Snowboard Kids 2

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Snowboard Kids 2
Developer(s)Racdym
Publisher(s)Atlus
Director(s)Hideki Yayama
Takeshi Murata
Producer(s)Hiroyuki Tanaka
Designer(s)Shigeru Maekawa
Katsumi Suzuki
Hitomi Fukaumi
Composer(s)Tomohiko Sato
Isao Kasai
Sayuri Yamamoto
Platform(s)Nintendo 64
Release
  • JP: February 19, 1999
  • NA: March 1, 1999[1]
  • AU: April 30, 1999
Genre(s)Snowboarding
Mode(s)Single-player, multiplayer

Snowboard Kids 2[a] is a snowboarding video game developed by Racjin and published by Atlus. It is the sequel to Snowboard Kids and was itself followed by a sequel, SBK: Snowboard Kids.

Gameplay[edit]

Snowboard Kids 2 retains the core gameplay of its predecessor, while making changes to game mechanics.

The main game is separated in two modes. Story mode is a mix of the battle race and skill game modes from the previous installment. There are coins on the courses, except in expert mode. It also introduces recurring boss stages after a set number of races and a hub town that replaces the game menu. An expert mode is unlocked after beating the story mode.

Four new characters are introduced, along with five returning characters from the first game, for a total of nine characters. Only the six starter characters can be used in story mode, while all nine characters can be used in battle mode once the remaining three are unlocked. The five returning characters are heavily redesigned, and every character now has a set of four costumes to fit in with the different themes of the races.

The game features a total of fifteen courses. Courses have different themes, including snow, a tropical island, a castle, a haunted house, and space. Story mode features the standard nine race courses, three skill game courses and three boss stages; these are modified versions of the standard race courses with changes in the time of day, weather, and sometimes course hazards. The boss stages can be played as normal race courses in battle mode. All courses have three laps, which can be changed for battle mode.

The game has powerups, named weapons, that can be used against opposing racers. Players have the ability to do multiple tricks while in the air. These tricks can be used to block weapon attacks, along with doing a board grab.

Reception[edit]

Time Extension included the game on their "Best Nintendo 64 Games of All Time" list.[10]

Notes[edit]

  1. ^ Known in Japan as 超スノボキッズ (chō sunobo kizzu)
  2. ^ In Electronic Gaming Monthly's review, two critics scored Snowboard Kids 2 7.5/10, one 7/10, another 8/10.[3]
  3. ^ In GameFan's review, three critics scored Snowboard Kids 2 differently: 84, 85, and 93.[4]

References[edit]

  1. ^ I. G. N. Staff (1999-03-02). "Snowboard Kids 2 Ships". IGN. Retrieved 2023-04-06.
  2. ^ Marriott, Scott Alan. "Snowboard Kids 2 – Review". AllGame. Archived from the original on November 16, 2014. Retrieved July 4, 2021.
  3. ^ "Snowboard Kids 2". Electronic Gaming Monthly. No. 116. March 1999. p. 129. Retrieved July 4, 2021.
  4. ^ "Viewpoint". GameFan. Vol. 7, no. 3. March 1999. pp. 14–15. Retrieved July 4, 2021.
  5. ^ Mielke, James. "Snowboard Kids 2 Review". GameSpot. Archived from the original on February 15, 2019. Retrieved July 4, 2021.
  6. ^ Casamassina, Matt; Schneider, Peer (March 2, 1999). "Snowboard Kids 2". IGN. Archived from the original on June 12, 2002. Retrieved July 4, 2021.
  7. ^ Norton-Smith, Hugh (June 1999). "Snowboard Kids 2". Hyper. No. 68. p. 81. Retrieved July 4, 2021.
  8. ^ Ashton, James (May 1999). "Snowboard Kids 2". N64 Magazine. No. 28. pp. 68–71. Retrieved July 4, 2021.
  9. ^ "Snowboard Kids 2". Nintendo Power. Vol. 117. February 1999. p. 117. Retrieved July 4, 2021.
  10. ^ Lane, Gavin; McFerran, Damien (2 August 2023). "Best Nintendo 64 Games Of All Time". Time Extension. Hookshot Media. Retrieved 3 August 2023.