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Johanna Brewer

From Wikipedia, the free encyclopedia
Johanna Brewer
NationalityAmerican
Alma materBoston University
University of California
Scientific career
FieldsUbiquitous computing, Human-computer interaction
InstitutionsMassachusetts Institute of Technology, Smith College

Johanna Brewer is a developer, designer, ethnographer and professor at Smith College.[1] Brewer was a co-founder and CEO of Frestyl.[2][3] In 2014, they started work on a tracking toolkit for home automation systems with a special focus on user privacy.[3] In 2016, they founded a research and design studio called Neta Snook,[4][5] focusing on the creation of technology that works towards a diverse society.[3][5] In spring 2019, they started as a research associate and postdoctoral researcher at MIT.[3] Their research areas include ubiquitous computing and human-computer interaction, social connectivity and how technology functions in society.[6]

Education

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Johanna Brewer graduated with a B.A. in Computer Science and Philosophy and a Master's Degree in Computer Science from Boston University.[6] They then acquired a PhD in Informatics and Computer Science at the University of California[2][7] where they also worked as a staff researcher.[6] One area of their research in this time focused on urban computing and mobility in urban spaces.[8] They did ethnographic studies on inclusivity and diversity in the online gaming scene, as well as on public transportation, and helped create a new interface for a molecular simulator on the Swiss National Supercomputer.[3] They also developed a real-time tracking system for radiation therapy at the Massachusetts General Hospital.[2]

Publications

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  • Brewer, Johanna, Dourish, Paul (2008): Storied spaces: Cultural accounts of mobility, technology, and environmental knowing. In International Journal of Human-Computer Studies, 20 (12) pp. 963–976.
  • Bassoli, Arianna, Brewer, Johanna, Martin, Karen, Dourish, Paul, Mainwaring, Scott D. (2007): Underground Aesthetics: Rethinking Urban Computing. In IEEE Pervasive Computing, 6 (3) pp. 39–45.
  • Dourish, Paul, Brewer, Johanna, Bell, Genevieve (2005): Information as a cultural category. In Interactions, 12 (4) pp. 31–33.
  • Brewer, Johanna, Williams, Amanda, Dourish, Paul (2007): A handle on what\'s going on: combining tangible interfaces and ambient displays for colla. In: Proceedings of the 1st International Conference on Tangible and Embedded Interaction, 2007, pp. 3–10.
  • Brewer, Johanna, Mainwaring, Scott, Dourish, Paul (2008): Aesthetic journeys. In: Proceedings of DIS08 Designing Interactive Systems, 2008, pp. 333–341.
  • Brewer, Johanna, Williams, Amanda, Dourish, Paul (2007): A handle on what's going on: combining tangible interfaces and ambient displays for collab. In: Ullmer, Brygg, Schmidt, Albrecht (eds.) Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, Baton Rouge, Louisiana, USA, February 15–17, 2007, 2007, pp. 3–10.[6]

Reference list

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  1. ^ "@deadroxy" on Twitter
  2. ^ a b c "Johanna Brewer - Personenprofil". Gründerszene. Retrieved 2019-03-12.
  3. ^ a b c d e "Welcoming New MIT Research Associate Johanna Brewer | AnyKey Organization". Retrieved 2019-06-04.
  4. ^ "About". AnyKey. Retrieved 2020-04-20.
  5. ^ a b "Johanna Brewer: Inclusive Streamers: Live Broadcasting Safe Spaces". Information Design and Visualization. 2019-03-06. Retrieved 2019-06-04.
  6. ^ a b c d "Author: Johanna Brewer". The Interaction Design Foundation. Retrieved 2019-03-12.
  7. ^ "Berlin Geekette of the Week: Johanna Brewer". Geekettes. 24 October 2012. Retrieved 2019-06-04.
  8. ^ "about me @ ::setbang:: [johanna brewer]". www.ics.uci.edu. Retrieved 2019-03-12.