Talk:The Guild 2

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Similar Games[edit]

Someone was wrongfully using the See Also to just toss in an inaccurate advertisement to the Sims Medieval game, where they claimed the only difference was lack of generational play and acted like that wasn't a big deal... But, the maker/breaker for this type of tiny gaming genre is that it is specifically a dynasty game, a game where you can play endlessly from generation to generation. (The Sims 2 and The Sims 3 are in this genre, while Sims Medieval is not.) So, while I left Sims Medieval in, I also added the related game Patrician (focused on the latest version - IV), and the two Total Wars Guild II fans will more likely enjoy. (Older Total Wars lacked princesses, queens, and marriage alliances, making them unenjoyable to this Guild II fan - and offensive since useful princesses, empowered queens, and even female warriors and 'agents' have existed throughout history, including during the times and places of the guilty older Total Wars.) The links didn't work right for some reason, and I have no idea how to list them with bulletins, so someone else may want to correct the See Also to list them in the proper Wikipedia format. (For this matter, I will add in The Sims 2 and The Sims 3, since they're also dynasty games, unlike Sims Medieval.) (A lot of people when they touch Guild II fail to understand that this is not a war game, nor is it the type of game of Medieval Sims. This is a dynasty game, a trade game, a politics game, a strategy game, and a real time game. It's actually a "toy," not a "game," because it has no true end, or set objectives. Bad reviews and ratings of this game come primarily from people failing to grasp that this is not a war game. Starting to misassociate it with simple story games like the Sims Medieval will also cause confusion, so it is not advisable. - Especially since Guild II fans are not going to abandon real games/toys like The Guild II for something halfbaked.) — Preceding unsigned comment added by 71.223.116.86 (talk) 13:06, 20 December 2011 (UTC)[reply]

Terrible Grammar and Writing Style[edit]

This article seems to have been transliterated from some other language. The sentence structure is baffling and the grammar is frankly terrible. A major rewrite is in order. --Dadamh (talk) 13:16, 2 July 2010 (UTC)[reply]

Agreed. I just got the game and will try to make sense of the bulk of the article. Kadamczy (talk) 12:03, 1 August 2010 (UTC)[reply]

I have rewritten the Gameplay section and will continue to make edits to the rest of the article as I have time. Windstryker (talk) 16:33, 28 December 2010 (UTC)[reply]

Deleting the plot section[edit]

This game is open ended, based on a generic dynasty with no background, and so does not have a plot. The entire plot section is just a bizare fantasy advertisement for the game. It is completely unecessary. —Preceding unsigned comment added by 94.195.109.207 (talk) 02:01, 2 July 2010 (UTC)[reply]

Copyvio[edit]

I removed the content from other websites and restored the original content. The removed content was from these two sites [1] and [2].--Crossmr 23:56, 20 April 2007 (UTC)[reply]

This article is an ad[edit]

I'm not really a part of the Wikipedia community, but this article is really written like an ad, becuase of phrases like: The player and his party become part of history, changing it in real-time. The Guild 2 has a very complex economics system...

Also the features are not described precisly. It says what's possible, but more like you can read it in an ad or the box. It's a way to make players "hot" to buy a game by allowing him to use his fantasy to think about what's really possible.

The only non-ad part is about the ratings.

I don't sign this, because I'm not an a member and I have a dynamic IP, so I'll have an other IP with my next comment anyway (if I come back).

It's probably fixed[edit]

I've changed the material and believe that it's no need to say that the article looks like an advertisment. —Preceding unsigned comment added by The enlighter (talkcontribs) 16:54, 25 August 2009 (UTC)[reply]

It still reads like an ad, imho. And not a particularly good one, as the English is far from perfect... Angelicapple (talk) 19:48, 29 May 2010 (UTC)[reply]

Hello!

How to get to their statement of what should be done differently? Please specify their views on the subject. I do not believe that it reads like an ad, it reflects, rather, which includes the game, unfortunately my English is only sufficient, so is the article is not written very well. Please help us to rewrite the article and to improve, so you can show that their criticism is justified.

Greetings Abani79 (talk) 11:34, 4 June 2010 (UTC) ;)[reply]

Need a Game Guide (FAQ)[edit]

I've noticed that it takes way too much digging around to find out how certain parts of the game work. Took me a lot longer than it should have to figure out the game. There's absolutely nothing on Gamefaqs, IGN, etc...

Could whoever created this page add some sort of "Game Guide"? Or... I can if it's alright with the author.

Hideharu (talk) 22:59, 19 November 2009 (UTC)[reply]

WikiProject Video Games assessment[edit]

This is a big improvement over the stub class article. The lead looks very fleshed out. Here are some things that will help you get to C or B class.

  • There probably isn't much of a plot, but having a Setting section to define when and where the game is set would help the reader
  • Several sections feature either tables or bullet points. Where possible, these should be converted to prose. The Game modes and last section of the Character classes in particular
  • In the infobox I would replace joystick with gamepad, as that's probably more accurate
  • The Expansion section needs actual references for the reviews like the Reception section, not just external links in the article.
  • Consider merging paragraphs that are only 1-2 lines, and splitting ones that are more then 6-8 lines
  • Some of the lead can be trimmed and put into the body of the article, saving you from having to rewrite a lot. I'd just copy sections of the lead into the article, then trim the lead section. For instance, the second paragraph, with minor tweaking, would make an excellent Setting section, and the third lead paragraph can go into gameplay. I would then trim and combine those two paragraphs into one for the lead, and add one final 3-4 line paragraph summing up the Reception of the game.
  • The Realtime Economics section can just be a paragraph in the Gameplay section
  • A Development section is needed (though it doesn't have to be very big for C-Class). If there is not much information, it can be called Development and marketing and cover both topics in one section
  • Finally, the Reception section is the only well sourced section. The other sections need sourcing before we can bump this up to the next class.

Assessment - promotion to Start class. --Teancum (talk) 12:22, 19 May 2010 (UTC)[reply]

External links modified[edit]

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