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Hidetaka Miyazaki

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Hidetaka Miyazaki
宮崎 英高
Miyazaki in 2022
Born (1974-09-19) September 19, 1974 (age 50)
Alma materKeio University
Occupations
Notable work
TitlePresident and Representative Director, FromSoftware
Term2014–present
Children2

Hidetaka Miyazaki (Japanese: 宮崎 英高, Hepburn: Miyazaki Hidetaka, born September 19, 1974) is a Japanese video game director, designer, writer, and president of the game developer FromSoftware. He joined the company in 2004 and was a designer for the Armored Core series before receiving wider recognition for creating the Dark Souls series. Miyazaki was promoted to company president in 2014 and also serves as its representative director. Other similar games he has directed include Demon's Souls, Bloodborne, Sekiro, and Elden Ring.

Miyazaki's influences range across the works of various novelists, manga artists, and game designers such as Fumito Ueda and Yuji Horii. His games often invoke the use of high difficulty and narratives presented largely through flavor text and environmental cues as opposed to dialogue. Regarded as an auteur of video games, Miyazaki's works have been cited as among the greatest in the medium, leading to the creation of the Soulslike subgenre.

Career

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Miyazaki was born on September 19, 1974,[1][2] and grew up in Shizuoka, Japan.[3] He later attended Keio University and graduated with a degree in social science, later getting a job as an account manager for the US-based Oracle Corporation to pay for his sister's college tuition fees.[4][5] Upon a friend's recommendation, Miyazaki played the 2001 video game Ico, which caused him to want a career change as a game designer.[3] Miyazaki found that few game companies would employ him at age 29 with no experience working in the industry, with one of the few being FromSoftware. He began working there as a planner on Armored Core: Last Raven in 2004, joining the game's development midway through.[3][5] He later directed Armored Core 4 and its direct sequel, Armored Core: For Answer.[5]

Upon learning about what later became Demon's Souls, Miyazaki became excited at the prospect of a fantasy action role-playing game and offered to help.[3] The project, up until he was assigned to it, was considered a failure by the company. He believed the company's outlook on the game allowed him to take full control of the project as any further failed ideas would not hurt it.[3] Although the game was received negatively at the 2009 Tokyo Game Show and sold far under expectations upon release, it began to pick up after a few months and soon found publishers willing to release the game outside of Japan.[3] After the success of the game's spiritual successor Dark Souls, released in 2011, Miyazaki was promoted to the position of company president in May 2014.[6][7] It was considered unprecedented for a person to change careers in Japan and become company president within 10 years.[3]

In 2012, Sony Computer Entertainment approached FromSoftware concerning cooperative development on a new game. Miyazaki asked about the possibility of developing a game for eighth-generation consoles, and the concept of Bloodborne developed from there. Even though there were no story or setting connections to FromSoftware's previous games, Miyazaki said that it carried the "DNA" of Demon's Souls and its specific level design.[8] Development ran parallel to that of Dark Souls II, which Miyazaki supervised only as he was unable to direct both games simultaneously.[9] Miyazaki returned to the Dark Souls series as the lead director on Dark Souls III, which released early the following year.[10][11] After its release, he announced his intentions to personally stop development on the Dark Souls series.[12][13] His next two projects were the 2018 virtual reality game Déraciné and the 2019 action-adventure game Sekiro: Shadows Die Twice, with the latter winning several awards.[14][15]

Miyazaki directed the 2022 release Elden Ring, approaching American fantasy writer George R. R. Martin to provide its worldbuilding.[16] The game sold more than 25 million copies and has been cited as among the greatest video games of all time.[17][18][19] Miyazaki later served as the initial director of Armored Core VI: Fires of Rubicon (2023) before Masaru Yamamura assumed the role.[20]

Influences and design philosophy

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Miyazaki is inspired by architectural designs and often uses them as a part of environmental storytelling in his games. One such example is Anor Londo, a central location in Dark Souls, with parts being modeled after the Milan Cathedral in Italy (top) and Château de Chambord in France (bottom).

