Jump to content

Secrets of the Luxor

From Wikipedia, the free encyclopedia
Secrets of the Luxor
Developer(s)Mojave
Publisher(s)Ubi Soft
Platform(s)Windows, Macintosh
Release
Genre(s)Adventure

Secrets of the Luxor is a 1996 adventure video game developed by American studio Mojave and published by Ubi Soft for Macintosh, Windows, and Windows 3.x.

Plot and game-play

[edit]

The player is an archaeologist who is exploring an ancient pyramid. Upon discovering a powerful artifact left behind by an ancient civilization, the player must prevent it from being taken by antagonists.

The game features a point-and-click interface and static 3D rendered graphics.

Production

[edit]

The game was developed by Mojave, an offshoot of 3D-graphics architects Strata.[2] The hintbook was cowritten by Utah-born Tanya Rizzuti and Adrian Ropp.[3]

Luxor was one of two video game created by Mojave, the other being Sinkha.[4][5]

In 1998, there was a promotion where German iMac buyers could additionally purchase the Play Max iMac Edition 1 with various titles including Luxor.[6]

Critical reception

[edit]

Adventure Gamers felt that the thrilling first third was let down by the remainder of the game.[8] Metzomagic described it as a 'bargain bin purchase'.[9] Tap Repeatedly wrote that while the game was well designed, some of the puzzles seemed to be mind bogglingly hard.[10] Gameboomers appreciated the subtle hits of humour.[11] MacHome liked the " rich plot and exceptional graphics".[12] Eblong wrote that the plot was "cheesy".[13] MacUser's biggest criticism was that "it's so challenging you progress too slowly".[14] The Daily Herald felt that while it was scant on story, its puzzles were too long.[15] Just Adventure described it as "one of the few games to rise above the now-derogatory label of Myst clone".[16] The Age praised the "wonderful 3D-images".[17] MacAddict deemed it visually stunning.[18]

References

[edit]
  1. ^ "Pre Aug. 96 Shipping". GamePen. Archived from the original on March 31, 1997. Retrieved December 25, 2023.
  2. ^ PEGORARO, ROB (July 31, 1996). "ANOTHER BARGAIN: FREE PLAY". The Washington Post.
  3. ^ "Biographies: Latter-day Saint and/or Utah Film Personalities: R". www.ldsfilm.com. Retrieved 2019-03-10.
  4. ^ "Interview with Secrets of the Luxor Designers". 2001-02-22. Archived from the original on 2001-02-22. Retrieved 2019-03-10.
  5. ^ "SVM n°138 mai 1996 – Page 66 – 67 – SVM n°138 mai 1996 – SVM – informatique grand public – informatique et réseaux – Sciences et Techniques – 1001mags – Magazines en PDF à 1 € et GRATUITS !". fr.1001mags.com. Retrieved 2019-03-10.
  6. ^ Müller, Peter (August 14, 1998). "iMac comes with additional software". Macwelt (in German). Retrieved 2019-03-10.
  7. ^ McFarland, Raven r. m. (November 1996). "Secrets of the Luxor". MacHome Journal. Archived from the original on November 29, 2001.
  8. ^ Ivey, Ray (May 19, 2002). "Secrets of Luxor review". Adventure Gamers. Retrieved 2019-03-10.
  9. ^ Aplin, Gordon (July 1999). "Secrets of the Luxor Review". Metzomagic. Retrieved 2019-03-10.
  10. ^ "Four Fat Chicks – Secrets of the Luxor Review". 2013-12-15. Archived from the original on 2013-12-15. Retrieved 2019-03-10.
  11. ^ "Secrets of the Luxor review". www.gameboomers.com. Retrieved 2019-03-10.
  12. ^ "Secrets of the Luxor". MacHome. February 15, 1998. Archived from the original on February 15, 1998. Retrieved 2019-03-10.
  13. ^ "Review: Secrets of the Luxor". www.eblong.com. Retrieved 2019-03-10.
  14. ^ MacUser October 1996. December 1996.
  15. ^ "The Daily Herald from Chicago, Illinois on November 18, 1996 · Page 170". Newspapers.com. 18 November 1996. Retrieved 2019-03-10.
  16. ^ Sluganski, Randy (May 8, 2001). "The 10 Best Adventure Games That (Almost) No One Has Ever Played". Just Adventure. Archived from the original on March 8, 2001. Retrieved 2019-03-10.
  17. ^ "The teenage software gap no one wants to fill". The Age. September 3, 1996. p. 41. Retrieved 2019-03-10.
  18. ^ MacAddict 001. September 1996.
[edit]