Talk:Mission: Impossible – Fallout (soundtrack)

Page contents not supported in other languages.
From Wikipedia, the free encyclopedia

"Draft:Mission: Impossible – Fallout (soundteack)" listed at Redirects for discussion[edit]

An editor has identified a potential problem with the redirect Draft:Mission: Impossible – Fallout (soundteack) and has thus listed it for discussion. This discussion will occur at Wikipedia:Redirects for discussion/Log/2022 December 17 § Draft:Mission: Impossible – Fallout (soundteack) until a consensus is reached, and readers of this page are welcome to contribute to the discussion. InfiniteNexus (talk) 05:11, 17 December 2022 (UTC)[reply]

Lane heist scene[edit]

There is some good info here about the scoring of this scene if it's any use to anyone for this article

Traditionally in Mission: Impossible, the “What If” scenes always happen with narration that tells the audience that it’s safe, that it’s not really happening, and McQuarrie decided to abandon the narration for the scene in which Cruise assaults the police. [1] So, I went back to write it and thought how in every one of these, there’s someone explaining it so that we know it’s not actually happening. What if I simply left out the explanation? How would that feel? Finally, I knew instinctively not to use sound design, but to use score. I was thinking the music was going to be this almost grating, a high-pitched whine, something really disturbing. It was when [composer] Lorne Balfe played that piece of music for me, that was one of the first things Lorne wrote before there was even a movie. That piece is playing over the wedding, the Ilsa and Ethan scene, but all the high strings are taken out. It’s also playing over the Ilsa-Luther (Ving Rhames) scene and the scene at the end. It became this music — high strings and low — that represented Ethan’s burden and Ethan’s regret. It plays in all of those moments in the movie. Eddie Hamilton, the editor, suggested that I put sound design in Ethan’s “What if?” scene. And I said, “Why?” He said, “People, when they’re hearing the music, are going to know right away that this is not really happening.” I remarked, “On the contrary, if you put sound design in there, they’ll believe it’s happening, and when you reveal that it isn’t, they’ll feel cheated. If people figure it out, you want them to figure it out before we cut back to White Widow’s compound.” This goes back to the scene at the beginning of the movie with the plutonium. We’re taking you right up to the edge of a darker, more catastrophic movie and reminding you of what could happen. We’re making you feel what Ethan’s fear is before we bring you back to reality. That’s what all of those dreams were: a constant reminder of Ethan’s worst fears, conveyed in a way so that you felt it rather than having it explained to you.[2]

Darkwarriorblake (talk) 20:00, 16 November 2023 (UTC)[reply]

References

  1. ^ Cite error: The named reference Collider50things was invoked but never defined (see the help page).
  2. ^ "Mission: Impossible Director Christopher Mcquarrie On The Dark Plotline Cut From Fallout". The Hollywood Reporter. Archived from the original on August 1, 2023. Retrieved August 1, 2023.