User:Dinogames77/sandbox
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Founded | 2004 |
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Founders | Benjamin Stokes, Barry Joseph, and Suzanne Seggerman |
Type | 501(c)(3) organization |
Focus | Video games and Virtual Reality |
Location |
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Area served | Worldwide |
President | Susanna Pollack |
Employees | 10-15 |
Website | http://gamesforchange.org |
Games for Change (also known as G4C) is a nonprofit organization that encourages developers to drive real-world impact through serious games and immersive media. The organization is building the field by providing support, visibility, and shared resources to individuals and organizations using digital games for social change.[1] Games for Change also inspires youth to explore civic issues and learn STEAM skills through the G4C Student Challenge, where they bring the fundamentals of game design to the classroom.
History
[edit]Games for Change was founded by Benjamin Stokes, Suzanne Seggerman,[2] and Barry Joseph in 2004.[3] The organization first emerged during the Serious Issues, Serious Games conference at the New York Academy of Sciences and provided an opportunity for nonprofit organizations, foundations, and game developers to explore how digital games could be used to support impact causes.[4]
Games For Change Festival
[edit]The Games For Change (G4C) Festival is an annual conference in New York City that highlights games, technology, and immersive experiences. It was also called the "Sundance for video games and immersive media" by Forbes in 2019.[5] Each year, the festival has over 100 sessions across four programming tracks: Games for Learning, Civics and Social Issues, Health and Wellness, and XR for Change.[6] Many notable speakers have participated in the Festival, including U.S. Vice President Al Gore,[4] former Associate Justice of the Supreme Court of the United States Sandra Day O'Connor,[7], and President of the Entertainment Software Association Stan-Pierre Louis.[8]
During the G4C Festival, the Games for Change Awards competition honors games that positively impact their communities and promote social good. While Games for Change organizes the awards program, winners are determined by peer review.[8] Past winners include Life is Strange,[9] Discovery Tour by Assassin's Creed: Ancient Egypt,[10] and the Nintendo Labo.[11] Recent winners include Sky: Children of the Light by thatgamecompany and Dreams by Media Molecule.[12] In addition to its main categories (Best Gameplay, Most Innovative, Best Learning Game, Most Significant Impact, Best XR for Change Experience, Best Student Game), Games for Change also honors individuals with the Vanaguard Award and organizations with the Industry Leadership Award.[13] In 2020, Games for Change honored Humble Bundle with the inaugural G4C Giving Award, recgonizing its innovative fundraising methods that support charitable organizations.[14]
In 2020, Games for Change announced that the annual Games for Change Festival would be virtual for the first time in its 17-year history. It was also free to attend, introducing global attendees to how games and immersive media are being used for good.[15]
Games for Change Student Challenge
[edit]The Games for Change Student Challenge is a STEM competition that teaches middle and high school students about game design and computer programming. The program provides a game design curriculum and for students and encourages them to create a game based on a social impact theme. Since the competition takes place in various locations (New York City, Detroit, Atlanta, and Los Angeles), Games for Change partners with local organizations to support each community.[16] In 2017 for example, Games for Change partnered with the Annenburg Foundation and Riot Games to bring the program to over 600 Los Angeles students, encouraging them to create games about wildlife conservation, news literacy, and kindness.[17]
Games Curation
[edit]The organization also curates a continuously growing body of "digital and non-digital games that engage contemporary social issues in a meaningful way".[18]
The game Sweatshop is an example of a past digital game curated by the Games for Change organization. Launched in 2011 by Littleloud, it is strategy game about offshore clothing manufacturing.[19] The player plays the role of a factory manager responsible for hiring workers, completing store orders, and meeting the demands of clients while trying to balance ethical decisions with rising demands. The game has 30 levels that increase in difficulty and complexity, and introduce new worker types and real-world sweatshop problems such as fires, unions and the lack of toilets that add authenticity to the game mechanics.[20] The game utilizes the mechanics of tower defense, which have been used in many entertainment games such as Plants vs. Zombies. In Sweatshop, the clothing materials on the conveyor belt can be likened to “enemies”, and the factory workers who turn the materials into finished product can be seen as the defending “troops”. The use of tower defense mechanics allows the player to strategize how they will meet client demands in each level. The player must choose either to keep the workers safe and satisfied or sacrifice their well-being for factory efficiency[19], and because of these difficult decisions the game has been known for its ability to evoke guilt in players. Many players have reported their struggle to keep workers safe when trying to win more difficult levels.[21][22] Littleloud worked with the British charity Labour Behind The Label to ensure the game was factually accurate, but due to controversy over its factual approach the game was eventually removed from the Apple App store.[23]
References
[edit]- ^ "Gaming Wins New Advocates". The NonProfit Times. November 1, 2006. Retrieved 2015-09-18.
