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Interactive Learning

From Wikipedia, the free encyclopedia

Interactive learning is a pedagogical approach that incorporates social networking and urban computing into course design. In interactive learning, people collaborate to share information. The concept of serious games involves immersing students in virtual worlds by means of role-playing and interactive games; it is similar to the concept of distance education.[1][2]

See also

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References

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  1. ^ Gee, J (2003). What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave Macmillan.
  2. ^ Nilles, J. "Some Historical Thoughts on the ee-Learning Renaissance". Innovate. Innovate Online. Archived from the original on October 13, 2007. Retrieved September 19, 2007.