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The Warlock of Firetop Mountain (video game)

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The Warlock of Firetop Mountain
Cover art by Peter Andrew Jones
Developer(s)Crystal Computing
Neil Mottershead
Simon Brattel[2]
Publisher(s)Puffin Books
Designer(s)Neil Mottershead
Simon Brattel
SeriesFighting Fantasy
Platform(s)ZX Spectrum
Release
Genre(s)Action
Mode(s)Single-player

The Warlock of Firetop Mountain is an action game published by Crystal Computing in 1984 for the ZX Spectrum home computer. It is loosely based on the adventure gamebook[broken anchor] of the same name (the first in the Fighting Fantasy series) written by Steve Jackson and Ian Livingstone, and published by Puffin Books in 1982.

The game was sold both as a regular cassette-only release and as a "software pack" edition that included a copy of the original Fighting Fantasy title at a higher price point.

Gameplay

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As a third-person arcade adventure game, the player takes the role of an adventurer on a quest to find the treasure of a powerful warlock, hidden deep within Firetop Mountain. The treasure is stored in a chest with fifteen locks, with the keys guarded by various monsters (e.g. orcs, slime moulds and spiders) in the dungeons of Firetop Mountain. The adventurer (equipped with a bow and a sword) must attempt to retrieve the keys, with an added feature (over the game's predecessor, Halls of the Things) being the ability to open and close doors to block the path of pursuing monsters. Gameplay varies with each new game as the maze is randomly generated.[2]

Development

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The Warlock of Firetop Mountain was announced in issue two of Micro Adventurer magazine, which published a feature on the expansion of Penguin Books children's imprint Puffin into the science fiction software market with the video game The Warlock of Firetop Mountain, hoping to emulate the success of the book title.[3] The game was announced as the first in the "Puffin Personal Computer Collection"[4] line together with three other unrelated titles (based on science fiction titles by author Peter K. McBride).[5]

Gameplay: the adventurer (white), monster (purple), randomly generated maze walls (red) and life bar (yellow).

Puffin contracted Crystal Computing, who had developed the fantasy game Halls of the Things, to create the game.[6][7] According to game designer Simon Brattel, they ended up doing it by accident: they met Steve Jackson, one of the authors of the book, and after their discussion, he became supportive of the project.[8]

According to hidden text within the game's code the developers only had three weeks to complete the project.[9] The Peter Andrew Jones artwork for the original title was used for the video game cover.[10]

Puffin Books briefly continued the trend of adapting the Fighting Fantasy titles into video games, with early titles The Citadel of Chaos[11] and The Forest of Doom[12][13] being released for the ZX Spectrum and Commodore 64 respectively.

Reception

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ZX Computing described the game as simply a "variation" of Halls of the Things, but praised the inclusion of the book as it encouraged children to read.[14] Micro Adventurer also commented on the similarities, stating that "it is so similar that it would be pointless buying both games".[5]

CRASH magazine criticized the control scheme (the number of control keys and the developer's decision to use the horizontally adjacent N and M keys to move the player's character up and down) but also claimed the game less difficult and confusing, and with better graphics.[2] Computer and Video Games expressed disappointment that the game had little resemblance to the original Fighting Fantasy title.[7]

References

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  1. ^ The Warlock of Firetop Mountain at GameFAQs
  2. ^ a b c The Warlock of Firetop Mountain review, CRASH, issue 1, p.13, Newsfield Publications Ltd, February 1984
  3. ^ Penguin Launches into SF Software, Micro Adventurer, issue 2, p.7, Sunshine Books, December 1983
  4. ^ Puffin advertisement for the four launch titles of the new range. Printed in Sinclair User issue 22 (p.16) and CRASH issue 1 (p.7)
  5. ^ a b The Warlock of Firetop Mountain review, Micro Adventurer, issue 4, p.24, Sunshine Books, February 1984
  6. ^ The Warlock of Firetop Mountain, in-game instructions
  7. ^ a b A Thing is a Thing is a Thing, Computer and Video Games, issue 29, p.151, EMAP, March 1983
  8. ^ As Clear as Crystal, Popular Computing Weekly, 26 January-1 February 1984 (p.26), Sunshine Publications Ltd.
  9. ^ Spectrum Easter Eggs, equ.in. Text referred to reads: "We apologise for the game being boring but we were literally only given 3 weeks to write it". Archived September 15, 2009, at the Wayback Machine
  10. ^ The Warlock of Firetop Mountain by Steve Jackon and Ian Livingstone, Puffin Books, 1982
  11. ^ "The Citadel of Chaos (1984) by Puffin Books ZX Spectrum game".
  12. ^ "The House of Games.net - Forest of Doom - abandonware / Free games / Manuals". Archived from the original on May 17, 2006.{{cite web}}: CS1 maint: unfit URL (link)
  13. ^ "World of Spectrum - the Forest of Doom".
  14. ^ Booked!, ZX Computing, issue 4, p.119, Argus Specialist Publications Ltd, April/May 1984
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