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Guidelines for this page[edit]

Okay, let's set this up now so that when we re-merge this, it is in much better shape. These rules are merely my idea, and if consensus is against them than we can remove or change them.KrytenKoro

  • Absolutely no OR: don't say "This enemy is like a monster from this anime" or anything like that.
  • Group them together only when that grouping is absolutely clear: for example "Stalkin" and "Stalfos" go together; Chilfos goes by itself.
Its up for discussion, but I would prefer the grouping in such a case to be like Dodongo is — instead of many consecutive headers, we describe all of them in an integrated section under the header of the prototypical enemy of that sort — so Baby Dodongos, King Dodongo, and Dodongo Snakes are all discussed under "Dodongo"
Don't put bosses on here unless they are part of a family, and if you can, mention them in the section for that family, not under their own header
  • If an enemy or its variations have their own page, put all of those variations on that page, and just have a "main article" link for the whole family — Staltroops should be on the Stalfos page.
Because this is such a listy article, and the size is huge, we really don't need a short description of the enemy — the main link should be fine. How we group the family together in that situation is up for discussion (I don't know whether to do "Stalfos, Stalkin, Stalkid, Staltroop", "=Stalfos=main=Stalkid=main=etc.")
  • No gameguide — only mention how to defeat the enemy and how it attacks if it is absolutely vital to what the enemy "is". Adding in such a walkthrough-type info will only serve to have this article deleted.
  • In comments, list every game the creature appeared in — like how it's done on the bosses page. That way we will have notes to make sure we don't give undue weight to one game (you know which one I'm talking about)
  • Start the section off with the first appearance of the character, not the OoT one. OoT did not invent the Zelda franchise.
  • Use references and quotes wherever possible. It's probably too much to hope that we can get a lot of true "reception and criticism" or "development info" for these things, but we should try to back up our claims as much as possible.
  • Verify any name for a creature you use — it either has to appear in the Nintendo guides, the official sites, or in in-game text. Prima is very bad at giving names. I have the LA guide if we need it, and it lists the name of every enemy in that game. OoT, MM, TWW, and TMC all list nearly all of the enemies in their games as well - for the few that are unlisted, we should check first, and discuss it here before adding them.
  • Make sure that an enemy is truly the same thing before you call it so — Hiploops only appear in MM, contrary to what the article claimed. Helmasaurs appeared in those other games. Big difference.
  • Let's keep pictures out of this until we can clean up the article and find good pictures that we can make good rationales for. Adding pictures before that will just give us a lot of trouble with the bots.
  • Make sure to name the creature in bold under its header - that way it will be simpler to combine with another enemy if we decide to.
Ex:=Mimic=
Mimics are...
  • We might have to remove enemies that don't appear a certain amount of times to be able to re-merge this article, so we definitely need to discuss what limit we should define so we can edit accordingly when the time comes.
  • Thanks for your help on this. Let's have fun with it!

Transwiki[edit]

I suggest a transwiki. If rewritten, these will be fine for fans, but most of them will never have a place in an actual article. TTN 21:45, 9 August 2007 (UTC)[reply]

That may be, but at the very least, the ones that do arrive at "notable enough" to be on the wikipedia article still need to be rewritten, and the way we do it on this page should be good enough - we should be able to just remerge the ones that fit the notability requirement.
Question though - does each enemy need to be notable to be on wikipedia, or just the subject of the article itself ("Enemies in Zelda"). I might be understanding it wrong, but I thought that if the article subject was found notable, then the parts of that subject could be freely discussed, so long as they were verifiable. (for example, not each tiny fact on a biography needs to be eminently notable - if the person is notable, and the datums are verifiable, then they are allowed)KrytenKoro 21:56, 9 August 2007 (UTC)[reply]
Wouldn't it be easier just to fix them while they are on the actual list? The topic itself has to be notable to be worthy of inclusion. The information in the article has to be pertinent to the topic, and should be able to go along with the general writing guidelines. Only ones that have a major impact fall under that. TTN 22:00, 9 August 2007 (UTC)[reply]
Well, yes, but there are a lot of notable enemies that would be removed as "stubby" or "negligible" if they didn't have a proper writeup. A lot of the ones removed in the purge are series mainstays that have a good history behind them, but only had one sentence about them. This way, we can fix them up without making the main article look bad and without having vandals (well-meaning or not) every so often.KrytenKoro 04:27, 16 August 2007 (UTC)[reply]

