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Introduction[edit]

Gyro emulating a mouse on a PC.

Gyro is the abbreviation of Gyroscopes. Gyroscopes are motion sensors present on most modern controllers and mobile devices. Most often used for aiming, they can also be used as a mouse pointer, steering wheel or to control any arbitrary kind of minigame.[1]

The benefits of gyro are numerous and substantial, allowing players to have most of the advantages of a mouse, on a controller. Unfortunately, most games have subpar implementations of this feature, creating a stigma around it.[2][3][4]

An important distinction is that the infamous Wii Mote doesn't have a gyro sensor, just an accelerometer and an IR sensor. Both sensors are usually referred to as "motion controls", but they operate in completely different ways. Gyro was later introduced to the Wii with the Wii Motion Plus Accessory.

Down below you will find a list of every game with gyro features (excluding VR games) and a brief explanation of each category on the spreadsheet.

Platforms[5][edit]

Many platforms and controllers support gyro, such as:

  • Wii - Wii Motion Plus accessory[6]
  • Wii U - Wii U Gamepad[7], Wii mote + Wii Motion Plus accessory[8]
  • Nintendo 3DS - Console[9]
  • Nintendo Switch - Console[10], Joy-Cons[11], Switch Pro Controller[12]
  • PlayStation Vita - Console[13]
  • PlayStation 3* - PS Move[14]
  • PlayStation 4 - DualShock 4[15], PS Move[16]
  • PlayStation 5 - DualSense, PlayStation Portal
  • Mobile - Android, and IOS
  • PC**

*DualShock 3 wasn't included because, although it has a gyro sensor, it's only a one-axis gyro sensor, which doesn't have the same results as the 3-axis gyro sensors of modern gyro iterations.

**On PC, most native games only work with PlayStation controllers, but a handful of emulators work with pretty much any controller.

Input Methods[edit]

Native Gyro emulating the right stick vs Gyro emulating a mouse

Joystick Emulation[edit]

The most common implementation of Gyro is done by Gyro emulating the right analog stick. Because of the nature of Analog Sticks, this approach often results in huge dead zones, delay, stuttering, loss of small movements, and the inability to accurately follow your physical movements, because the maximum velocity of the input is limited by the maximum velocity of the analog stick sensitivity.

Raw Input[edit]

Gyro will directly control the subject, that is the camera, the character, or the cursor. This approach will often result in a Mouse-Like feel, overcoming the limitations of Joystick Emulation, like accurately following your physical movements, no matter how fast they are.

When Gyro is Active[edit]

Most games allow you to choose when the gyro is active. The most common options are:

  • Always On.
  • On While ADS (Aiming Down Sights).
  • On Except when ADS (Aiming Down Sights).

Gyro disable button and Re-center button[17][edit]

Gyro Disable Button demonstration (Overwatch doesn't have native support for gyro aim)

Temporarily disabling the gyro is important for repositioning the subject and the controller. For example, in an FPS (First-Person Shooter) the player must control the recoil of any given weapon by tilting the controller down, but if the player moves their hands back to their resting position, the reticle won't necessarily move back to its origin point. With a mouse, the player can simply lift the mouse and reposition it, but with a controller, the player needs a button for that, that is why, a Gyro Disable Button is important.

Unfortunately, most games do not have this feature, obligating players to rely on the vertical movement of the right analog stick to reposition the camera.

A Re-Center Button serves a similar purpose, but instead of disabling the gyro, this button will reset the vertical position of whatever is being controlled at the given moment. That usually is the camera or a cursor.

Flick Stick[18][edit]

Created by Jibb Smart, Flick Stick is an alternative behavior for the Right Analog Sticks, primarily used on FPS (First-Person Shooters) games, that allows players to flick the camera to any horizontal angle by flicking the right stick or to sweep smoothly by tilting the right stick forward then sweeping to the desired angle. Feeling like a Twin-Stick Shooter.[19] Because the right stick will only make horizontal movements, players must rely on the gyro to look up and down.

Sensitivity Scale[20][edit]

Natural Sensitivity Scale, also known as Real World Scale (RWS). Is a scale of values that can be translated across every game, and it refers to the amount of real-world movement required to move the camera in the game.

For example: 1 in the RWS. Controller rotation and the game rotation will be perfectly aligned, meaning, for example, that a 45° rotation in real life will translate to 45° in-game. The number "1" in this example refers to the quantity of in-game 360° rotations the player can do if they rotate the controller 360°.

