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User:Outlanderrr/Sexism and video games/Bibliography

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Bibliography

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  • Abbate, Janet. (2012). Recoding gender: Women’s changing participation in computing. Cambridge, MA: MIT Press.
    • Class reading that is peer reviewed and sheds light on the history of sexism towards women in the tech industry. Will provide adequate context to the page.
  • Blackburn, G., & Scharrer, E. (2018). Video game playing and beliefs about masculinity among male and female emerging adults. Sex Roles, 80(5-6), 310–324. https://doi.org/10.1007/s11199-018-0934-4
    • This is a peer reviewed source that gives insight into gaming culture and the type of sexist beliefs that can be garnered from it.
  • Fox, J., & Potocki, B. (2015). Lifetime video game consumption, interpersonal aggression, hostile sexism, and rape myth acceptance. Journal of Interpersonal Violence, 31(10), 1912–1931. https://doi.org/10.1177/0886260515570747
    • This is a peer reviewed source that conducts an in depth study on the effect video games can have on player's beliefs, attitudes, and ideas of masculinity/femininity.
  • Fox, J., & Tang, W. Y. (2017). Sexism in video games and the Gaming Community. New Perspectives on the Social Aspects of Digital Gaming, 115–135. https://doi.org/10.4324/9781315629308-8
    • A chapter from a book that delves into not only sexist themes in games' plot lines, but also the sexism that is prevalent amongst players in the community.
  • Gabbiadini, A., Riva, P., Andrighetto, L., Volpato, C., & Bushman, B. J. (2016). Acting like a tough guy: Violent-sexist video games, identification with game characters, masculine beliefs, & empathy for female violence victims. PLOS ONE, 11(4). https://doi.org/10.1371/journal.pone.0152121
    • A peer reviewed source that discusses how violent sexist games begins to shape player's beliefs (in a negative way) and particularly focuses on GTA V.
  • Kowert, R., Breuer, J., & Quandt, T. (2017). Women are from Farmville, men are from ViceCity. New Perspectives on the Social Aspects of Digital Gaming, 136–150. https://doi.org/10.4324/9781315629308-9
    • A chapter from a book that discusses how women in gaming are not accepted across all games. They are pushed to enjoy games that are not violent or have domesticated themes, while men must play action packed violence based games. Will provide good insight onto the clear gender lines that are drawn in gaming.

References

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