- ^ "Gaming Wins New Advocates". The NonProfit Times. November 1, 2006. Retrieved 2015-09-18.
- ^ Ferreira, Becky (May 1, 2016). "How Games Are Changing the Museum Experience". Vice (magazine). Retrieved 2020-09-16.
- ^ a b Toppo, Greg (April 21, 2014). "11 Years On, Games For Change festival Maturing". USA Today. Retrieved 2020-09-16.
- ^ Rowley, Melissa Jun (February 27, 2019). "Meet The Woman Behind The Sundance For Video Games & Immersive Media". Forbes. Retrieved 2019-11-20.
- ^ Takahashi, Dean (June 18, 2020). "Games for Change unveils sessions on mental health, diversity, and COVID-19". VentureBeat. Retrieved 2020-09-03.
- ^ Baker, Chris (April 21, 2014). "Sandra Day O'Connor: Game Designer". Wired (magazine). Retrieved 2020-09-03.
- ^ a b Takahashi, Dean (June 14, 2019). "Games for Change: How to make the Game Industry more Diverse, Accessible, and Meaningful". VentureBeat. Retrieved 2020-09-03.
- ^ Wawro, Alex (June 24, 2016). "Life Is Strange leads this year's Games For Change award winners". Gamasutra. Retrieved 2020-09-03.
- ^ Handrahan, Matthew (June 19, 2019). "Assassin's Creed Discovery Tour honoured at Games for Change Awards". GamesIndustry.biz. Retrieved 2020-09-03.
- ^ Doolan, Liam (June 20, 2019). "Nintendo Labo Wins GOTY At The 2019 Games For Change Awards". Nintendo Life. Retrieved 2020-09-03.
- ^ "Games for Change lauds 'Dreams' and 'Sky: Children of the Light'". Yahoo! News. July 15, 2020. Retrieved 2020-09-03.
- ^ Takahashi, Dean (July 8, 2020). "Games for Change honors Gordon Bellamy of USC Games and Gay Gaming Professionals". VentureBeat. Retrieved 2020-09-03.
- ^ Watson, Eric (July 8, 2020). "Games for Change Awards G4C Giving Award to Humble Bundle". pixelkin. Retrieved 2020-09-16.
- ^ Takahashi, Dean (May 7, 2020). "Games for Change will go virtual with trailblazing speakers July 14 to July 16". VentureBeat. Retrieved 2020-09-03.
- ^ Chan, Stephanie (July 2, 2018). "Games for Change Goes Beyond its Yearly Festival with Student Programs". VentureBeat. Retrieved 2020-09-03.
- ^ Paresh, Dave (August 29, 2017). "Riot Games and Annenberg Foundation bring classes on making video games to L.A. schools". Los Angeles Times. Retrieved 2020-09-16.
- ^ "Games For Change Games". www.gamesforchange.org. Retrieved 2018-04-12.
- ^ a b "Games For Change Sweatshop". www.gamesforchange.org. Retrieved 2018-04-12.
- ^ "Sweatshop - Littleloud". littleloud.com. Retrieved 2018-04-12.
- ^ "Human Dignity and the Bottom Line: Sweatshop". gamechurch.com. Retrieved 2018-04-12.
- ^ Morais, Betsy (2012-12-07). "Anthropological Video Games". The New Yorker. ISSN 0028-792X. Retrieved 2018-04-12.
- ^ "Sweatshop HD no longer available in the App Store - Littleloud". littleloud.com. Retrieved 2018-04-12.
Further reading
[edit]- John Loeffler, "Games For Change Wants to Create a Better World through Gaming", TechRadar, September 7, 2020
- Dean Takahashi, "Games for Change: How to make the Game Industry more Diverse, Accessible, and Meaningful", VentureBeat, June 14, 2019
- Stephanie Chan, "Games for Change Goes Beyond its Yearly Festival with Student Programs", VentureBeat, July 2, 2018
- Tony Wan, "Has the Game Really Changed? Notes From the 2017 Games for Change Festival", EdSurge, Aug 2, 2017
- Kellen Beck, "The VR for Change Summit Shines a Spotlight on Impactful Virtual Reality Projects", Mashable, April 27, 2017
- Alex Wawro, "Games for Change Expands Student Game Dev Contest About Realworld Issues", Gamasutra, October 11, 2016
- Brian Crecente, "Games for Change 2014: How Gaming can Change Everything", Polygon, April 22, 2014
- Laura Parker, "Games for Change Uses Video Games for Social Projects", The New York Times, April 21, 2014
- Skoll World Forum, "Can Gaming Change The World For Good?", Forbes, July 1, 2013
External links
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Category:Environmental education video games Category:Gaming organizations Category:Humanitarian video games Category:Organizations established in 2004