User:Sheep Select/Sheep Select
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echo "^>S^4heep ^>S^4elect ^>L^4oaded ^!..." // Team Selector /////////////////////////////////////////////////// seta Axis "set Medic vstr Axis_Medic; set Engineer vstr Axis_Engineer; set Field_Ops vstr Axis_Field_Ops; set Soldier vstr Axis_Soldier; set Covert_Ops vstr Axis_Covert_Ops; vstr echo_Axis" seta Allies "set Medic vstr Allies_Medic; set Engineer vstr Allies_Engineer; set Field_Ops vstr Allies_Field_Ops; set Soldier vstr Allies_Soldier; set Covert_Ops vstr Allies_Covert_Ops; vstr echo_Allies" seta Spectator "team s; set Medic vstr echo_SpecWarn; set Engineer vstr echo_SpecWarn; set Field_Ops vstr echo_SpecWarn; set Soldier vstr echo_SpecWarn; set Covert_Ops vstr echo_SpecWarn; vstr echo_Spectator" seta echo_Axis "echo ^3{^4[^1A^2x^1i^2s^4]^3}" seta echo_Allies "echo ^2{^1[^3A^4l^3l^4i^3e^4s^1]^2}" seta echo_Spectator "echo ^6{^$[^8S^/p^8e^/c^8t^/a^8t^/o^8r^$]^6}" seta echo_SpecWarn "echo ^!***^1WARNING^!*** ^iYou Must Pick A Team First^! ^!***^1WARNING^!***" // Binds /////////////////////////////////////////////////////////// // Go Axis bind KP_HOME "vstr "Axis"" // Go Allies bind KP_UPARROW "vstr Allies" // Spectate bind KP_PGUP "vstr Spectator" // Class Selector bind KP_LEFTARROW "vstr Medic" bind KP_5 "vstr Engineer" bind KP_RIGHTARROW "vstr Field_Ops" bind KP_END "vstr Soldier" bind KP_DOWNARROW "vstr Covert_Ops" ///// Axis ///// // Axis Soldier set Axis_Soldier "vstr Axis_Soldier_Panzer" set Axis_Soldier_Panzer "team r 0 5 38; set Axis_Soldier vstr Axis_Soldier_MG42; vstr echo_Axis_Panzer; bind mouse2 "weapalt"; bind mouse3 "weapalt"" set Axis_Soldier_MG42 "team r 0 31 38; set Axis_Soldier vstr Axis_Soldier_Flamer; vstr echo_Axis_MG42; bind mouse2 "weapalt"; bind mouse3 "weapalt"" set Axis_Soldier_Flamer "team r 0 6 38; set Axis_Soldier vstr Axis_Soldier_Mortar; vstr echo_Axis_Flamer; bind mouse2 "weapalt"; bind mouse3 "weapalt"" set Axis_Soldier_Mortar "team r 0 35 38; set Axis_Soldier vstr Axis_Soldier_Panzer; vstr echo_Axis_Mortar; bind mouse2 "weapalt"; bind mouse3 "weapalt"" // Axis Medic set Axis_Medic "team r 1 3 38; vstr echo_Axis_Medic; bind mouse2 "+vstr key-dn key-up"; bind mouse3 "+vstr rev-dn rev-up"" // Axis Engineer set Axis_Engineer "vstr Axis_Engineer_MP40" set Axis_Engineer_MP40 "team r 2 3 38; set Axis_Engineer vstr Axis_Engineer_K43; vstr echo_Axis_Engineer_MP40; bind mouse2 weapalt; bind mouse3 "+vstr rev-dn rev-up"" set Axis_Engineer_K43 "team r 2 23 38; set Axis_Engineer vstr Axis_Engineer_MP40; vstr echo_Axis_Engineer_K43; bind mouse2 weapalt; bind mouse3 "+vstr rev-dn rev-up"" // Axis Field Ops set Axis_Field_Ops "team r 3 3 38; vstr echo_Axis_Field_Ops; bind mouse2 "+vstr art-dn art-up"; bind mouse3 "+vstr rev-dn rev-up"" // Axis Covert Ops set Axis_Covert_Ops "vstr Axis_Covert_Sten" set Axis_Covert_Sten "team r 4 10 38; set Axis_Covert_Ops vstr Axis_Covert_FG42; vstr echo_Axis_Covert_Sten; bind mouse2 "weapalt"; bind mouse3 "+vstr key-dn key-up"" set Axis_Covert_FG42 "team r 4 33 38; set Axis_Covert_Ops vstr Axis_Covert_K43; vstr echo_Axis_Covert_FG42; bind mouse2 "weapalt"; bind mouse3 "+vstr key-dn key-up"" set Axis_Covert_K43 "team r 4 32 38; set Axis_Covert_Ops vstr Axis_Covert_Sten; vstr echo_Axis_Covert_K43; bind mouse2 "weapalt"; bind mouse3 "+vstr key-dn key-up"" ///// Allies ///// // Allies Soldier set Allies_Soldier "vstr Allies_Soldier_Panzer" set Allies_Soldier_Panzer "team b 0 5 37; set Allies_Soldier vstr Allies_Soldier_MG42; vstr echo_Allies_Panzer; bind mouse2 "weapalt"; bind mouse3 "weapalt"" set Allies_Soldier_MG42 "team b 0 31 37; set Allies_Soldier vstr Allies_Soldier_Flamer; vstr echo_Allies_MG42; bind mouse2 "weapalt"; bind mouse3 "weapalt"" set Allies_Soldier_Flamer "team b 0 6 37; set Allies_Soldier vstr Allies_Soldier_Mortar; vstr echo_Allies_Flamer; bind mouse2 "weapalt"; bind mouse3 "weapalt"" set Allies_Soldier_Mortar "team b 0 35 37; set Allies_Soldier vstr Allies_Soldier_Panzer; vstr echo_Allies_Mortar; bind mouse2 "weapalt"; bind mouse3 "weapalt"" // Allies Medic set Allies_Medic "team b 1 3 37; vstr echo_Allies_Medic; bind mouse2 "+vstr key-dn key-up"; bind mouse3 "+vstr rev-dn rev-up"" // Allies Engineer set Allies_Engineer "vstr Allies_Engineer_MP40" set Allies_Engineer_MP40 "team b 2 3 37; set Allies_Engineer vstr Allies_Engineer_K43; vstr echo_Allies_Engineer_MP40; bind mouse2 "weapalt"; bind mouse3 "+vstr rev-dn rev-up"" set Allies_Engineer_K43 "team b 2 24 37; set Allies_Engineer vstr Allies_Engineer_MP40; vstr echo_Allies_Engineer_K43; bind mouse2 "weapalt"; bind mouse3 "+vstr rev-dn rev-up"" // Allies Field Ops set Allies_Field_Ops "team b 3 3 37; vstr echo_Allies_Field_Ops; bind mouse2 "+vstr art-dn art-up"; bind mouse3 "+vstr rev-dn rev-up"" // Allies Covert Ops set Allies_Covert_Ops "vstr Allies_Covert_Sten" set Allies_Covert_Sten "team b 4 10 37; set Allies_Covert_Ops vstr Allies_Covert_FG42; vstr echo_Allies_Covert_Sten; bind mouse2 "weapalt"; bind mouse3 "+vstr key-dn key-up"" set Allies_Covert_FG42 "team b 4 33 37; set Allies_Covert_Ops vstr Allies_Covert_K43; vstr echo_Allies_Covert_FG42; bind mouse2 "weapalt"; bind mouse3 "+vstr key-dn key-up"" set Allies_Covert_K43 "team b 4 25 37; set Allies_Covert_Ops vstr Allies_Covert_Sten; vstr echo_Allies_Covert_K43; bind mouse2 "weapalt"; bind mouse3 "+vstr key-dn key-up"" // Class Echoes //////////////////////////////////////////////////// seta echo_Axis_Panzer "echo ^&-^_S^1oldier ^7with a ^2P^(anzer^&- seta echo_Axis_MG42 "echo ^&-^_S^1oldier ^7with a ^2M^(G42^&- seta echo_Axis_Flamer "echo ^&-^_S^1oldier ^7with a ^2F^(lamethrower^&- seta echo_Axis_Mortar "echo ^&-^_S^1oldier ^7with a ^2M^(ortar^&- seta echo_Axis_Medic "echo ^&-^_M^1edic^&- seta echo_Axis_Engineer_MP40 "echo ^&-^_E^1ngineer ^7with a ^2M^(P40^&- seta echo_Axis_Engineer_K43 "echo ^&-^_E^1ngineer ^7with a ^2K^(43^&- seta echo_Axis_Field_Ops "echo ^&-^_F^1ield ^_O^1ps^&- seta echo_Axis_Covert_Sten "echo ^&-^_C^1overt ^_O^1ps ^7with a ^2S^(ten^&- seta echo_Axis_Covert_FG42 "echo ^&-^_C^1overt ^_O^1ps ^7with a ^2F^(G42^&- seta echo_Axis_Covert_K43 "echo ^&-^_C^1overt ^_O^1ps ^7with a ^2K^(43^&- seta echo_Allies_Panzer "echo ^&-^_S^1oldier ^7with a ^2P^(anzer^&- seta echo_Allies_MG42 "echo ^&-^_S^1oldier ^7with a ^2M^(G42^&- seta echo_Allies_Flamer "echo ^&-^_S^1oldier ^7with a ^2F^(lamethrower^&- seta echo_Allies_Mortar "echo ^&-^_S^1oldier ^7with a ^2M^(ortar^&- seta echo_Allies_Medic "echo ^&-^_M^1edic^&- seta echo_Allies_Engineer_MP40 "echo ^&-^_E^1ngineer ^7with a ^2T^(hompson^&- seta echo_Allies_Engineer_K43 "echo ^&-^_E^1ngineer ^7with a ^2K^(43^&- seta echo_Allies_Field_Ops "echo ^&-^_F^1ield ^_O^1ps^&- seta echo_Allies_Covert_Sten "echo ^&-^_C^1overt ^_O^1ps ^7with a ^2S^(ten^&- seta echo_Allies_Covert_FG42 "echo ^&-^_C^1overt ^_O^1ps ^7with a ^2F^(G42^&- seta echo_Allies_Covert_K43 "echo ^&-^_C^1overt ^_O^1ps ^7with a ^2G^(arand^&- /////////////////////////////////////////////////////////////////// // Scripts associated with Classes ///////////////////////////////// // Weaponbank 5 Script set rev-dn "weaponbank 5; wait 2; +attack" set rev-up "-attack; weaponbank 3" // Weaponbank 6 Script set key-dn "weaponbank 6; wait 2; +attack" set key-up "-attack; weaponbank 3" // Field Ops Script set art-dn "+zoom" set art-up "+attack; -attack; wait 2; -zoom" ////////////////////////////////////////////////////////////////////