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Talk:Battle Hunter

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If someone understands the mechanics behind it, could someone add to the combat section details or examples on defending, running, and surrendering. The current combat section mentions them, but only gives an example of what happens if counterattack is chosen. 65.188.23.40 (talk) 00:47, 8 February 2009 (UTC)[reply]

- Combat section information added for all other battle options. Additionally, a bit of clarification on some game mechanic aspects listed in other sections, and a correction in the effects and letters used in non-numeric Attack Cards.
- Perhaps the "Character Development" and "Leveling Up" sections should be combined? Additionally, a section on the effects of flags would be helpful, if anybody has the information. What I have is this:

Each flag corresponds to the type of card with the same color, and offers related bonuses, as well as risks.
Red: Rolling 1 leads to springing a Damage trap directly below you. Moderate rolls offer point bonuses and partial heals. Rolling a 6 heals the character fully, including any Max HP lost by deaths.
Blue: Rolling 1 leads to springing a Leg Damage trap. Moderate rolls offer point bonuses. Rolling a 6 gives you another turn and cures Leg Damage.
Green: Rolling 1 springs an Empty trap. Moderate rolls offer point bonuses and give cards(?). Rolling a 6 fills your hand with cards.
Yellow: Rolling 1 springs a Stun trap. All other rolls give point bonuses. Rolling a 6 gives the highest point bonus of all flags.
69.119.59.133 (talk) 12:50, 13 March 2009 (UTC)[reply]