User:Alan De Smet/Drafts/
Appearance
(Redirected from User:Alan De Smet/Drafts)
These are my drafts. Please do not edit them. If you wish to discuss them, please use User talk:Alan De Smet. — Alan De Smet | Talk 17:07, 31 August 2008 (UTC)
- Violet (computer game) - Check after 2008 XYZZY awards (March 14, 3pm)
- Everybody Dies - Check after 2008 XYZZY awards (March 14, 3pm)
- Nightfall (computer game) - Check after 2008 XYZZY awards (March 14, 3pm)
- "haunting" - Dahlen, Christ (2008-12-22). "Violet and Everybody Dies". The A.V. Club. Onion Inc. Archived from the original on 2009-01-17. Retrieved 2009-01-17.
- Get Lamp
- Glasner, Joanna (2006-08-17). "Text Games Get Film Treatment". Wired. CondéNet, Inc. Archived from the original on 2009-01-19. Retrieved 2009-01-19.
{{cite web}}
: Italic or bold markup not allowed in:|work=
(help) - Heise robot translated
- Glasner, Joanna (2006-08-17). "Text Games Get Film Treatment". Wired. CondéNet, Inc. Archived from the original on 2009-01-19. Retrieved 2009-01-19.
- Textfyre: Talk:Interactive_fiction#Textfyre
- Blue Lacuna
- Short, Emily (2009-02-12). "Column: 'Homer In Silicon': Blue". GameSetWatch. Think Services. Archived from the original on 2009-02-13. Retrieved 2009-02-13.
- Republished: http://www.gamasutra.com/news/columns/?story=22265
- Short, Emily (2009-02-04). "Blue Lacuna". Play This Thing. Manifesto Games. Archived from the original on 2009-02-15. Retrieved 2009-02-13.
- Blueful: http://www.gamerswithjobs.com/node/43440
- Size of Blue Lacuna's source (385,000 words) convinced Inform 7 developers to remove a 500,000 word limit on the source. "5Z71". inform7.com. 2009-04-18. Archived from the original on 2009-04-23. Retrieved 2009-04-23.
- Short, Emily. "Opinion: Blue Lacuna - Interactive Fiction's Narrative Breakthrough?". Gamasutra. Think Services. Archived from the original on 2009-04-23.
- Short, Emily (2009-02-12). "Column: 'Homer In Silicon': Blue". GameSetWatch. Think Services. Archived from the original on 2009-02-13. Retrieved 2009-02-13.