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Talk:Plants vs. Zombies: Garden Warfare

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GA Review

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This review is transcluded from Talk:Plants vs. Zombies: Garden Warfare/GA1. The edit link for this section can be used to add comments to the review.

Reviewer: David Fuchs (talk · contribs) 15:16, 4 March 2019 (UTC)[reply]

 Doing... Look for a review at the end of this week. Der Wohltemperierte Fuchs(talk) 15:16, 4 March 2019 (UTC)[reply]

pinging @David Fuchs:. AdrianGamer (talk) 04:11, 24 March 2019 (UTC)[reply]
  • Prose:
    • It is the third game in the Plants vs. Zombies series, developed by PopCap Games and published by Electronic Arts. Feels like the dev credits should go before the 'third game' mention, especially as it's not immediately clear what the relation between the two clauses is. It also fits more naturally with the "like its predecessors" mention in the following sentence.
    • In general there's issues throughout the article of convoluted or excessively lengthy sentence constructions getting in the way of straightforward clear prose. PopCap Games in Vancouver, Canada, began the title's development in early 2012 is less natural than Vancouver, Canada-based Popcap Games began the title's development in early 2012 for example. You can lose words such as with praise being directed at its playful tone. I'd suggest running through the article again after practicing something like WP:REDEX.
      • Another example: These challenges, once completed, will level up the character allowing the player to access features such as upgrades, new character variants, or cosmetic items. to Once completed, these challengeslevel up the player character allowing access to upgrades, new character variants, or cosmetic items.
    • A team at publisher Electronic Arts envisioned the concept.—I'm not sure this section is going to make any sense to someone who isn't very familiar with game development. It also makes it unclear who the 'they' is in much of the following paragraph.
    • Plants and Zombies franchise—is this different from Plants vs. Zombies?
    • The game's tone was not as hardcore—What does 'hardcore' mean?
    • Characters are designed to be "cool" and "humorous",—throughout this section there's some confusing tense usage. Since the game is no longer being actively developed, I think this should all be past rather than present tense (it would also help tighten the prose with simpler verb construction to address the above issues.)
    • these were "abstract" compared to what the characters were doing—again I'm not sure what this means. The plant's sounds were 'abstract' compared to their on-screen actions? Or is it referring to the zombies?
      • The adjusted text seems to stray too far from the source to justify (they don't mention 'plants don't make sounds.')
    • All the stuff about micro transactions seems like it's more relevant in the gameplay section rather than at the end of development.
    • The reception section really needs to be reorganized. Ostensibly it's already organized by part of the game (maps/modes, gameplay, and the whole package), but a) these divisions seem rather arbitrary (why is the general reception not discuss first?) and b) They mostly read as laundry lists of critics one after another. This should be synthesized and boiled down more to give us the general highlights.
  • Garden Warfare is a team-based third person shooter —is it 'third person' or 'third-person'? Need to be consistent in the article.
  • References:
    • Spot-checked statements attributed to current refs 6, 10, 11, 13, 16, 19, 24, 30, 32, 36, and 46.
      • 19 does not adequately cover The game's cooperative gameplay mode, Garden Ops, has up to four players take control of each of the Plants defending a garden through ten zombie waves, with some waves being boss waves in which slot machine would spawn different boss characters or reward players with coins. (it doesn't even mention Garden Ops, that there can be four players, gives a different number of waves, etc.)
      • 11 doesn't seem to cover The game mode Welcome Mat pits newcomers to the series against each other, serving as a tutorial for them to know the game's controls and systems. or Team Vanquish is a team deathmatch variant, where Plants and Zombies fight each other in a set area in order to vanquish (kill) a certain number of enemy players before the other one.
      • 36 doesn't seem to support all of The Zomboss Down pack featured the introduction of the Cactus Canyon map for Gardens and Graveyards, eight new characters and increased levels for every character and new customization options.
    • References used seem appropriate and of high enough quality to meet reliable source requirements.
    • There's a dead link to MCVUK I've tagged; you should probably proactively archive the rest of the URLs as well.
    • Check to refs 2, 4, 5, 8, 12:
      • Ref 2 not supporting The game features eight classes, four for either faction. The Peashooter and the Foot Soldier act as generic soldier classes; the Sunflower and Scientist act as support characters; the Chomper and the All-Star act as "tanks" for their team; and the Cactus and Engineer act as specialists. (Describes different classes in roles different than the WP article.)
      • Refs 4 and 5 don't adequately support These units are controlled by artificial intelligence (AI). They are consumed upon use, and must be earned first before they can be spawned. (Ref 5 doesn't mention really anything about limited use, while Ref 4 doesn't clarify they are AI-controlled.
      • Refs 8 doesn't adequately cover the listed range of items you get with sticker packs.
  • Images:
    • File:Garden Warfare gameplay.jpg—why is pre-release footage of the game being used? If there's nothing different about the game, then it doesn't really make sense to call that out in prose. If there is, there's not much here that can't be covered by a shot from the retail release (it's not being used for dev commentary.)

--Der Wohltemperierte Fuchs(talk) 15:37, 26 March 2019 (UTC)[reply]

@David Fuchs: - Thanks for the review! I think I have fixed most of the issues you have raised. AdrianGamer (talk) 03:44, 29 March 2019 (UTC)[reply]
Did you have any more things you want me to fix? I have gone over the article to rephase certain sentences already. AdrianGamer (talk) 12:39, 16 April 2019 (UTC)[reply]
@David Fuchs: - Anything more? AdrianGamer (talk) 15:21, 7 May 2019 (UTC)[reply]
Have you addressed the above? Der Wohltemperierte Fuchs talk 16:10, 7 May 2019 (UTC)[reply]
Yes. I have added new sources to support the gameplay section. I have rewritten some parts as well. AdrianGamer (talk) 16:26, 7 May 2019 (UTC)[reply]

"Classes" list

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So, in other particular FPS games, Team Fortress Classic and Team Fortress 2, there's a list of the playable characters in the game and a summary of their abilities. Should that be in this game as well? Mrman19 (talk) 18:11, 26 April 2024 (UTC)[reply]