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Stereo Painting

From Wikipedia, the free encyclopedia

Stereo painting is an art technique that involves creating two slightly different images to represent the perspectives of the left and right eyes,[1] leveraging the binocular basis of depth perception.[2] This method combines the principles of traditional painting with an in-depth experience similar to real-life perception. Unlike stereographs or View-Master reels, which use two photographs with only perspective differences, stereo painters handcraft their images, exploring subtle variations in colour and shape. This approach can result in entirely new contexts while maintaining a sense of depth and spatial perception, enhancing the viewer's experience.[2][3]

History

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The history of stereo painting can be traced back to the broader field of stereoscopy, which was developed in the 19th century.[4] Stereoscopy involves creating the illusion of depth in an image by presenting two offset images separately to the left and right eye of the viewer. These images, when viewed through a stereoscopic viewer such as the Wheatstone mirror stereoscope (1838)[5] or the Brewster stereoscope (1849),[6] merge in the brain to create a perception of three-dimensional depth.[4]

Stereo painting gained artistic significance as artists explored its potential to enhance visual depth perception. Salvador Dalí[7] notably experimented with stereo-painting techniques, contributing to its artistic exploration. Dalí's work exemplified innovative approaches to visual perception and depth, aligning with his broader artistic endeavour.[8]

In the late 20th and early 21st centuries, advancements in digital technology and computer graphics allowed artists to explore and expand the boundaries of stereo painting.[9][10] These technological advancements facilitated more precise and varied techniques in creating depth illusions, and social commentary, making stereo painting more accessible and versatile.[11]

Technique

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Stereo painting involves careful consideration of the angles, perspectives, and layering of images to create the desired 3D effect. Artists typically use two main methods to achieve this effect:[12]

  1. Anaglyph Painting: This method involves creating two overlapping images using different colours (usually red and cyan). When viewed through corresponding-coloured glasses, the images merge to create a 3D effect.[13]
  2. Side-by-Side Painting: Painting a left-eyed view and a right-eyed view of the same subject matter artist, with the aid of a viewer, combines two separate paintings to create the illusion of 3D space.[14]

Notable examples

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One notable example of stereo painting is "Game Time," by David Lane and Cody Wood (Game Time 2023 Acrylic on cement Board 10.5’ x 28).[15] This significant piece was created for the 40th anniversary of Grove City’s softball tournament.[16] This artwork exemplifies the intricate painting of a left/right-eye view and the precise alignment necessary to achieve a compelling 3D effect. Game Time incorporates changes in perspective and period on a large scale, drawing the viewer into a dynamic and immersive experience.[17]

References

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  1. ^ https://www.ims.tuwien.ac.at/publications/tuw-139747/downloads/stereo-painting-pleasing-the-third-eye.pdf
  2. ^ a b https://cg.postech.ac.kr/papers/kim13i3d.pdf
  3. ^ https://www.spiedigitallibrary.org/conference-proceedings-of-spie/0303/0000/Stereo-Painting-Display-Devices/10.1117/12.932661.full
  4. ^ a b ""Stereo Painting: Towards new aesthetics in painting today"". Academia.edu.
  5. ^ Pascal (2022-06-21). "The birth of Stereoscopy: Wheatstone on Binocular Vision 1838, original source". the stereosite. Retrieved 2024-07-22.
  6. ^ "Brewster stereoscope". Virtual Tours. Retrieved 2024-07-22.
  7. ^ "3D or not 3D? 'Dalinian Stereo and Holographic Space' by Al Razutis - 2021". www.alchemists.com. Retrieved 2024-07-22.
  8. ^ Stavrakis, Efstathios. "Image-Based Stereoscopic Painterly Rendering". Academia.
  9. ^ https://digitalcommons.usf.edu/cgi/viewcontent.cgi?article=2343&context=etd
  10. ^ "New technologies: pushing the boundaries of Art". Hello Future. 2022-06-03. Retrieved 2024-07-22.
  11. ^ https://www.europarl.europa.eu/RegData/etudes/IDAN/2019/634439/EPRS_IDA(2019)634439_EN.pdf
  12. ^ Tokunaga, Daniel M.; Corrêa, Cléber G.; Nakamura, Ricardo; Nunes, Fátima L. S.; Tori, Romero (2010). "Non-photorealistic rendering in stereoscopic 3D visualization". ACM SIGGRAPH 2010 Posters.
  13. ^ Ding, Yan (2011). "3D anaglyph painting". DR-NTU (Digital Repository of NTU).
  14. ^ "Side by Side Painting by Pamela Selkirk". Saatchi Art. Retrieved 2024-07-22.
  15. ^ "It's "Game Time" in Grove City | Columbus Messenger". www.columbusmessenger.com. Retrieved 2024-07-22.
  16. ^ "EXCLUSIVE Meet & Greet of "GAME TIME" Artists - Visit Grove City". visitgrovecityoh.com. 2023-07-19. Retrieved 2024-07-22.
  17. ^ "Discover Grove City July/August 2024 by CityScene Media Group - Issuu". issuu.com. 2024-06-11. Retrieved 2024-07-22.