Size[edit]

If this article was remerged, and if it still needed to be split, the current number of main sections is 109. That gives a good 3-way split at...36. Should be about A-F, G-O, P-Z, at 33-34-42, as the closest split. Given that we should take a few of them out (like Deku, or the Zant stuff), that should be a good split if we need to do so.KrytenKoro 22:37, 9 August 2007 (UTC)[reply]

Some ideas[edit]

The article needs to be rewritten in present tense for a start. I think a lot of the enemies from the main article that were removed could stay if they had enough information, as they really did have a lack of it. It would also be worth considering trying to merge the individual enemy articles (Keese, Wizzrobe) into the article as well, as they are all small and we could just remove the subheadings as they take up a lot of the space. But that should only happen if we can shorten it enough. Also, how about a template to list their appearances and habitats rather than putting it in comments? This is an example of the template:

Appearances: {{{appearances}}} Habitat: {{{habitat}}}

This is an example of how a filled out template would look.

Appearances: OoT, MM Habitat: Hyrule, Termina

Just some ideas I want to put across. I'm not entirely sure about the template myself though, but I'd like to hear some other ideas as well. .:Alex:. 08:41, 10 August 2007 (UTC)[reply]

I'm not sure the "Habitat" bit is necessary - as far as I know, none of the games have two or more continents (I guess if you want to define the Dark World as a separate one...). But otherwise, that should work.
Also, we need to insert {{-}} under every section so that when the time comes to reinsert pictures, they don't mess up the organization.KrytenKoro 14:00, 10 August 2007 (UTC)[reply]
We need to have the creatures name (and katakana name if we can get it), as well as space for a picture.
Once we get that template created, we can remove the "appeared in" bit from each section.KrytenKoro

Split article enemies[edit]

Should we even list them, since they appear on the category template at the bottom?KrytenKoro 02:48, 11 August 2007 (UTC)[reply]

Needs to be moved[edit]

Armos (statues)[edit]

Stone Statues are mysterious statues unique to the original Legend of Zelda and found in labyrinths throughout Hyrule. Although not really enemies, they are one of the traps that are found in dungeons and the two types always appear on respective sides of a room: The one on the left resembles a hideous face (possibly a Zora), the one on the right a dragon. Some of them are capable of firing balls of energy at Link. They cannot be destroyed.

Armos Knights are giant statue seen in The Wind Waker that hops just like a regular Armos. They can be killed by tossing a bomb into their mouth when they pause and open it, or by forcing it open with an arrow, causing them to explode.

Bloober[edit]

The classic, white, squid-like enemies from the Mario series appear in Link's Awakening. (It should be noted that at the time Link's Awakening was made, they were still identified as "Bloobers".)

Boo Buddy[edit]

The well-known ghosts found in the Mario series are found in Link's Awakening. In this game, they must be made vulnerable before attacking them by exposing the Boo Buddy to light. The Fire Rod is able to kill Boos without the need to light the chambers in which they reside.

Cheep-Cheep[edit]

Cheep-Cheeps, known as Pukupuku in Japan, are one of several enemies found in Link's Awakening that were originally found in Mario games, Cheep-Cheeps are fish that jump out of water to attack.

Deku Scrub[edit]

Deku Scrubs are a race of wood and green-leaf based creatures that were first seen in Ocarina of Time. They appear to be an offshoot of the Octorok. When they sense enemies that are near they will burrow underground in a nest to avoid being attacked, but when the pursuer is a distance away, Deku Scrubs will rise out of the ground and shoot nut-like projectiles to harm the enemy. Deflecting their own projectiles back at them will cause them to rise up out of the ground and run away, or become stunned. They will often provide information about the area if caught or approached when stunned. There is also a small tribe of friendly Deku Scrubs residing in the Lost Woods, but they keep hiding until Link wears some sort of mask. In the land of Termina of Majora's Mask, the Deku Scrubs are a race with a monarchical government, residing in the Southern Swamp region.

Business Scrubs are Deku Scrubs that sell items (or allow the player to carry more of a specific item) for usually lucrative prices. Unfortunately, due to an evolutionary method of seed dispersal (in The Minish Cap, it is stated that they cannot help but spit seeds when they try to talk and that this scares people off), they often spit seeds at would-be customers, and must be fought before they will sell anything. Business Scrubs are taller than normal Deku Scrubs or Mad Scrubs and have hands. Business Scrubs are primarily found in the Lost Woods or in dungeons where there is no other immediate source for a required item. They are also commonly fatter than most Dekus.