Most games cap the maximum Sensitivity at 2 in the RWS, which is considered slow by most players, and far from the ideal 20 in the RWS, as mentioned by Jibb Smart.[21]

Arbitrary Scale. The game doesn't tell you the natural sens scale, instead making you choose an arbitrary value that simply means more or less sensitivity, making it harder to translate the player's preferred sensitivity to that game. It is still possible to find the Natural Sens Scale by rotating the controller 360° and counting how many 360°s the game camera did.

Gyro Orientation[22][edit]

3DOF examples.

These settings will change how people should hold and move their controllers. Some orientations are better suited for portables, while others may feel more comfortable with standalone or detached controllers.

Gyro has 3 main orientations:

  • Local Space
  • World Space
  • Player Space

3DOF to 2D Conversion Style:

3DOF means 3 degrees of freedom. These 3 degrees are Yaw, Roll, and Pitch. Gyro Orientation will change how Yaw, Roll, and Pitch movements translate to 2D. Essentially, changing how players should hold and move their controllers.[23]

Pitching moves the camera vertically on every conversion style.

World Space and Player Space are similar. When pointing at the horizon, "swiveling" will turn you most, but if your controller points toward the sky, "rolling" will turn you most. The main difference between these two modes is that if you are leaning the controller, pitching in World Space will move you diagonally, while in Player Space, you will move straight vertically.

Due to technical limitations, World Space won't work correctly on portable devices like the Steam Deck. That is why 'Local Space' or 'Player Space' exists.

Local space is usually divided into three presets: Yaw, Roll, and Yaw + Roll.

  • Yaw mode, you must swivel the controller like a bus steering wheel to look sideways, whether the controller is pointing to the sky or not.
  • Roll mode, you must lean the controller to look sideways, whether the controller is pointing to the sky or not.
  • Yaw + Roll is the combination of these two modes.

Local space is the most consistent option for portable devices. Because the pitch doesn't influence how you look sideways, Local Space can feel awkward with standalone controllers. That’s why, Player Space is often considered the best option for most use cases.

Most games implement only Local Space (Yaw mode), which creates all sorts of problems, like:

  • Obligating players that hold their controllers pointing towards the sky, to get used to holding their controllers pointing at the horizon.
  • Forcing awkward feeling movements on portable devices like the Switch, Steam Deck, and the PlayStation Portal.
  • Creating room for confusion when the players roll the controller expecting the camera to turn, only for the camera to not move.

List of Games with Gyro Features[24][edit]

