Portal:Speculative fiction/Selected articles
This is a listing of all selected articles for the speculative fiction portal.
Survival horror is a subgenre of horror games. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and vision, or through various obstructions of the player's interaction with the game mechanics. The player is also challenged to find items that unlock the path to new areas and solve puzzles to proceed in the game. Games make use of strong horror themes, such as dark mazelike environments and unexpected attacks from enemies.
The term "survival horror" was first used for the original Japanese release of Resident Evil in 1996, which was influenced by earlier games with a horror theme such as 1989's Sweet Home and 1992's Alone in the Dark. The name has been used since then for games with similar gameplay and has been retroactively applied to earlier titles. Starting with the release of Resident Evil 4 in 2005, the genre began to incorporate more features from action games and more traditional first person and third-person shooter games. This has led game journalists to question whether long-standing survival horror franchises and more recent franchises have abandoned the genre and moved into a distinct genre often referred to as "action horror." (Full article...)
![A black and white painting of a man lying on a table, while a woman is kneeling over him.](http://upload.wikimedia.org/wikipedia/commons/thumb/4/4a/Philip_Burne-Jones_-_The_Vampire.jpg/220px-Philip_Burne-Jones_-_The_Vampire.jpg)
A vampire is a mythical creature that subsists by feeding on the vital essence (generally in the form of blood) of the living. In European folklore, vampires are undead humanoid creatures that often visited loved ones and caused mischief or deaths in the neighbourhoods which they inhabited while they were alive. They wore shrouds and were often described as bloated and of ruddy or dark countenance, markedly different from today's gaunt, pale vampire which dates from the early 19th century. Vampiric entities have been recorded in cultures around the world; the term vampire was popularized in Western Europe after reports of an 18th-century mass hysteria of a pre-existing folk belief in Southeastern and Eastern Europe that in some cases resulted in corpses being staked and people being accused of vampirism. Local variants in Southeastern Europe were also known by different names, such as shtriga in Albania, vrykolakas in Greece and strigoi in Romania, cognate to Italian 'Strega', meaning Witch.
In modern times, the vampire is generally held to be a fictitious entity, although belief in similar vampiric creatures (such as the chupacabra) still persists in some cultures. Early folk belief in vampires has sometimes been ascribed to the ignorance of the body's process of decomposition after death and how people in pre-industrial societies tried to rationalize this, creating the figure of the vampire to explain the mysteries of death. Porphyria was linked with legends of vampirism in 1985 and received much media exposure, but has since been largely discredited. (Full article...)
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The Daleks (/ˈdɑːlɛks/ DAH-leks) are a fictional extraterrestrial race of extremely xenophobic mutants principally portrayed in the British science fiction television programme Doctor Who. They were conceived by writer Terry Nation and first appeared in the 1963 Doctor Who serial The Daleks, in casings designed by Raymond Cusick.
Drawing inspiration from the Nazis, Nation portrayed the Daleks as violent, merciless and pitiless cyborg aliens, completely absent of any emotion other than hate, who demand total conformity to the will of the Dalek with the highest authority, and are bent on the conquest of the universe and the extermination of any other forms of life, including other "impure" Daleks which are deemed inferior for being different to them. Collectively, they are the greatest enemies of Doctor Who's protagonist, the Time Lord known as "the Doctor". During the second year of the original Doctor Who programme (1963–1989), the Daleks developed their own form of time travel. At the beginning of the second Doctor Who TV series that debuted in 2005, it was established that the Daleks had engaged in a Time War against the Time Lords that affected much of the universe and altered parts of history. (Full article...)
Cortana is a fictional artificially intelligent character in the Halo video game series. Voiced by Jen Taylor, she appears in Halo: Combat Evolved and its sequels, Halo 2, Halo 3, Halo 4, Halo 5: Guardians and Halo Infinite. She also briefly appears in the prequel Halo: Reach, as well as in several of the franchise's novels, comics, and merchandise. During gameplay, Cortana provides backstory and tactical information to the player, who often assumes the role of Master Chief Petty Officer John-117. In the story, she is instrumental in preventing the activation of the Halo installations, which would have destroyed all sentient life in the galaxy. Cortana's original design was based on the Egyptian queen Nefertiti; the character's holographic representation always takes the form of a woman. Game developer Bungie first introduced Cortana—and Halo—through the Cortana Letters, emails sent during Combat Evolved's production in 1999. (Full article...)
Professor Bernard Quatermass is a fictional scientist originally created by writer Nigel Kneale for BBC Television. An intelligent and highly moral British scientist, Quatermass is a pioneer of the British space programme, heading the British Experimental Rocket Group. He continually finds himself confronting sinister alien forces that threaten to destroy humanity. The role of Quatermass was featured in three influential BBC science fiction serials of the 1950s, and again in a final serial for Thames Television in 1979. A remake of the first serial appeared on BBC Four in 2005. The character also appeared in films, on the radio and in print over a fifty-year period. Kneale picked the character's unusual surname from a London telephone directory, while the first name was in honour of the astronomer Bernard Lovell. (Full article...)