In Ocarina of Time, Mad Scrubs are Deku Scrubs that have gone insane. Their leaves turn autumn red and orange. They will often spit multiple nuts at intruders. Once they have been struck with their projectiles, they leave their "nest" and run away. They must then be struck with virtually any weapon to be killed. They offer no valuable information to anyone. They are not light enough to walk on water, and will sink (and become immobilized) in deep water. Mad Scrubs are found mainly in the Sacred Forest Meadow.

Fire Cephalopod[edit]

A fiery, Octorok-like creature in Link's Awakening. It is fought in the Turtle Rock dungeon.

Gohma[edit]

A Baby Gohma is a small spider-like enemy found only in Twilight Princess, where they reside in the Temple of Time. Baby Gohmas generally stay in large groups and can be easily dispersed with any weapon.

Young Gohmas are found inside the Great Deku Tree in Ocarina of Time, and inside the Temple of Time in Twilight Princess. In both cases they are the offspring of the dungeon's Gohma boss. They attack by leaping at Link, which can easily be dodged. In Ocarina of Time, they may also hatch from eggs, and these eggs can be destroyed before they hatch.

Magtails are small, one-eyed centipede-like creatures. They are exclusively found in The Wind Waker. They appear in superheated areas. Magtails attack with their large jaws. They usually curl up into a ball after being attacked, allowing them to be picked up and carried. The Gohma boss from The Wind Waker is a massive version of this enemy.

Goomba[edit]

Goombas (or Kuribou) are brown, bipedal chestnuts. Although they are generally Mario series enemies, they can be found on Koholint Island in Link's Awakening.

Gyorg[edit]

The Gyorg is a monstrous fish resembling a pink shark with numerous spikes, first appearing as a boss in Majora's Mask.

In The Wind Waker, the Gyorgs are a race of small sharks throughout the Great Sea who will attempt to knock Link off The King of Red Lions by ramming the boat. They can be targeted and are easily evaded with the jump attack.

In The Minish Cap, the Gyorg Pair serves as the boss of the Palace of the Winds.

Lizalfos[edit]

The Aeralfos is a flying version of the Lizalfos seen only in Twilight Princess. It attacks by swooping at Link. Before it swoops, however, it raises its shield, and its shield can thus be hit with the Clawshot. The light Aeralfos is then grounded and exposed to sword attacks. After several hits, the Aeralfos will attempt to attack Link on the ground for a period of time, and will quickly block any attacks at that point, after this it will start flying again. There is however, a way to defeat Aeralfos quickly without it ever getting a chance to evade: After pulling one down with the Clawshot, striking it with the sword a few times, it will raise its shield, this is when one can hit it with the Shield Attack, making it reel back, if the Helm Splitter tech is used while the Aeralfos is stunned, it will lower its shield again, thus leaving it vulnearable to another sword attack.

Moblin[edit]

A Bokoblin is a goblin-like creature, which carries a small wooden club or sword. They first appeared in The Wind Waker and were the first enemy that Link faced. They were easily defeated with a few sword slashes. The basic Bokoblin was blue, and carried a weapon only. Shield Bokoblins were green, and carried either Deku Sticks or knives, and a shield. Sea Bokoblins were pinkish-red, and carried telescopes and attacked by kicking. All types could hide in pots. The Bokoblin were closely related to a more well-known Zelda enemy, the Moblin, and had other relatives such as the Miniblins and the Bulblins.

In Twilight Princess, Bokoblins had hair and looked more humanoid. The blue kind carried wooden swords, and were very weak, as they were among the first enemies Link fought. These kinds were found primarily in Faron Woods and Hyrule Field. Red Bokoblins would also appear; these were considerably stronger than the blue ones and carried large knives. These kinds were found in Hyrule Field and Hyrule Castle. In this game they were made to be more Orc-like.

The Miniblin appear to be smaller, more rodent-like versions of the Bokoblins, appearing along side them in Wind Waker. The Miniblins were considerably weak enemies, easily defeated with one strike from just about any weapon the player used (similar to the Keese). However, they were able to climb across most surfaces, and usually attacked in groups, still making them a slightly frustrating foe. They also tended to make very annoying "meeping" noises when in the vicinity. So far, Wind Waker is the only game the Miniblin have appeared in.

