverse game theory because it begins with desired outcomes and works backwards to determine the rules that will lead to those outcomes.[4] This approach is widely used in auction theory and electoral systems.

The social choice function represents the desired outcome or goal of the game, such as maximizing social welfare or achieving a fair allocation of resources. The mechanism designer's task is to design the game form in such a way that when each player plays their best response (i.e. behaves strategically), the resulting equilibrium implements the desired social choice function.

References[edit]

  1. ^ Roth, Benjamin N.; Shorrer, Ran I. (March 2015). "Mechanism Design in the Presence of a Pre-Existing Game". Working Paper.
  2. ^ a b Blumrosen, Liad; Feldman, Michal (2013-11-01). "Mechanism design with a restricted action space". Games and Economic Behavior. 82: 424–443. doi:10.1016/j.geb.2013.03.005. ISSN 0899-8256.
  3. ^ a b Gibbard, Allan (1978). "Straightforwardness of Game Forms with Lotteries as Outcomes". Econometrica. 46 (3): 595–614. doi:10.2307/1914235. ISSN 0012-9682. JSTOR 1914235.
  4. ^ Ozdaglar, Asu. "Game Theory with Engineering Applications" (PDF). Archived (PDF) from the original on 2024-06-29.