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Sources

The New Media Reader pg 499

Aarseth, Espen. “Game Studies.” Game Studies - Issue 1701, 2017, Game Studies, gamestudies.org

Wittek, Charlotte1, et al. "Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers." International Journal of Mental Health & Addiction, vol. 14, no. 5, Oct. 2016, pp. 672-686. EBSCOhost, doi:10.1007/s11469-015-9592-8.Wardrip-Fruin, Noah, and Nick Montfort. The NewMediaReader. MIT Press, 2010.

Gray, Peter. “Cognitive Benefits of Playing Video Games.” Psychology Today, Sussex Publishers, 20 Feb. 2015, www.psychologytoday.com/blog/freedom-learn/201502/cognitive-benefits-playing-video-games. 

gamestudies.org

“Games Studies and The Sociology of Video Games.” The Sociology of Videogames, 29 Jan. 2017, sociologyofvideogames.com/2017/01/29/games-studies-and-the-sociology-of-video-games/.

https://www.researchgate.net/publication/203007875_What_Is_Video_Game_Culture_Cultural_Studies_and_Game_Studies

https://www.smithsonianmag.com/smart-news/new-video-game-level-up-video-game-culture-180962322/