Miyazaki was an avid reader as a child despite his parents being unable to afford him many books.[3] He frequently borrowed from his local library, including English language fantasy and science fiction that he did not fully understand, allowing his imagination to fill in the blanks by using the accompanying illustrations.[4][3] He would later cite that as a major influence on his design philosophy. Miyazaki also played gamebooks and tabletop games such as Steve Jackson's Sorcery!, Dungeons & Dragons, and RuneQuest as his parents restricted him from playing video games until he was old enough to attend university.[8][21][22]

Once exposed to video games, Miyazaki became a fan of Ico,[3] the early Dragon Quest games,[23][24] The Legend of Zelda,[23][21] and the King's Field series, all of which he cited as influences.[25] He was also a fan of manga such as Berserk, Saint Seiya, JoJo's Bizarre Adventure,[26] and Devilman,[21] as well as the literature of H. P. Lovecraft, Bram Stoker, and George R. R. Martin.[21][27][28] Miyazaki is also inspired by architecture, especially of European origin, and often uses it in his games as a way of environmental storytelling.[29][30][31][32] Psychology, anthropology, and sociology have also influenced his design choices.[8]

As the lead creative director on a project, Miyazaki usually writes the majority of the story, dialogue, and text, while having the final say on character, monster, and level designs. The multiplayer mechanics of the Souls series were inspired by his own personal experience of driving up a snowy road as cars ahead began slipping back and were pushed uphill by other people in the area. As Miyazaki was unable to give his thanks before they left the area, he wondered whether the last person in the line had made it to their destination as he was unlikely to ever meet them again. This gave birth to the series' multiplayer systems, with it attempting to emulate that same sense of silent cooperation.[33]

Miyazaki stated that the difficulty of his games have no intention of being that way compared to others. Rather, the difficulty was a part of the process that gives players a sense of accomplishment by "overcoming tremendous odds", while also incentivizing players to experiment more with character builds and weapons.[30] He stated that death in his games is used as a trial and error learning tool, adding that the idea became accepted by the public following the success of Demon's Souls.[34] Miyazaki stated that he does not dislike direct storytelling but prefers players to interpret it for themselves, as they get more value from it when they find out hints of plot from items or side-characters.[30] Many journalists and critics have cited him an auteur of video games, noting his influential work in Dark Souls and its related games.[35][36][37]

Works

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Year Title Role
2005 Armored Core: Last Raven Planner
2006 Armored Core 4 Director
2008 Armored Core: For Answer
2009 Demon's Souls
2011 Dark Souls Director, producer
2014 Dark Souls II Supervisor
2015 Bloodborne Director
2016 Dark Souls III
2018 Déraciné
2019 Sekiro: Shadows Die Twice
2022 Elden Ring

Accolades

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Miyazaki was awarded the Lifetime Achievement Award at the 2018 Golden Joystick Awards.[38] The award was presented to him by Ian Livingstone and Steve Jackson, two of his inspirations.[39] In 2022, he was the recipient of the Special Award at the CEDEC Awards and the Minister of Economy, Trade, and Industry Award at the Japan Game Awards.[40][41] In 2023, Time listed Miyazaki as one of the 100 Most Influential People of the year, making him the second game developer to be featured on the list after Shigeru Miyamoto in 2007.[42]

Personal life

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Miyazaki disclosed in 2019 that he recently had a son.[43] In 2024, he revealed that he also had a daughter.[44]

