Ridge Racer 3D
Ridge Racer 3D | |
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Developer(s) | Namco Bandai Games |
Publisher(s) | Namco Bandai Games[a] |
Series | Ridge Racer |
Platform(s) | Nintendo 3DS |
Release | |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Ridge Racer 3D[b] is a racing video game for the Nintendo 3DS console published and developed by Namco Bandai Games.[2] The game was released in Japan on 26 February 2011[3] and in North America on 22 March, five days prior to the launch of the Nintendo 3DS itself in that region. Ridge Racer 3D was also released in Europe on 25 March and in Australia on 31 March.
Gameplay
[edit]Ridge Racer 3D is an arcade racing game revolving around cars racing around high speed tracks while drifting. There are two main gameplay types: Single Player and Versus. Versus is a multi-player mode which allows the ability to play against other players via a wireless connection in Standard Race, One-Make Race and Team Battle by either hosting or joining a race using Nintendo 3DS local play.
Other minor gameplay types include: Records (allowing the player to view their records achieved in Single Player and check local rankings based on records acquired from friends or via StreetPass), AV player (allowing to watch replays of past races while listening to music of choice), Options, and Garage (allowing to view and modify cars the player has acquired).
There are several single player game modes:
- Grand Prix: Competing in a series of races in order to win new cars and nitrous kits or to make them available for purchase.
- Quick Tour: Playing in a series of races automatically generated from the player's preferences:
- Play Time: Time limit of 3 to 30 mins, multiplied by 3 mins.
- Course Type: Recommended, Drift or High Speed.
- Race Category: Choosing from four different categories to race on.
- Standard Race: Selecting a car and track in order to race against 7 opponents.
- One-Make Race: Selecting a track and race against 7 opponents all using the same machine.
- Time Attack: Racing around a track as fast as possible for 3 laps in order to achieve the fastest time or beat a ghost.
- StreetPass Duel: Racing against the ghosts of other players acquired via StreetPass.
Reception
[edit]Aggregator | Score |
---|---|
Metacritic | 75/100[4] |
Publication | Score |
---|---|
Destructoid | 7.5/10[5] |
Edge | 8/10[6] |
Eurogamer | 8/10[7] |
Famitsu | 32/40[8] |
Game Informer | 7.25/10[9] |
GamePro | ![]() ![]() ![]() ![]() ![]() |
GameRevolution | B[11] |
GameSpot | 7/10[12] |
GameZone | 8/10[13] |
IGN | 8/10[14] |
Joystiq | ![]() ![]() ![]() ![]() ![]() |
Nintendo Power | 8/10[16] |
Nintendo World Report | 8.5/10[17] |
Nintendojo | B+[18] |
Ridge Racer 3D was commercially successful. During its first week, it sold over 34,000 copies. In total, the game sold over 116,000 copies, 20,000 more than its portable predecessor Ridge Racer 2.[19] According to the review aggregator website Metacritic, the game received "generally favorable reviews" with a score of 75/100.[4]
Critics agreed that 3D was one of the best launch titles for the console, and showed the system's potential. IGN said that it made for a great launch title for the 3DS, while Joystiq claimed it was one of the best games available for the console. Eurogamer's review criticized the game for lacking new courses but praised it overall as "a Ridge Racer experience that could be unlike any other" by virtue of its 3D visuals.[7] Nintendo World Report claimed it was one of the most impressive launch titles available,[17] as did Destructoid.[5] Multiple reviewers compared the game to the other 3DS racing game launch title Asphalt 3D, all of whom said that Ridge Racer 3D's quality and polish made it a far superior product.[5]
The gameplay of 3D was well-received. Many publications said that the game still kept the core Ridge Racer mechanics intact, such as drifting, and retained what they felt made the franchise fun.[18][7][5] Nintendojo said it set the standard for racing games on the 3DS.[18] Nintendo World Report described it as "a rather excellent mix of arcade and sim racing", liking its simplistic, easy-to-grasp controls.[17] Critics also commended the game for its 3D display, which they claimed made it a technologically impressive title for the console.[5] Nintendojo stated that the 3D effect made the game stand out, and was the definitive way to play it.[18] Eurogamer and IGN agreed, with Eurogamer stating it made for the best portable iteration of the Ridge Racer series.[7][14]
