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Behavior Authoring for Character Animation Intro: Interest has been growing in the behavioral animation of autonomous actors in virtual worlds. However, authoring complicated interactions between multiple actors in a way that balances control flexibility and automation remains a considerable challenge. A proposed behavior-authoring framework gives users complete control over the domain of the system: the state space, action space, and cost of executing actions.[1][1]
Behavior Authoring in Real-Time Strategy Games[2]
The BML Sequencer and Smartbody[3]
Emotion Driven Behavior Authoring
- ^ A Behavior-Authoring Framework for Multiactor Simulations