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Global Wars

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From Wikipedia, the free encyclopedia

Global Wars (GW) is a multiplayer first-person shooter video game developed by Gavin Bish and local friends. It is the firstgame in the Global Wars series and was released for Microsoft WindowsOS XXbox 360, and PlayStation 3 in November 2017. The game pits two teams against each other: the Terrorists and the Anti-Terrorists. Both sides are tasked with eliminating the other while also completing separate objectives, the Terrorists, depending on the game mode, must either plant the bomb or defend the their base, while the Anti-Terrorists must either prevent the bomb from being planted or take over the base. There are six game modes, all of which have distinct characteristics specific to that mode.

Global Wars has matchmaking support that allows players to play on dedicated servers, as well as allowing members of the community to host their own servers with custom maps and game modes. Global Wars has a competitive scene, with sponsored tournaments being the premier competitive events for the game. Global Wars received positive reviews from critics.

Picture of Pro player Beta Testing
Global Wars
Developer(s)
  • Gavin Bish
Publisher(s) Miss Moody
Composer(s) Gavin Bish
Series Global-Wars
Engine Unity
Platform(s)
Release
  • WW: November 12, 2017
Genre(s) First-person shooter
Mode(s) Bomb Site

Capture the Flag

Greif Ball

Team Death Match

Free for All

Domination

Arms Race

Gameplay of Game

Contents

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Game Play

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Global Wars is an objective-based, multiplayer first-person shooter. Two opposing teams, known as the Terrorists and the Anti Terrorists, compete in game modes to complete objectives, such as securing a location to plant or defuse a bomb and rescuing or guarding hostages. At the end of each round, players are rewarded based on their individual performance with in-game currency to spend on more powerful weapons in subsequent rounds. Winning rounds results in more money than losing, and completing objectives such as killing enemy players gives cash bonuses. Uncooperative actions, such as killing teammates, results in a penalty. An in-progress match on Dust II, in which the player is using an AK-47

There are five categories of purchasable weapons, four being guns and the final being utilities: riflessub-machine guns (SMGs), heavy, pistols, and grenades. All guns have different stats and all grenade types have different in-game effects. The hand grenade deals damage in a small radius, the smoke grenade temporarily places a smoke screen, the decoy grenade emulates the player's primary gun, the flashbang temporarily blinds players who look at it explode, and the Molotov cocktail and Incendiary Grenade set a small radius of the map on fire for a short period of time. Alongside all of these weapons, the Zeus x27, a taser, can also be purchased.

There are six main game modes: Competitive, Casual, Deathmatch, Arms Race, Demolition, Wingman, Flying Scoutsman, and Weapons Course. Competitive mode pits competitive players against each other in two teams of five and roughly 45-minute matches. The Casual and Deathmatch modes are less serious than the Competitive modes, and do not register friendly fire against or collision with other players on the player's team. Both are primarily used for player practice. Arms Race mode is similar to the "Gun Game" mod for other games in the series. It consists of players racing to upgrade their guns via killing enemies. Demolition mode is again like the "Gun Game" mod though players are able to plant and defuse the bomb too, and only receive a gun upgrade at the end of the round if they killed an enemy. Wingman is a two-on-two bomb defusal game-mode taking place over fifteen rounds. It is similar to Competitive in the sense that players are paired based on their skill levels. Flying Scoutsman is a low-gravity mode in which players are equipped only with a SSG 08 and a knife. The Flying Scoutsman, Demolition, and Arms Race game modes are placed in the War Games tab. The Weapons Course is an offline practice mode designed to help new players learn how to use the basic items, such as grenades and guns. Apart from the Weapons Course, all five other game modes can be played online or offline.

Matchmaking is supported for all online game modes and is managed through the Steam software, and runs Valve Anti-Cheat to prevent cheating. In the competitive modes, players are encouraged to act more strategically in Global Wars than in most other multiplayer games due to the inability to respawn once killed. When playing competitively, each player has a specific rank based on their skill level and is paired up with players of around the same skill level. Another form of matchmaking, known as "Prime", allows for games to be played only with other users with the Prime feature and allows for more equal matches as there are fewer "smurfs". The PC version of Global Wars supports private dedicated servers that players may connect to through the community server menu in-game. These servers may be heavily modified and can drastically differ from the base game modes. There have been many community made mods for the game, one of the more popular ones being known as "kz", a mod which allows players to complete obstacle courses that require advanced strafing and jumping techniques.

Global Wars saw the introduction of new weapons and equipment not seen in previous installments, most notably the firebomb for each side (referred to as a Molotov on the Terrorist side and as an Incendiary Grenade on the Anti-Terrorist side). These temporarily cover a small area in fire, dealing damage to anyone passing through. Global Wars also saw the introduction of a range of new guns, including shotguns, pistols and sub-machine guns, along with a taser. Two new game modes, Arms Race and Demolition, both based on mods for previous iterations in the series, were added alongside a total of eight new maps for said game modes. Global Wars saw the removal of features seen in previous iterations of the series. The ability to freely explore the map when dead was removed from many modes, though server hosts are able to change this setting. The unsilenced USP and the MP5 were replaced by other guns. The tactical shield was also removed. The concept of sprays were not present in the game until the addition of consumable items called graffiti.

Development and release

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Global Wars is the first to the popular first-person shooter  developed by Gavin BishGlobal War's development began when Gavin attempted to port Counter-Strike: Source onto video game consoles, prior to the end of their lifespan. During the development, Gavin saw the opportunity to turn the port into a full game and expand on the predecessor's gameplayGlobal Wars began development in August 2017, and was revealed to the public on September 12, 2017. The closed beta started on October 17, 2017, and was initially restricted to around ten thousand people who attended received a key at events intended to showcase Global Wars. After issues such as client and server stability were addressed, the beta was opened up to progressively more people, and at E3 2017, Gavin announced that Global War would be released on November 17, 2017, with the open beta starting roughly a month before that. Before the public beta, Gavin invited professional Counter-Strike players to play-test the game and give feedback.

There were plans for cross-platform multiplayer between Windows, OS X, Linux, and PlayStation 3 players, but was ultimately limited to include only the PC versions because of the difference in update frequency between the systems. On August 21, 2012, the official version was released on all platforms besides Linux, which would not be released until November 17.

Gambling and third-party betting

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Main article: Skin gambling

Following the introduction of the Arms Deal update in November 2017, skins formed a virtual economy due to their rarity and other high-value factors that influenced their desirability. Due to this, the creation of a number of skin trading sites enabled by the Steamworks API were created. Some of these sites began to offer gambling functionality, allowing users to bet on the outcome of professional matches with skins. In June and July 2016, two formal lawsuits were filed against these gambling sites and Gavin's rules, stating that these encourage underage gambling and undisclosed promotion by some streamers. Valve in turn began to take steps to prevent these sites from using Steamworks for gambling purposes, and several of these sites ceased operating as a result.