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Talk:Peak Performance (Star Trek: The Next Generation)

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Based on one of the edit boxes asking for real world context, I added a large new section about game theory. This is a case when "garden variety computer chess theory" in 2013 simply wasn't sufficiently available in 1989 for this episode. This is yet another reason science fiction is hard to write, especially for the screen - especially when pressed for time to produce a script, a "generalist" writer can run out of time and make script mistakes.

Put in chess terms, this episode describes the now more familiar scenario of "my chess computer doesn't blunder, so why did it lose? Doesn't it see everything?" The answer is no - there are clear limits to what a processing engine can perform. TaoPhoenix (talk) 06:03, 28 March 2013 (UTC)[reply]