User:DECEiFER/State Of Liberty Online
This is not a Wikipedia article: It is an individual user's work-in-progress page, and may be incomplete and/or unreliable. For guidance on developing this draft, see Wikipedia:So you made a userspace draft. Find sources: Google (books · news · scholar · free images · WP refs) · FENS · JSTOR · TWL |
State Of Liberty Online | |
---|---|
Developer(s) | SOL-O Team |
Platform(s) | Microsoft Windows |
Release | TBA - tentatively 2011 |
Genre(s) | Third-person shooter |
Mode(s) | Multiplayer |
GTA: State Of Liberty Online (SOL-O) is an upcoming multiplayer modification for GTA Vice City. It is a collaborative merger between the Vice City Online (VCO) and State Of Liberty (SOL) projects that adds the three Renderware GTA (III, VC and SA) maps in one in a multiplayer environment.
History
[edit]Vice City Online
[edit]Vice City Online is an online mutli-player modification that allows players from all over the world to play Rockstar's critically acclaimed GTA: Vice City. The project was born in 2008 with lead-developer Justin Snyder (ReGeX) and it instigated great anticipation. The first-ever and only public release so far of Vice City Online was version RC1 in March 2009.
With the possibilities of adding a new flair to the project, it was mutually decided to do a closed-door merger with State Of Liberty.
State Of Liberty
[edit]State Of Liberty is a modification that combines the three Renderware GTA (III, VC and SA) maps in one. Development began by Keith Capel (X-Seti) in 2005 after the PC release of GTA: San Andreas, with the aim of creating an all-new single-player game with a storyline and missions.
Changes from VCO/SOL to SOL-O
[edit]The new re-branding of the project is GTA: State Of Liberty Online (SOL-O). Starting from the ground up after RC1, Vice City Online's next version was integrated with State Of Liberty, and the developers of both projects are hard at work in creating a stable and feature-full modification.
The entire State Of Liberty project is going to consist of three games.
- State Of Liberty single player (as originally dreamed up by X-Seti)
- State Of Liberty Online
- Vice City Online
Script Language
[edit]The scripting language that will be used for State Of Liberty Online is Lua. More information in regards to functions, etc., will be released in the near future.
Release
[edit]Without speaking for the single-player portion of the game, it is hoped a release in 2011 will apply to State Of Liberty Online and a new version of Vice City Online.
Team
[edit]- ReGeX (Justin Snyder) - Executive Consultant, Lead Programmer, Webmaster
- X-Seti (Keith Capel) - Executive Consultant, Lead Mapper/Modeler, Webmaster
- DECEiFER (David O'Neill) - Executive Consultant, Lead Multimedia Coordinator, Webmaster
- Mex (James Baxter) - Executive Consultant, Lead Script Coordinator, Webmaster
Links
[edit]