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Marcelo Coelho

From Wikipedia, the free encyclopedia

Marcelo Coelho
NationalityBrazilian
Alma materUniversity of São Paulo
Concordia University
Massachusetts Institute of Technology
Known fordigital art wearables

Marcelo Coelho is a Brazilian American computation artist and designer. His work focuses on the boundaries between matter and computation, and includes interactive installations, photography, wearables, and robotics. Coelho is currently Head of Design at Formlabs, a Lecturer at the MIT School of Architecture and Planning and Principal Investigator at MIT's Design Intelligence Lab, a research lab inventing new forms of expression and collaboration between human and machine intelligence.

Marcelo Coelho graduated from Concordia University with a Bachelor of Fine Arts in Design and Computation Arts, and received a Master of Science and Doctor of Philosophy from the MIT Media Lab.[1][2]

Works

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Coelho makes objects, installations, and live experiences that challenges people's perception of material properties and behaviors.[3] Many of his works use techniques and concepts from composites, digital fabrication and programmable matter.

Six-Forty by Four-Eighty, a 2010 installation by Coelho, uses interactive physical pixels and body communication to convey an immersive digital graffiti experience.[4][5]

For the 2016 Summer Paralympics opening ceremony, Coelho created an audiovisual performance of 400 dancers equipped with illuminated walking sticks to form a large-scale 2.5-dimensional display.[6]

In Sandcastles, Coelho collaborated with artist Vik Muniz to etch drawings of castles originally created with a camera lucida onto grains of sand, using a focused ion beam and scanning electron microscope. [7][8]

In Hyperform, Coelho developed a chandelier that is assembled from a single 3D printed chain, and where the assembly information is encoded in the material itself.[9]

Awards and Exhibits

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Coelho's work has been exhibited at Ars Electronica in Linz, Austria, the Tel Aviv Museum of Art, the Corcoran Gallery of Art in Washington, D.C., Design Miami in Basel, Switzerland, and the Waddesdon Manor in Buckinghamshire, England.

Coelho's work has won awards including the Vida 16[10] award from Fundacion Telefónica, the Designer of the Future Award from Design Miami,[11] an Honorary Mention for Interactive Art [12] and [the next idea] voestalpine Art and Technology Grant[13] from Ars Electronica.

References

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  1. ^ Coelho, Marcelo (September 2008). Materials of Interaction: responsive materials in the design of transformable interactive surfaces (Master thesis). Massachusetts Institute of Technology. hdl:1721.1/46577.
  2. ^ Coelho, Marcelo (September 2012). Materializing Interaction (PhD thesis). Massachusetts Institute of Technology. hdl:1721.1/79305.
  3. ^ Killeen, Meghan (May 19, 2011). "Marcelo Coelho: Stunning Explorations in physical interface design from an MIT Media Lab student". Cool Hunting.
  4. ^ "That's a beautiful code". Financial Times.
  5. ^ "Digital play exhibition offers marvels for kids and grown-ups alike". The Globe and Mail.
  6. ^ Coelho, Marcelo; Grossman, Tovi (2017). "Crowd-Driven Pattern Formation: Computational Strategies for Large-Scale Design and Assembly". Architectural Design. 87 (4): 50–59. doi:10.1002/ad.2195. hdl:1721.1/132939.
  7. ^ "Microscopic castles etched onto grains of sand". Wired.co.uk.
  8. ^ "Creating Sand Castles With A Single Grain Of Sand". The Creators Project. March 27, 2014.
  9. ^ "A Chandelier That Can Practically Assemble Itself". Fast Company.
  10. ^ "Premiados VIDA 16.0". Telefonica Fundacion.
  11. ^ "W Hotels Designers of the Future at Design Miami/Basel 2010". Dezeen Magazine. June 25, 2010.
  12. ^ "CYBERARTS 11: Prix Ars Electronica Exhibition". Offenes Kulturhaus. Archived from the original on March 4, 2016. Retrieved March 24, 2020.
  13. ^ Sterling, Bruce. "Winners of the Ars Electronica prize 2013". Wired.
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