Jump to content

User:Jean yury/Magnology

From Wikipedia, the free encyclopedia
MAG
StatusActive
GenreGaming, Anime/Manga, Influencers, Cosplay
VenueMesse Erfurt (MAG Erfurt) previously Cruise Center HafenCity (Magnology)
Location(s)Erfurt, Germany (MAG Erfurt)
Hamburg, Germany (MaGnology 2015-2017)
CountryGermany
InauguratedJune 5, 2015; 9 years ago (2015-06-05) (as Magnology)
March 26, 2010 (2010-03-26) (MAG)
Most recentMaGnology Hamburg 2017, Hamburg, Germany
Attendance3,500+ (2017, Magnology)
Organized bySuper Crowd Entertainment GmbH
Websitewww.mag-con.de

The MAG (orignally known as MaGnology) is a community convention in Germany with a focus on various fan cultures, including video games, anime, manga, influencers, cosplay. The MAG convention is held annually in Erfurt, Germany. The MaGnology was originally created by Hiro Yamada as a games, comics, manga and Japanese culture convention. The current concept, rebranded in 2018 as MAG, is organized by Super Crowd (previously named MaGnology UG) a Hamburg based events company and moved to Erfurt.

The inspiration for the new MAG concept as a community convention came from the shareholder's experience at other, overcrowded conventions in Germany and their desire to create a comfortable space for fans to meet their favourite creators.[1]

The MAG was first held in 2015. The defining pillars of the MAG include the Fangress, a three days long workshop, keynotes, Q&A, and pannels programm taking place in the Messe Erfurt congress center next to the exhibition; as well as the presence of high profile influencers and creators, exhibitors from the games, manga, anime and influencers industry, an Artist Village where over 100 artists will showcase their own creations, a cosplay contest as well as a Lolita Fashion tea party organized by the largest German Lolita Fashion association Court of Fables.

History

[edit]

The first MAG, known at the time as MaGnology, was held on June 05-07, 2015 in Hamburg, Germany, at the brand academy.[2] The following year, the event was held at the Museum für Kunst und Gewerbe Hamburg in July as a co-program for the Hokusai Manga exhibition in the museum.[3] In 2017, the company MaGnology UG was founded by Hiro Yamada, Henning Kroll and THREAKS which organized the third installment of the convention.[4] It was held at the Hamburg Cruise Center and an estimated 3.500 visitors attended.[5]

After the success of the 2017 edition, MAG announced that it would be moving to Erfurt, Germany for the foreseeable future. The official reason for the move away from Hamburg was stated as being the inability to find agreeable terms with the city of Hamburg in order to expand the convention.[6]

On June 7th, 2018, it was announced that the MaGnology UG was being rebranded as Super Crowd Entertainment GmbH with two additional shareholders, the German influencer agency 2nd Wave, and the one of the top German gaming influencers PietSmiet. [7]

Content

[edit]

The MAG takes place over three days and focuses on several pillars, including the Fangress, Artist Alley, creators, Lolita tea party, anime, manga and cosplay. Each pillar is designed to cater for one or more communities and appropriate content is presented for each.

The MAG is open to all ages, with children under the age of 8 given free access to the entire convention. Games rated USK 18+ are not allowed on the convention floor. To view content rated USK 12+ and USK 16+, visitors will be required to show a proof of age armband which they receive at the entrance.[8]

Fangress

[edit]

Located in the congress center of Messe Erfurt and on the stages of each hall, MAG offers catered content for each community. Visitors can attend any workshop, pannel, Q&A and keynote without any additional fee. Experts of their respective fields are invited to host these sessions, allowing fans and professionals alike to join and learn.[9]

Artist Alley

[edit]

Like other anime and manga conventions, MAG invites international artists of comic, manga, fashion and more to exhibit on their showfloor. These artists are a mix of professionals and amateurs who are able to sell their creations to MAG visitors.[10]


References

[edit]
  1. ^ GamesWirtschaft Interview MAG 2018|[1], August 13, 2018
  2. ^ Mediennetz Hamburg|[2], 2015
  3. ^ SHZ.de|[3], July 1, 2016
  4. ^ Firmen Wissen|[4], May 05, 2017
  5. ^ Hamburg News|[5], June 1, 2017
  6. ^ MAG Official Facebook Page|[6], January 22, 2018
  7. ^ Gamesmarkt Mediabiz|[7], June 07, 2018
  8. ^ GamesWirtschaft Interview MAG 2018|[8], August 13, 2018
  9. ^ Making Games|[9], April 10, 2018
  10. ^ Artist Alley MAG|[10], 2018
[edit]