References

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  1. ^ Nakamura, Ikumi [@nakamura193] (September 19, 2023). "Hidetaka Miyazaki-san Happy birthday" (Tweet). Archived from the original on September 21, 2023. Retrieved September 21, 2023 – via Twitter.
  2. ^ Martens, Todd (January 10, 2015). "'Bloodborne' designer wants to challenge, not coddle, players". Los Angeles Times. Archived from the original on January 10, 2015. Retrieved September 21, 2023.
  3. ^ a b c d e f g h i j Parkin, Simon (March 31, 2015). "Bloodborne creator Hidetaka Miyazaki: 'I didn't have a dream. I wasn't ambitious'". The Guardian. Archived from the original on June 3, 2015. Retrieved May 8, 2015.
  4. ^ a b Parkin, Simon (February 25, 2022). "Hidetaka Miyazaki Sees Death as a Feature, Not a Bug". New Yorker. Retrieved March 12, 2022.
  5. ^ a b c Gantayat, Anoop. "Hidetaka Miyazaki Discusses Dark Souls". Archived from the original on April 27, 2016. Retrieved April 22, 2016.
  6. ^ Duwell, Ron (May 23, 2014). "Dark Souls' Hidetaka Miyazaki Promoted to President of From Software". Techno Buffalo. Archived from the original on April 2, 2015. Retrieved March 25, 2015.
  7. ^ Karmali, Luke (May 21, 2014). "Dark Souls Director Hidetaka Miyazaki Made President of From Software". IGN. Archived from the original on May 24, 2014. Retrieved June 10, 2014.
  8. ^ a b c Silva, Marty (February 5, 2015). "Inside the Mind of Bloodborne and Dark Souls' Creator – IGN First". IGN. Retrieved February 15, 2015.
  9. ^ "新しいハードで新しいゲームを――PS4専用タイトル「Bloodborne(ブラッドボーン)」とはどんなゲームなのか。ディレクター・宮崎英高氏インタビュー" (in Japanese). 4Gamer. June 19, 2014. Archived from the original on February 16, 2015. Retrieved February 16, 2015.
  10. ^ Hussain, Tamoor. "Dark Souls 3 is Directed by Hidetaka Miyazaki". GameSpot. Archived from the original on July 23, 2015. Retrieved July 16, 2015.
  11. ^ Scammell, David (June 17, 2015). "Dark Souls 3 is being developed by a different team to Bloodborne". VideoGamer.com. Archived from the original on June 17, 2015. Retrieved June 17, 2015.
  12. ^ Hillier, Brenna (April 27, 2016). "Dark Souls 3 director already working on a new IP". VG247. Archived from the original on April 28, 2016. Retrieved April 27, 2016.
  13. ^ Hussain, Tamoor. "Dark Souls 3 Interview: "It Wouldn't Be Right to Continue Creating Souls"". GameSpot. Archived from the original on March 29, 2016. Retrieved March 26, 2016.
  14. ^ Yamagiwa, Masaaki (June 11, 2018). "Déraciné: Japan Studio X FromSoftware's PS VR Debut". blog.us.playstation.com. Archived from the original on June 12, 2018. Retrieved June 12, 2018.
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  16. ^ West, Josh (June 10, 2019). "Elden Ring had its 'overarching mythos' written by George RR Martin, reveals Hidetaka Miyazaki". GamesRadar+. Retrieved June 10, 2019.
  17. ^ GLHF (January 27, 2023). "The best 100 games of all time, ranked". Sports Illustrated. Archived from the original on January 29, 2023. Retrieved January 29, 2023.
  18. ^ GLHF (September 10, 2022). "The 100 best video games of all time, ranked". USA Today. Archived from the original on December 6, 2022. Retrieved September 14, 2022.
  19. ^ "The 100 greatest video games of all time, ranked by experts". GQ. May 10, 2023. Archived from the original on May 10, 2023. Retrieved May 11, 2023.
  20. ^ Murray, Sean (December 9, 2022). "Armored Core 6's Director Was Lead Designer On Sekiro". TheGamer. Retrieved December 10, 2022.
  21. ^ a b c d Mielke, James. "'Dark Souls' Creator Miyazaki on 'Zelda,' Sequels and Starting Out". Rolling Stone. Archived from the original on October 5, 2016. Retrieved October 6, 2016.
  22. ^ Hussain, Tamoor. "Dark Souls 3 Interview: "It Wouldn't Be Right to Continue Creating Souls"". GameSpot. Archived from the original on November 22, 2015. Retrieved November 20, 2015.
