User:Toast for Teddy/sandbox/Yahtzee Croshaw/Comrade Graham Game development sources
New RSI sources
[edit]Adventure games
[edit]- Arendt, Susan (12 November 2007). "You Love Yahtzee's Reviews, Now Try His Game". Wired. Condé Nast. ISSN 1078-3148. OCLC 31042626. Archived from the original on 4 March 2024. Retrieved 10 March 2024.
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- Gillen, Kieron (13 November 2007). "Trilby: The Art of Theft". Rock Paper Shotgun. Gamer Network. Archived from the original on 4 March 2024. Retrieved 10 March 2024.
- ref name="GillenRPS"
- Siegel, Scott Jon (13 November 2007). "Zero Punctuation guy makes games too". Engadget. Archived from the original on 4 March 2024. Retrieved 10 March 2024.
- ref name="SiegelEngadget"
- Jeffries, L. B. (20 December 2007). "Trilby: The Art of Theft". PopMatters. OCLC 1122752384. Archived from the original on 4 March 2024. Retrieved 11 March 2024.
- ref name="JeffriesPopMatters"
- Younger, Paul (28 July 2009). "Yahtzee Makes Adventure Special Editions Free". PC Invasion. Gamurs. Archived from the original on 4 March 2024. Retrieved 11 March 2024.
- ref name="YoungerPCInvasion"
- Williams, G. Christopher (7 July 2010). "Possession As a Metaphor for the Player-Character Relationship". PopMatters. OCLC 1122752384. Archived from the original on 4 March 2024. Retrieved 10 March 2024.
- ref name="WilliamsPopMatters"
- Denby, Lewis (4 April 2012). "Play These: The Best of Adventure Game Studio". Rock Paper Shotgun. Gamer Network. Archived from the original on 5 March 2024. Retrieved 10 March 2024.
- ref name="DenbyRPS"
- Fiadotau, Mikhail (22 August 2016). "Game Engine Conventions and Games that Challenge them: Subverting Conventions as Metacommentary". Replay. The Polish Journal of Game Studies. 3 (1). Lodz University Press: 47–65. doi:10.18778/2391-8551.03.03. hdl:11089/22427. ISSN 2449-8394. OCLC 7117633349. Archived from the original on 11 March 2024. Retrieved 11 March 2024.
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Poacher
[edit]- Bradford, Matt (9 January 2012). "Ben Yahtzee Croshaw announces Metroidvania game Poacher". GamesRadar+. Future plc. Archived from the original on 4 March 2024. Retrieved 10 March 2024.
- ref name="BradfordGamesRadar"
Non-independent of source
[edit]- Gilbert, Dave (13 October 2003). "Review for 5 Days a Stranger". Adventure Gamers. Archived from the original on 4 March 2024. Retrieved 10 March 2024.
- ref name="GilbertAdventureGamers"
- Harboe, Gunnar (12 December 2006). "Review for Trilby's Notes". Adventure Gamers. Archived from the original on 4 March 2024. Retrieved 11 March 2024.
- ref name="HarboeAdventureGamers"
- MacCormack, Andrew (12 February 2007). "AGS Award winners". Adventure Gamers. Archived from the original on 31 August 2022. Retrieved 10 March 2024.
- ref name="MacCormackAdventureGamers"
- Murrant, Rob (16 January 2012). "AdventureX 2011". Adventure Gamers. Archived from the original on 8 March 2024. Retrieved 11 March 2024.
- ref name="MurrantAdventureGamers"
Game development
[edit]![Yahtzee Croshaw in a group photo](http://upload.wikimedia.org/wikipedia/commons/thumb/9/9d/GameLayers_with_Mr._Zero_Punctuation.jpg/220px-GameLayers_with_Mr._Zero_Punctuation.jpg)
Croshaw has developed many freeware games[1] in Adventure Game Studio, including the Rob Blanc trilogy,[2] The Trials of Odysseus Kent,[3][verification needed] the Chzo Mythos,[4] and 1213.[5]
In January 2012, Croshaw released a trailer for the Metroidvania game Poacher,[6] which was released in April that same year.[7] The game was inspired by Cave Story,[6][8][9] and was developed in GameMaker Studio,[9] which he would use to make all his subsequent games.[‡ 1]
In a 2014 Vice interview, Croshaw disclosed that he had been asked to pitch a script for the then-in-development Duke Nukem Forever by a producer. He did so, however the script was rejected due to not fitting the producer's vision of Duke Nukem as a character.[10]
In 2015, Croshaw released the mobile game Hatfall in collaboration with Addicting Games and Defy Media.[11] PC Magazine's Will Greenwald scored the game 3.5/5, describing the game as "a funny little take on casual mobile games that doesn't offer any depth or complexity," while adding that the game "does a good job of taking the piss out of games (and you as the player) with the sharp-tongued Britishness of Yahtzee's writing and the minimalism of his animations."[12]
In November 2013, Croshaw released the beta version of the Lovecraftian horror roguelike The Consuming Shadow,[13][14][15] On 30 July 2015, the full game was released.[16][17] Destructoid's Stephen Turner scored the game 4/10, describing the game as "more Frankenstein's Monster than Eldritch Abomination, shambling along [...] with once fresh parts, dug up from here and there."[17] On 20 November, a new version of the game was released on Steam, which included new features.[18]
In May 2019, Croshaw began a new video series called Dev Diary, wherein he would develop 12 freeware games over the course of a year.[19]
References
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was invoked but never defined (see the help page). - ^ a b Bradford, Matt (9 January 2012). "Ben Yahtzee Croshaw announces Metroidvania game Poacher". GamesRadar+. Future plc. Archived from the original on 4 March 2024. Retrieved 10 March 2024.
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Primary sources
In the text these references are preceded by a double dagger (‡):
- ^ Croshaw, Yahtzee (21 May 2019). Yahtzee's Dev Diary 2: Belts, Backrests and Bubbles. The Escapist (Video). Enthusiast Gaming. Event occurs at 4:49. Archived from the original on 22 September 2021. Retrieved 15 February 2024.
I'm using GameMaker Studio 2 by YoYo Games for this (and probably all my projects), the same thing I used for Hatfall and Consuming Shadow ...