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Virtual Goods (Economics) vs. Virtual Goods (Internet)

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The term virtual good as used in this article seems to clash with another definition, as in example virtual water. In the latter sense, it means something like a water- or CO2-footprint of the production or consumption of a certain real good or service. These goods often function just as a concept (virtual water) and are not always tradeable (as CO2 permits are). Can this be distinguished in some way from the goods produced, traded and consumed in a purely virtual world? Is there a distinction already? --Asdirk (talk) 13:37, 31 August 2009 (UTC)[reply]


Use of the Term "Micropayment"

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AFAIK the term "micropayment" refers to the monetary size of the transaction, as compared to common retail transaction sizes. No hard and fast rule for what size constitutes a micropaymant, but it is about the size and not about the purchased good being virtual. The way that the article is presently written, even if I bought something in a world at a cost of $10,000 (however unlikely), that $10K I pay would be considered a micropayment. I do not think that this is so.

Hee is another far-fetched example to further illustrate. Imagine that in the future I can rent a device from a heathcare provider that is implanted next to my heart and, under the direction of the provider, manufactures microscopic amounts of medication using MEMS and some kind of wide-area communication. I pay for the meds via per-dose micropayments. Some tiny amount of money is paid, but it is for a physical, tangible good.

So it is the size of the payment that makes it micro, not that it is for something virtual. The article would be just fine without mentioning it at all. Lsallen (talk) 21:52, 9 December 2009 (UTC)[reply]

Microtransactions in Video Games

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Gotta mention it because people have referred to the sale of virtual goods in MMORPGs as microtransactions.* If people come across the term and wonder what it means, well, a current meaning is "the sale of virtual goods by a online game company for use in their game(s)". If the term falls out of currency, then by all means let mention of it be erased. But as it stands now, I am all for its inclusion. Fleetham (talk) 00:06, 10 December 2009 (UTC)[reply]

I was also surprised that this article does make more mention of this specifically; I thought MTs covered all forms of virtual goods purchases, whether directly with real money, or through an intermediate form of virtual currency. Is this not the case? Is it more specific? (I moved Fleetham's comment to it's own section).Loonybin0 17:58, 22 November 2011 (UTC)

Should "Second Life" be on the list of purveyors?

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It might have been omitted from the list due to it's decline in popularity, but I believe it was an early service to sell virtual goods. — Preceding unsigned comment added by 216.211.249.246 (talk) 18:43, 2 July 2012 (UTC)[reply]

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