  23. ^ a b "Dark Souls' grand vision". Edge. Archived from the original on February 4, 2012. Retrieved July 13, 2016.
  24. ^ Nunneley, Stephany (February 8, 2011). "Dark Souls online play to bring back the feeling of old Dragon Quest games". VG247. Archived from the original on June 30, 2015. Retrieved April 9, 2015.
  25. ^ Cook, Dave (July 2, 2014). "From King's Field to Bloodborne: the lineage of Dark Souls". VG247. Archived from the original on April 15, 2015. Retrieved April 9, 2015.
  26. ^ "Dark Souls Design Works Translation: Weapons and Equipment Part 1/2". Giant Bomb. February 24, 2013. Archived from the original on May 22, 2015. Retrieved April 9, 2015.
  27. ^ "[Bloodborne] Exclusive Interview with Jun Yoshino!". playstation.com. Archived from the original on April 15, 2015. Retrieved May 23, 2016.
  28. ^ Krabbe, Esra (June 21, 2019). "Elden Ring Is an Evolution of Dark Souls Says Creator – E3 2019". IGN. Archived from the original on June 22, 2019. Retrieved June 23, 2019.
  29. ^ Otsuka, Kadoman (2012). "Dark Souls Interview". Dark Souls Design Works. UDON Entertainment Corp. pp. 114–125. ISBN 978-1926778891.
  30. ^ a b c Kamen, Matt. "Dark Souls 3 director: it's about 'accomplishment by overcoming tremendous odds'". Wired. Archived from the original on April 20, 2016. Retrieved April 22, 2016.
  31. ^ McMullan, Thomas. "From Dark Souls to Manifold Garden: How games tell stories through architecture". Alphr. Archived from the original on June 16, 2016. Retrieved June 10, 2016.
  32. ^ Stanton, Rich (March 13, 2014). "The Real Dark Souls Starts Here: 13 Real-Life Inspirations for Lordran". IGN. Archived from the original on August 20, 2016. Retrieved August 1, 2016.
  33. ^ MacDonald, Keza (May 27, 2010). "Souls Survivor". Eurogamer. Archived from the original on March 19, 2017. Retrieved April 21, 2017.
  34. ^ "A journey into the mentality of Dark Souls with director Hidetaka Miyazaki". November 8, 2011. Archived from the original on April 26, 2018.
  35. ^ Hosie, Ewen (July 26, 2013). "The Architects: Video Gaming's Auteurs". IGN. Retrieved June 8, 2019.
  36. ^ Costa, Vítor (January 28, 2022). "Auteur Theory and Video Games". Medium.com. Retrieved June 20, 2022.
  37. ^ Parkin, Simon (February 25, 2022). "Hidetaka Miyazaki Sees Death as a Feature, Not a Bug". The New Yorker. Retrieved June 20, 2022.
  38. ^ Sullivan, Lucas (November 16, 2018). "Dark Souls creator Hidetaka Miyazaki takes the Lifetime Achievement award at the Golden Joystick Awards 2018". GamesRadar+. Archived from the original on November 16, 2018. Retrieved November 17, 2018.
  39. ^ Ruppert, Liana (November 17, 2018). "'Dark Souls' Creator Hidetaka Miyazaki Accepts Lifetime Achievement Award". ComicBook.com. Archived from the original on November 28, 2018. Retrieved November 28, 2018.
  40. ^ Stanton, Rich (August 4, 2022). "Fromsoft CEO Hidetaka Miyazaki to receive the top gong from Japan's industry body". PC Gamer. Retrieved August 6, 2022.
  41. ^ Stenbuck, Kite (September 15, 2022). "Elden Ring Won Japan Game Awards 2022 Grand Award". Siliconera. Retrieved January 15, 2023.
  42. ^ Druckmann, Neil (April 13, 2023). "Hidetaka Miyazaki is on the 2023 TIME 100 List". Time. Retrieved April 13, 2023.
  43. ^ Pedro Scapin (October 9, 2019). "BGS 2019: Hidetaka Miyazaki diz o que mudaria em Bloodborne, elege jogo favorito, conta o que faz no tempo livre e muito mais" (in Portuguese). Gamespot.com.br. Archived from the original on January 5, 2020.
  44. ^ MacDonald, Keza (June 21, 2024). "'I have always felt the world was a harsh place': Elden Ring's Hidetaka Miyazaki on why he may never stop making games". The Guardian. Retrieved June 22, 2024.
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