Game Title Platform Use Raw Input or Joystick Emulation When Gyro is Active Gyro Disable Button Re-center Button Flick Stick Sensitivity Scale (Max RWS) Gyro Orientation Notes
Neon White PS5, Switch Aiming Raw Input Always On, Yes Yes No Local Space (Yaw)? Strong auto-calibration, different implementation on switch and PS5.
Deep Rock Galactic PS4, PS5 Aiming Joystick Emulation Always On, and ADS No No No Arbitrary Scale (2x RWS) Local Space (Yaw) Loss of small and fast movements.
God of War: Ragnarok PS4, PS5 Aiming Raw Input ADS No No Natural Sens Scale (10x RWS) World Space
Final Fantasy VII: Rebirth PS5 Aiming Mini Games, Steering Mini Games Raw Input Mini Games Toggle No No Arbitrary Scale (?x RWS) Local Space (Roll) Steering, Local Space (Yaw) Aiming Huge Deadzones, Stuterring[25]
Splatoon WiiU Aiming Raw Input Always On No Yes No Arbitrary Scale (3.3x RWS) World Space
Splatoon 2 Switch Aiming Raw Input Always On No Yes No Arbitrary Scale (3.3x RWS) World Space
Splatoon 3 Switch Aiming Raw Input Always On No Yes No Arbitrary Scale (3.3x RWS) World Space
Avatar: Frontiers of Pandora PS4, PS5, PC Aiming Raw Input Always On, and ADS
Boomerang X PS4, PC, Switch (different implementation) Aiming Raw Input Always On Yes
Call of Duty: Modern Warfare II PS4, PS5, PC Aiming Raw Input Always on, ADS and except when ADSing Yes No Yes Natural Sens scale (20x RWS) World Space, Local Space (Yaw, Roll)
Call of Duty: Modern Warfare III PS4, PS5, PC Aiming Raw Input Always on, ADS and except when ADSing Yes No Yes Natural Sens Scale (20x RWS) World Space, Local Space (Yaw, Roll)
Call of Duty Warzone 2 PS4, PS5, PC Aiming Raw Input Always on, ADS and except when ADSing Yes No Yes Natural Sens Scale (20x RWS) World Space, Local Space (Yaw, Roll)
Days Gone PS4 Aiming Joystick Emulation ADS No No No Local Space (Yaw)
Dragons Dogma II PS5, PC Aiming Raw Input ADS No No No Natural Sens Scale (11x RWS) World Space
Deathloop PS5 Aiming Raw Input Always On, and ADS No No Yes Natural Sens Scale (20x RWS) Player Space, World Space, Local Space (Yaw, Roll) No gyro disable button difficult Flick Stick usage.
The Last of Us Part I PS5 Aiming Raw Input ADS No No No Arbitrary Scale (2x RWS) Local Space (Yaw)
The Last of Us Part II PS5 Aiming Raw Input ADS No No No Arbitrary Scale (2x RWS) Local Space (Yaw)
Fortnite PS4, PS5, PC, Switch, Mobile Aiming and Steering Raw Input Always on, ADS, except when ADS, on-flick Yes Yes Yes Natural Sens Scale (20x RWS) Player Space, Local Space (Yaw, Roll)
Helldivers 2 PS5, PC Aiming Raw Input Always on, ADS, except when ADS No No No Natural Sens Scale is cut in half (10x RWS) Local Space (Yaw) Steading and acceleration features not working.
No Man's Sky PS4, PS5, PC, Switch Aiming, steering, cursor. Raw Input Always on, ADS No No Natural Sens Scale Player Space, Local Space (Yaw, Roll, Yaw+Roll)
Horizon: Forbidden West PS4, PS5, PC Aiming Joystick Emulation ADS No No No Arbitrary Scale World Space, Local Space (Yaw, Roll, Yaw+Roll). Huge deadzones, delay, loss of small and fast movements.
Paladins PS4, PS5, PC, Switch Aiming Raw Input Always On, ADS No
THE FINALS PS5, PC Aiming Raw Input Always on, ADS, except when ADS Yes Yes Yes Natural Sens Scale (20x RWS) Player Space, World Space, Local Space (Yaw, Roll)
Metroid Prime: Remastered Switch Aiming Raw Input Always On No Arbitrary Scale
The Legend Of Zelda: Breath of the Wild Switch Aiming and Mini Games Raw Input ADS No Yes (on mini games) No Arbitrary Scale World Space
The Legend Of Zelda: Tears of the Kingdom Swtich Aiming and Mini Games Raw Input ADS No Yes (on mini games) No Arbitrary Scale World Space
Call of Duty Mobile Mobile No
Warzone Mobile Mobile No
Playerunknown's Battlegrounds Mobile Mobile No
Severed Steel PS4, PS5, Switch Aiming Raw Input No
Quake Switch, PS4 Aiming Always on No
Quake II
Gravity Rush PS4, PSvita Steering, Aiming Raw Input ADS, Sliding. No No No Arbitrary Scale (2x RWS) Local Space (Yaw)???
Gravity Rush 2 PS4 Steering, Aiming Raw Input ADS, Sliding. No No No Arbitrary Scale (4x RWS) Local Space (Yaw)????
Alien Isolation Switch
Apex Legends Switch
Assassins Creed III: Remastered Switch
Assassin’s Creed Rebel Collection Switch
Assault ChaingunS KM Switch
Astral Chain Switch Arbitrary Scale (?RWS) Local Space (Roll)
Astro Dogs
Astro's Playroom PS5 Aiming, Steering Analog Emulation (Aiming), Raw Input (mini-games) ADS No No No Arbitrary Scale Local Space (Yaw) No way to increase the sensitivity.
Biomutant
Blue State
Borderlands: Game of the Year Edition Switch Aiming Analog Emulation Always On, ADS No No No Arbitrary Scale
Borderlands 2 Switch Aiming Analog Emulation Always On, ADS No No No Arbitrary Scale
Borderlands: The Pre-Sequel Switch Aiming Analog Emulation Always On, ADS No No No Arbitrary Scale