Final Fantasy VIII, a 1999 role-playing video game by Squaresoft, features "SeeD", an elite group of mercenaries, as well as soldiers, rebels, and political leaders of various nations and cities. Thirteen weeks after its release, it had earned more than US$50 million in sales, making it the fastest selling Final Fantasy title at the time. The game has shipped 8.15 million units worldwide as of March 2003. Additionally, Final Fantasy VIII was voted the 22nd-best game of all time by readers of Famitsu in 2006. The game's characters were created by Tetsuya Nomura, and were the first in the series to be realistically proportioned in all aspects. This graphical shift, as well as the cast itself, has received generally positive reviews from gaming magazines and websites. The six main playable characters in Final Fantasy VIII are Squall Leonhart, a loner who avoids vulnerability by focusing on his duty; Rinoa Heartilly, an outspoken and passionate young woman who follows her heart; Quistis Trepe, an instructor with a serious yet patient attitude; Zell Dincht, an energetic martial artist with a fondness for hot dogs; Selphie Tilmitt, a cheerful girl who loves trains and flies the airship Ragnarok; and Irvine Kinneas, a marksman and womanizer who uses his charm to mask his insecurities. Temporarily playable characters include Laguna Loire, Kiros Seagill, and Ward Zabac, who appear in "flashback" sequences; SeeD cadet-turned-antagonist Seifer Almasy; and sorceress Edea Kramer. The main antagonist is Ultimecia, a sorceress from the future who wishes to compress time. (Full article...)
There are several main characters in Carnivàle, an American television serial drama set in the United States Depression-era Dust Bowl between 1934 and 1935. It aired on HBO from 2003 to 2005. It follows the disparate storylines of an ensemble of characters, with the two central characters of Ben Hawkins, a young man working in a traveling carnival; and Brother Justin Crowe, a Californian preacher. Carnivàle has a large cast, with eighteen regular actors over its two-season run. Most of them are introduced in Ben's storyline: Samson, a little person co-running the carnival with management; Jonesy, Samson's right-hand man with a crippling knee injury; Apollonia and Sofie, two fortunetellers working a mother-daughter act; Lodz, a blind mentalist, and his lover, Lila the Bearded Lady; the Dreifuss family striptease act; the snake charmer Ruthie and her son Gabriel, a strongman; and many other sideshow performers. The supporting characters of Brother Justin's storyline are his sister Iris, his mentor Reverend Norman Balthus, the radio show host Tommy Dolan, and the convict Varlyn Stroud. Several characters appear in mysterious dreams and visions connecting the slowly converging storylines. (Full article...)
The Three Laws of Robotics (often shortened to The Three Laws or Asimov's Laws) are a set of rules devised by science fiction author Isaac Asimov, which were to be followed by robots in several of his stories. The rules were introduced in his 1942 short story "Runaround" (included in the 1950 collection I, Robot), although similar restrictions had been implied in earlier stories. (Full article...)
Ace Books is a publisher of science fiction (SF) and fantasy books founded in New York City in 1952 by Aaron A. Wyn. It began as a genre publisher of mysteries and westerns, and soon branched out into other genres, publishing its first science fiction title in 1953. This was successful, and science fiction titles outnumbered both mysteries and westerns within a few years. Other genres also made an appearance, including nonfiction, gothic novels, media tie-in novelizations, and romances. Ace became known for the tête-bêche binding format used for many of its early books, although it did not originate the format. Most of the early titles were published in this "Ace Double" format, and Ace continued to issue books in varied genres, bound tête-bêche, until 1973. Ace, along with Ballantine Books, was one of the leading science fiction publishers for its first ten years of operation. The death of owner A. A. Wyn in 1967 set the stage for a later decline in the publisher's fortunes. Two leading editors, Donald A. Wollheim and Terry Carr, left in 1971, and in 1972 Ace was sold to Grosset & Dunlap. Despite financial troubles, there were further successes, particularly with the third Ace Science Fiction Specials series, for which Carr came back as editor. Further mergers and acquisitions resulted in the company becoming absorbed by Berkley Books. Ace later became an imprint of Penguin Group (USA). (Full article...)
If was an American science fiction magazine launched in March 1952 by Quinn Publications, owned by James L. Quinn.
The magazine was moderately successful, though for most of its run it was not considered to be in the first tier of American science fiction magazines. It achieved its greatest success under editor Frederik Pohl, winning the Hugo Award for best professional magazine three years running from 1966 to 1968. If published many award-winning stories over its 22 years, including Robert A. Heinlein's novel The Moon Is a Harsh Mistress and Harlan Ellison's short story "I Have No Mouth and I Must Scream". The most prominent writer to make his first sale to If was Larry Niven, whose story "The Coldest Place" appeared in the December 1964 issue. (Full article...)