Critics applauded the game's presentation and amount of content.[7][14][5] Game Informer complemented the amount of gameplay modes for providing additional replay value, as did Nintendojo. GamePro and GameSpot both commented on its wide selection of vehicles and courses.[10] GameSpot also liked the courses themselves for being fun to race in. The controls were also praised by several for being responsive, with Nintendo World Report saying the game works "surprisingly well" with the system's Circle Pad.[17] IGN applauded the game's early usage of the StreetPass function through its use of leaderboards and multiplayer ghosts.[14] Destructoid called the game as solid, if not outstanding.[5] 3D was also praised for its energetic soundtrack,[10][14][5][18][7] large sense of speed,[7][10][14] and consistent framerate.[14][7][10]
The lack of an online multiplayer mode was met with criticism.[11][17][7] Nintendo World Report said that it was one of the game's weakest points,[17] while IGN stated it was a severely missed opportunity.[14] Eurogamer found the tracks to feel like rehashes of earlier Ridge Racer games,[7] and Joystiq claimed that the lack of an online mode might put off some players. While several criticized the graphics for being fuzzy and unimpressive,[17][7][11] with GamePro saying they were inferior to the Ridge Racer games for the PlayStation Portable,[10] Destructoid disagreed, writing that they were bright and colorful.[5] Most critics claimed that 3D's gameplay, while a lot of fun, did not add much to the core gameplay of the series compared to its predecessors.[5][10][7][11] Eurogamer argued that the game was lacking in the way of new content, instead borrowing many elements from its console predecessor Ridge Racer 7.[7] Nintendojo found the in-game announcer annoying to listen to, suggesting players to turn it off as soon as they begin the game.[18]
Notes
[edit]References
[edit]- ^ "RIDGE RACER 3D for Nintendo 3DS". Nintendo. Archived from the original on 2019-04-04. Retrieved 2011-03-06.
- ^ James Jones (16 June 2010). "Ridge Racer 3D (Hands-on Preview)". Nintendo World Report. Retrieved 9 April 2017.
- ^ Tom Bramwell (10 January 2011). "Nintendo 3DS Japanese launch line-up". Eurogamer. Retrieved 10 January 2011.
- ^ a b "Ridge Racer 3D for 3DS Reviews". Metacritic. Archived from the original on 26 March 2018. Retrieved 24 March 2020.
- ^ a b c d e f g h i j Jim Sterling (4 April 2011). "Review: Ridge Racer 3D". Destructoid. Archived from the original on 29 April 2019. Retrieved 9 April 2017.
- ^ Edge staff (May 2011). "Ridge Racer 3D". Edge. No. 227. p. 104.
- ^ a b c d e f g h i j k l m Tom Bramwell (1 March 2011). "Ridge Racer 3D". Eurogamer. Archived from the original on 6 October 2019. Retrieved 9 April 2017.
- ^ Brian (22 February 2011). "Famitsu review scores - First round of 3DS scores arrive". Nintendo Everything. Retrieved 9 April 2017.
- ^ Dan Ryckert (25 March 2011). "Ridge Racer - 3DS [sic]: A New Perspective Meets A Generations-Old Formula". Game Informer. Archived from the original on August 29, 2011. Retrieved 9 April 2017.
- ^ a b c d e f g Miguel Concepcion (30 March 2011). "Review: Ridge Racer 3D". GamePro. Archived from the original on 2 April 2011. Retrieved 9 April 2017.
- ^ a b c d Jesse Costantino (27 March 2011). "Ridge Racer 3D Review". Game Revolution. Archived from the original on 27 May 2019. Retrieved 9 April 2017.
- ^ Mark Walton (4 April 2011). "Ridge Racer 3D Review". GameSpot. Archived from the original on 26 May 2019. Retrieved 9 April 2017.
- ^ Mike Splechta (29 March 2011). "Ridge Racer 3D review". GameZone. Archived from the original on 26 May 2019. Retrieved 9 April 2017.
- ^ a b c d e f g h Martin Robinson (22 March 2011). "Ridge Racer 3D Review". IGN. Archived from the original on 26 May 2019. Retrieved 8 April 2017.
- ^ Randy Nelson (25 March 2011). "Ridge Racer 3D review: Classic car, new finish". Joystiq. Archived from the original on 29 May 2011. Retrieved 9 April 2017.
- ^ "Ridge Racer 3D". Nintendo Power. Vol. 266. April 2011. p. 78.
- ^ a b c d e f g Ronaghan, Neal (25 March 2011). "Ridge Racer 3D - Review". Nintendo World Report. Archived from the original on 29 April 2019. Retrieved 24 March 2020.
- ^ a b c d e f Hoover, Any (4 May 2011). "Ridge Racer 3D Review". Nintendojo. Archived from the original on 6 October 2019. Retrieved 24 March 2020.
- ^ "Game Search (based on Famitsu data)". Game Data Library. 1 March 2020. Archived from the original on 24 April 2019. Retrieved 16 March 2020.
External links
[edit]- Official website (in Japanese)