Talk:Euclideon
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Disputed Factual Accuracy - Unlimited Detail technology not being a voxel renderer
[edit]I had read the article and the claim of Unlimited Detail not being a voxel-based technology caught my eye. Especially when so many claims have been made that the Unlimited Detail software is in fact a voxel renderer. So I went and checked out the referenced video at the designated time frame. Below is an exact transcript of the narration from the referenced video between 7:27 and 7:35.
"So our algorithm is vastly different to voxels, which is conventional ways of doing point cloud data, that's limited, avoid that."
Here is a link to the referenced webpage that the video can be found on. http://unlimiteddetailtechnology.com/videos.html The video's name is "Technology Explanation Video" and comes in two different versions, HD and SD. They are the topmost videos on the page.
— Preceding unsigned comment added by Kindred87 (talk • contribs) 01:04, 4 August 2011 (UTC)
Added some stuff on the controversy section to touch up on what you were talking about. --64.91.136.82 (talk) 03:29, 15 August 2011 (UTC)
-- "All done in software" -- On his website he claims this is is "all done in software" and I've seen interviews where he claims he only uses the graphics card to display the image after doing all the calculations on the CPU. I think this should be included in the article. For me, (a CS undergrad) and people I've spoken with PHDs in computer science who work on graphics technology on a daily basis, it's this which reveals the thing is obviously a scam as there is simply no way the CPU has anything like the power required to produce these kind of images in real time no matter how clever your algorithm is. They haven't published any papers or released demos to anyone, there's no technical detail in any of his videos or on his website. — Preceding unsigned comment added by 86.164.195.252 (talk) 21:56, 19 January 2012 (UTC)
- We often assume the whole 3d image is in the ram at once. Instead we know games that involved streaming, like Soul Reaver in 1999, where it would have been impossible in the Ps1 to store the whole world of Nosgoth at once without load times, yet the game has only one loading screen, the starting one, because he streams in and out the rooms which are connected each other and loads little part of the world depending on where you are going. Of course Soul Reaver does not contain gigs of details in a single room, so of course UD doesn't work by the same room trick. But lets say that out of these terabites of data it only loads in the ram little more than than the few tens of Mb of the frame buffer and indeed by the point of view of the camera it's able to pick from the mass memory support, immediately the points which are in your view, because the same indexing works - like a library - for the mass support. If you know a shelf is out of the view you won't even bother sorting books from it, and you'll go to another shelf of points which is in view, then a group of books, etc. Then depending on the directions you'll move, non allocated smaller shelves of data (finer details) will be loaded. I'm not 100% sure it is possible, but it doesn't sound absurd, especially at the light of Geoverse. Anto --78.15.223.221 (talk) 19:48, 19 December 2014 (UTC)
- Yes, this company, its claims and its products should be watched criticaly, but there is a flipside of the coin. When looking back into history, there was more than one engineer or inventor of a new technology who had to mess with comments from "experts" like: "What he does is not possible.". Today we know they were wrong and it is possible. So I think it is important to stay on the topic and facts instead of speculation. I agree that, if they don't pubslish anything, maybe they just have nothing. All speculation. Sooner or later, they have to proof their claims. --79.226.184.73 (talk) 10:13, 16 October 2012 (UTC)
Comments on the old "Criticism" section
[edit]I don't think the criticism section is relevant anymore. The release of Geoverse is amazing IMHO involving things like viewing data with a filesize of terabytes within a second or so. This is real world data that can often take 30 minutes or so to load and then after that has a low framerate. Euclideon's video and info about Geoverse is nothing like any of their competitors as far as I know. Sorry I don't know the jargon for the laser scanning of terrain and cities - I mean it's "geospatial". A limitation of the technology seemed to be a lack of animation especially the rotation or warping of objects - it was static. But that's fine with geospatial data. Zephyr103 (talk) 03:21, 22 September 2013 (UTC)
- Did you remove the Criticism section? Are you related to the company in any way? You live in Queensland, and the founder does have a history of pseudononymous puffery. -Ashley Pomeroy (talk) 21:43, 11 December 2016 (UTC)
Here is the backup of "Criticism" section
[edit]In a blog post, Minecraft developer Markus Persson described Unlimited Detail as a "scam", arguing that Euclideon portrays the software as "revolutionary" while it may suffer the same limitations as existing voxel renderers. Among other concerns, Persson expressed that the proposed test "island" would require an infeasibly large amount of memory to store as unique data, and so must be built using repeated chunks. Bruce Dell later claimed that Unlimited Detail uses less memory than current polygon systems. Persson also said the term "search algorithm" was a semantic obfuscation, as traversing a sparse voxel octree essentially is a search algorithm.[1][2][3]
John Carmack said the technology has no chance of a game on current gen systems, but maybe several years from now.[2]
Euclideon has since released several interviews with CEO Bruce Dell in which he disputed the claims that Unlimited Detail is only a rehash of current technologies. Dell stated that the technology can display unlimited quantities of data by processing only the pixels and argued it was unique from other engines such as the Atomontage Engine. He also ran a real time and interactive demo of the engine on a laptop, utilising only the CPU under a software renderer.[4][5]
References
- ^ "Minecraft creator speaks out on Unlimited Detail claims - PC Games - Game - News - Atomic MPC". Retrieved 10 July 2012.
- ^ a b "Minecraft Creator Calls Bullshit on 'Unlimited Detail' Graphics Hype". Retrieved 10 July 2012.
- ^ "Infinite Detail And Euclideon: The Elephants In The Room | Kotaku Australia". Kotaku.com.au. Retrieved 2012-07-03.
- ^ ""Euclideon & Unlimited Detail - Bruce Dell Interview"". HardOCP. Retrieved 14 August 2011.
- ^ ""Unlimited Detail Interview"". Retrieved 14 August 2011.
Company website inaccessible
[edit]Their website, http://www.euclideon.com/, which is referenced on this page has been down/removed/hacked for a week or two now. Has there been any news from this company besides a blog post from Notch? — Preceding unsigned comment added by 76.100.200.8 (talk) 21:00, 7 May 2012 (UTC)
it now just says "under construction" though... 19:31, 22 July 2012 — Preceding unsigned comment added by 80.226.24.1 (talk)
File limit for geoverse is 140 TB
[edit]External links modified
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