Borderlands 3 Switch Aiming Raw Input Always On, ADS No No No Arbitrary Scale
BPM: Bullets Per Minute Switch Aiming
Bright Infinite Memory Switch Aiming
Call of Juarez: Gunslinger Switch Aiming
Callisto Protocol PS5 Aiming
Captain Toad: Treasure Tracker WiiU, Switch
Chasm: The Rift
Chicory: A Colorful Tale
Concrete Genie PS4 Cursor
CRSED: F.O.A.D
Crysis Remastered Switch Aiming
Crysis Remastered 2 Switch Aiming
Crysis Remastered 3 Switch Aiming
Cyber Hook
Daemon X Machina Switch Aiming
Doom (1993) Aiming
Doom II Aiming
Doom 64 Aiming
Doom 2016 Switch Aiming
Doom Eternal Switch Aiming
Dreams PS4 Cursor
Drive Club
Duke Nukem 3D: 20th Anniversary World Tour
DUSK
Dying Light Definitive Edition Switch Aiming
Elite Dangerous
Enlisted
Fashion Police Squad
FATAL FRAME: Maiden of Black Water
Flower
FOAMSTARS PS4, PS5 Aiming
Genshin Impact
Ghost of Tsushima (Iki Island expansion) PS4, PS5, PC mini-games
Grand Theft Auto: The Trilogy - The Definitive Edition Switch Aiming
Grand Theft Auto 5 PS5 Steering and gestures
Gran Turismo 7 PS4, PS5 Steering
Hogwarts Legacy
House of the Dead: Remake Switch, PS4 Cursor Raw Input
Human Resource Machine
Hypercharge Unboxed
Immortal Redneck
Immortals Fenyx Rising
Ion Fury
Journey
Killzone Mercenary
L.A. Noire
The Long Dark
Little Inferno
Metro Redux
Metro: Last Light Redux
Modern Combat Blackout
Monster Hunter Rise
Morphie's Law
Morphite
Mulaka
New Pokémon Snap
Ninjala
Nordlicht
Oddworld Stranger's Wrath
Outer Worlds
Overwatch 2 (6 RWS)
Pikmin 1
Pikmin 2
Pikmin 3 Deluxe
Pikmin 4
Plants Vs Zombies: Battle For Neighborville
Pokémon Legends: Arceus
Portal Switch Aiming Raw input Always On, ADS
Portal 2 Switch Aiming Raw input Always On, ADS
PowerWash Simulator PS5, Switch
Powerslave: Exumed PS4, Switch
Prodeus
Project Cars 1-3
Realm Royale
Red Faction: Re-Mars-tered
Resident Evil 5
Resident Evil 6
Resident Evil Revelations - 3DS
Resident Evil: Revelations 2
Resident Evil 4 (2023)
Resident Evil 8
Rico
Rico: London
Rise of the Triad: Ludicrous Edition
Risk of Rain 2 Switch
Rogue Company
Saint's Row: The Third
Saints Row IV Re-Elected
Screen Cheat
Ship of Harkinian
Sniper Elite V2 Remastered
Sniper Elite 3
Sniper Elite 4
Splodge Royale PC
Spider-Man 2
Star Fox 64 3D 3DS
Star Fox Zero WiiU
Star Wars Jedi Knight: Jedi Academy
Star Wars Jedi Knight II: Jedi Outcast
Star Wars: Dark Forces Remaster PS4, PS5, Switch, PC
Strange Brigade
Strife: Veteran Edition
Sonic Lost World 3DS Steering
Sub Level Zero Redux
Super Mario 3D All-Stars Switch Cursor, and gestures
Super Mario 3D World + Bowser's Fury Switch Cursor
Super Mario Odyssey Switch Aiming, gestures, mini-games
Super Smash Bros. Ultimate Switch Aiming (camera)
SuperHot
Sword Art Online: Fatal Bullet
Tchia PC, PS5, PS4
The Elder Scrolls V: Skyrim
The Legend of Zelda: Ocarina of Time 3D 3DS Aiming Raw Input ADS No No No Arbitrary Scale No sensitivity slider
The Legend of Zelda: Majora's Mask 3D 3DS Aiming Raw Input ADS No No No Arbitrary Scale No sensitivity slider
The Legend of Zelda: Wind Walker HD WiiU Aiming Raw Input ADS No No No Arbitrary Scale No sensitivity slider
The Legend of Zelda: Twillight Princess HD WiiU Aiming Raw Input ADS No No No Arbitrary Scale No sensitivity slider
The Legend of Zelda: Skyward Sword HD Switch Gestures, aiming, cursor Raw Input Always on No Yes No Arbitrary Scale No sensitivity slider
The Medium
The Persistence Enhanced
Thief
Time Carnage
Toem
Turok: Dinosaur Hunter
Turok 2: Seeds of Evil
Turok 3: Shadow of Oblivion
Ty the Tasmanian Tiger
Ty the Tasmanian Tiger 2: Bush Rescue HD
Tearaway: Unfolded PS4 Mini-games, gestures aiming (Camera) Raw input
Tearaway PS Vita Mini-games, gestures aiming (Camera) Raw input
Unpacking
Umurangi Generation Special Edition Switch Aiming Raw Input ADS
Uncharted: Golden Abyss PS Vita
Until Dawn PS4
Van Helsing Sniper
Vigor Switch
Walking Zombie 2
Wall of Insanity
Warface
Warframe
WarHammer: Vermintide 2
War Thunder
Wii Sports Resort Wii
Wolfenstein II: The New Colossus
Wolfenstein Youngblood
World of Goo
World War Z
XIII
Ziggurat
Ziggurat 2
Zombie Army Trilogy
Zombie Death Quota PC
Standoff 2 Android
Undawn Android
The Denpa Men (series)
Face Raiders
Mario & Sonic at the Sochi 2014 Olympic Winter Games WiiU Mini-games
Game & Wario WiiU Mini-Games
Zombi U
Little Deviants
Wipeout 2048 PS Vita Steering
Fatal Frame/Project Zero: Maiden of Black Water
Batman: Arkham City - Armored Edition
Wii Fit U WiiU Mini-Games
Wii Sports Club WiiU Mini-Games
Dead by Daylight Mobile
Rainbow 6 Mobile
Spin Rhythm XD PC (Steam Input API only), Switch, PS4, PS5.
IronFall: Invasion 3DS
Mario Kart 8 Wii U, Switch Steering
Hitman: Blood Money (Reprisal version) Switch
My Hero Ultra Rumble Switch
Marvel's Spider-Man 2 PS5 Aiming, Mini-Games
Wrath: Aeon of Ruin Switch Local Space (Roll)
Nightmare Reaper Switch

