Talk:The Operative: No One Lives Forever/Archive 1
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Archive 1 |
H.A.R.M.
H.A.R.M. does not stand for Hair Alternative Replacment Membership club. The two are different organizations that happen to have the same initals.
Oh, and while where on the subject, how the hell is 257 5309 a reference to the actress? Im deleting it as well untill some one puts an explanation.
I think H.A.R.M stands for Heater And Refrigerator Manufactoring. In the game FEAR you can see some billboards in the first level with the same logo as H.A.R.M. in Nolf.
- H.A.R.M stands for Hot And Ready, Man. Derfy (talk) 07:51, 2 February 2009 (UTC)
Next Boy
There might be a possible error near the end of the article. It says that voice actress Jen Taylor did voice-overs for Contract J.A.C.K. Since the game focused on the character John Jack, voiced by Jock Blaney, I don't sincerely remember hearing any lines from the character Cate Archer, voiced by Jen Taylor. They're both listed in the games credits but I still don't remember hearing Cate Archers' voice in the game. If there was, then where in the game was it? vgamer 18:17, 18 April 2006 (UTC)
NOLF image
Please save another image, like that picture from No One Lives Forever-game of the year edition (special edition). Thanks.
Splitting article
I think it's about time this article was split up. It has become long enough in my opinion. -- Grandpafootsoldier 20:01, 13 March 2007 (UTC)
Fair use rationale for Image:Nolf screen.JPG
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BetacommandBot 02:22, 7 November 2007 (UTC)
Requested move
As per the correct title of this game, I propose moving it from "No One Lives Forever: The Operative" to "The Operative: No One Lives Forever". --Szajd (talk) 13:02, 21 July 2008 (UTC)
ref to build on
[2] - hoping to add at a later time --MASEM (t) 15:36, 22 November 2009 (UTC)
Some quotes from creators
Just making a note here, some quotes and other references that might be of use:
- NOLF2 team interview
- On stealth vs. action: "NOLF was conceived as an espionage game. We wanted to strike a balance between action and intrigue. Unfortunately, we came up a little short on intrigue. Stealth was too unforgiving. Once you were spotted, you were playing an action game. || We made a lot of improvements in NOLF 2. It’s easier and more fun to sneak around and spy on enemies. If somebody sees you or sounds an alarm, you can evade your pursuers or hide instead of going on the offensive. Eventually, things will die down and you can go back to sneaking."
- On being too scripted and linear: "One of the main failings of NOLF from our perspective was that it ended up feeling a lot more scripted and linear than it was intended to be, so we remedied that problem by taking a more systems-oriented approach to gameplay in the sequel. The result is that players have more latitude to achieve objectives the way they want to."
- On the attribute system: "We had an attribute system in NOLF, but it was largely invisible to the player. This time, we wanted to make it explicit and give players control of their upgrades."
- On the importance of vehicles in the games: "Vehicles aren’t really the focus of the franchise, so we didn’t measure ourselves against games where they play a more crucial role."
- F.E.A.R. Craig Hubbard Interview
- On immersing himself in the subject matter: "The way it works for me-and this goes back to No One Lives Forever and Shogo-is that once we determine the subject matter, I immerse myself in it until I develop some fluency. [...] with No One Lives Forever, which evolved into a '60s spy game through discussions with Fox Interactive. I was a big fan of early Bond films, but didn't know a lot about the whole spy craze. So I watched the Derek Flint movies, Modesty Blaise, Matt Helm, Danger: Diabolik, Avengers-anything I could get my hands on. NOLF drew from all those sources, but it's still its own thing. Even though it's very tongue in cheek, it's not a parody like Austin Powers." —Preceding unsigned comment added by Mondotta (talk • contribs) 02:38, 23 July 2010 (UTC)
![]() | This is an archive of past discussions. Do not edit the contents of this page. If you wish to start a new discussion or revive an old one, please do so on the current talk page. |
Archive 1 |