Talk:The Eye of Judgment

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Release dates[edit]

Are all wrong.

NA = 10/24 EU = 10/26

Source is from the Sony press site, where you do need a login. Sorry I can't be more useful. Dragonscales 21:16, 23 October 2007 (UTC)[reply]

Also, I didn't see this before. "3. Availability: THE EYE OF JUDGMENT will ship to North American stores on 10/23 to sync with a global launch by the end of October. With a global rollout, gamers on the PLAYSTATION Network will be able to battle against fellow EOJ players from around the world." - 10/23 it SHIPS TO STORES, not necessarily a release date. From the PS Blog, source 1.Dragonscales 09:50, 24 October 2007 (UTC)[reply]

Agreed - Changed NA and EU to 24th and 25th based on stores not getting it yesterday in 90% of stores. —Preceding unsigned comment added by 207.102.244.253 (talk) 17:05, 24 October 2007 (UTC)[reply]

http://threespeech.com/blog/?p=672 <--- EoJ release actually 26th October, changed it, but don't know how to add sources </useless> —Preceding unsigned comment added by Dragonscales (talkcontribs) 18:38, 24 October 2007 (UTC)[reply]

Cards[edit]

Maybe a new section about the cards should be written? A picture of an example-card, what information is written on the card and so on. Perhaps even a list of all cards, or would that be too much? —Preceding unsigned comment added by Sitron NO (talkcontribs) 10:03, 5 November 2007 (UTC)[reply]

It depends on what you're planning. I'm concerned that by expanding coverage of the cards, they will be come over-emphasized in relation to the game in general. You're free to try it out, though. A list of all cards would definitely be too much. I actually tagged a list page for deletion not too long ago, after it was moved to the GamerWiki page linked to at the bottom of this article. Dancter 15:31, 5 November 2007 (UTC)[reply]

Technology[edit]

Not sure if/where this belongs in the article, but here is some information I have determined:

Each card contains a CyberCode made up of several computer-readable markers which allow the game to identify the exact card as well as it's orientation. There are four bright green triangles arranged in a square, one black bar near the top of the card and two linear barcodes, one at the top and one at the bottom. Based on the paper published by Rekimoto and Ayatsuka, the black bar is referred to as the guide bar and is the first thing identified by the computer. Next, based on the position of the guide bar, the green triangles or "four corners" are detected. The four corners are used to detect the angle of the card relative to the camera. Likely the distance between the top two triangles and the bottom two triangles are used to detect the amount of vertical tilt, and the distance between the left and right triangles is used to detect horizontal tilt. Finally, the actual barcodes are decoded to determine the ID of the card.

Each of the two barcodes contain 12 bits for a total of 24 bits, resulting in 2^24=16,777,216 different cards. If the technology can be modified so the green triangles are the only markers needed for orientation, then the guide bar could be used as a third barcode encoding 12 bits, the possible cards then become 2^36 = 68,719,476,736. Since each of the bars encode 12 bits and 4 bits can be represented as a HEX digit, each bar can be represented as a 3-digit HEX number. So, if we predict that the guide bar could someday be used to encode 12 additional bits, each card in Eye of Judgment can be given a code in the range 000:000:000 - FFF:FFF:FFF. For example, Biolith Bomber has 0000 0101 1001 in the first barcode and 1101 0100 0100 in the second. This yields a code of 059:FFF:D44. Since all of the cards in the first set have a solid guide bar, I use the shorthand 059:F:D44. Blumunky (talk) 06:01, 5 February 2008 (UTC)[reply]

Augmented Reality[edit]

Shouldn't there be a mention about augmented reality, seeing as this game IS an example of augmented reality? 69.154.35.169 21:33, 5 November 2007 (UTC)[reply]

I've seen no reliable published sources referring to the game in the context of augmented reality, though the underlying CyberCode technology has. If you can properly cite your source, feel free an AR mention to the article. Dancter 22:13, 5 November 2007 (UTC)[reply]

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