References[edit]

  1. ^ "Good Gyro Controls Part 1: The Gyro is a Mouse - Gyro Wiki". gyrowiki.jibbsmart.com. Retrieved 2024-06-20.
  2. ^ Nerrel (2018-11-20). Motion Control and the Rejection of Progress. Retrieved 2024-06-20 – via YouTube.
  3. ^ "Making Good Gyro Controls". GCAP (2022) Presentation. p. 7. Retrieved 2024-06-20.
  4. ^ "The Gyro Revolution - Gyro Wiki". gyrowiki.jibbsmart.com. Retrieved 2024-06-20.
  5. ^ "Making Good Gyro Controls". GCAP (2022) Presentation. p. 11. Retrieved 2024-06-20.
  6. ^ "List: Motion Plus Wii Games - Family Gaming Database". www.familygamingdatabase.com. Retrieved 2024-06-20.
  7. ^ "Wii U GamePad", Wikipedia, 2024-05-21, retrieved 2024-06-20
  8. ^ "Wii MotionPlus", Wikipedia, 2024-06-14, retrieved 2024-06-20
  9. ^ "Nintendo 3DS", Wikipedia, 2024-06-17, retrieved 2024-06-20
  10. ^ "Nintendo Switch", Wikipedia, 2024-06-19, retrieved 2024-06-20
  11. ^ "Joy-Con", Wikipedia, 2024-04-30, retrieved 2024-06-20
  12. ^ "Nintendo Switch Pro Controller", Wikipedia, 2024-06-01, retrieved 2024-06-20
  13. ^ "PlayStation Vita", Wikipedia, 2024-06-09, retrieved 2024-06-20
  14. ^ "PlayStation 3", Wikipedia, 2024-06-13, retrieved 2024-06-20
  15. ^ "DualShock", Wikipedia, 2024-05-27, retrieved 2024-06-20
  16. ^ "PlayStation Move", Wikipedia, 2024-01-27, retrieved 2024-06-20
  17. ^ "Making Good Gyro Controls". GCAP (2022) Presentation. pp. 31–35. Retrieved 2024-06-20.
  18. ^ "Good Gyro Controls Part 2: The Flick Stick - Gyro Wiki". gyrowiki.jibbsmart.com. Retrieved 2024-06-20.
  19. ^ Jibb Smart - Game Dev (2022-02-15). Fortnite's Gyro Controls and Flick Stick (Official Intro). Retrieved 2024-06-20 – via YouTube.
  20. ^ "Making Good Gyro Controls". GCAP 2022 Presentation. pp. 25–28. Retrieved 2024-06-20.
  21. ^ "Good Gyro Controls Part 1: The Gyro is a Mouse - Gyro Wiki". gyrowiki.jibbsmart.com. Retrieved 2024-06-20.
  22. ^ "Player Space Gyro (and Alternatives) Explained - Gyro Wiki". gyrowiki.jibbsmart.com. Retrieved 2024-06-20.
  23. ^ "Making Good Gyro Controls". GCAP (2022) Presentation. pp. 20–24. Retrieved 2024-06-20.
  24. ^ "List items: Motion Gaming Lists - Family Gaming Database". www.familygamingdatabase.com. Retrieved 2024-06-20.
  25. ^ FlickStick Videos (2024-05-28). Final Fantasy VII Rebirth Mini-Games (Do Not) Work. Retrieved 2024-06-21 – via YouTube.