Bulblins are green, goblin/orc-like creatures exclusive to Twilight Princess. They have bull-like horns, although it is unknown whether or not these are a part of their helmets or not. There are three different types of Bulblin; Bulblin Riders, Bulblin Warriors, and Bulblin Archers.

  • Bulblin Riders ride Bullbos, large brown boars. They are often accompanied by a Bublin Archer in the back "seat". These Bulblins only appear as regular enemies in East Hyrule Field, but also appear briefly in Gerudo Desert and in a few cutscenes.
  • Bulblin Warriors are distinct by the large clubs that they carry, and are also known as "Bulblin Infantry". They appear throughout the region of Hyrule, and in several dungeons.
  • Bulblin Archers are armed with bows and burning arrows. They are found in the northern regions of Hyrule Field, various dungeons, and in various side routes.

A giant Bulblin named King Bulblin and his bluish-white Bullbo, Lord Bullbo, appear throughout the story, and Link clashes with them several times. Upon defeating King Bulblin in the Hyrule Castle courtyard near the end of the game, it is revealed that he can talk, and that he has always followed the strongest side, meaning he will no longer fight Link.

In the Twilight versions of Eldin and Lanayru Provinces, there are Shadow versions of Bulblin Archers and Warriors.

In Super Smash Bros. Brawl. he appears with his boar in the Bridge of Eldin stage.

It is unknown whether their name has anything to do with "Bulbmin" from the Pikmin series.

Mothula[edit]

Mothula is a moth-like enemy that was first a boss in A Link to the Past and Oracle of Seasons, and became normal enemies in The Wind Waker.

In The Legend of Zelda: The Wind Waker, Mothulas descended from boss status to being a regular enemy (Although one did appear as a mini-boss in the Forbidden Woods area, guarding the boomerang). These creatures have many attacks, from diving at the player, and shooting Morths, which, when attached to Link, slows down his movement tremendously. To defeat them, it is wise to use the boomerang to disable their wings, and then attack them while they are on the ground, avoiding the Morths they shoot. The easiest way to defeat a Mothula, however, is simply to shoot it with a fire arrow. If a Mothula is on fire and makes contact with another Mothula before it dies, that Mothula will catch on fire and die too. This trick is very useful in the Savage Labyrinth when Link faces two flying Mothulas simultaneously. Alternatively, an Ice Arrow will cause a Mothula to freeze in midair, fall to the ground, and shatter. Not all Mothulas have wings, and Winged Mothulas appear later on in the Forest Haven and Savage Labyrinth.

Morths are the offspring of Mothulas found in The Wind Waker. They will attach themselves to Link to slow his movement. They look like small black burrs with one eye and covered in numerous orange spikes.

Octorok[edit]

Found only in one location in A Link to the Past, an Octoballoon is a floating Octopus like creature. When attacked or approached this will explode apart into dozens a smaller Octo Balloons. In the GBA re-release of A Link to the Past one of the smaller Octo Balloons is an answer in Q. Bumpkin's riddle quest.

Peahat[edit]

In The Wind Waker, a new variation of Peahats called Seahats are introduced. They are relatively large flying sharkish fish creatures who rush at those unfortunate enough to walk close enough, and when killed, they shrink.

Pokey[edit]

Yellow cacti, Pokeys are split into several sherical segments. These enemies originally hail from the Mario games, as do several other enemies in Link's Awakening.

Skull Kid[edit]

Skull Kid is a child-like imp. In Ocarina of Time, Navi says that Skull Kids are Kokiri that have been transformed by the Lost Woods.

In Ocarina of Time, Skull Kids are found in the Lost Woods. While Link is a child, the Skull Kids act kindly towards him, particularly when he plays his ocarina. When Link teaches one Skull Kid Saria's Song, he is rewarded with a Heart Piece. The same Skull Kid will take the Skull Mask as part of the Happy Mask Salesman sidequest. Another pair will appear in the Lost Woods, giving Link increasing quantities of Rupees in exchange for memorizing their songs. However, when Link is an adult, Skull Kids shoot dart-like projectiles at him. In these circumstances, Skull Kids had a great deal of life, and were difficult to hit, but dispatching them would yield a huge rupee, as large as Adult Link himself, worth 200 rupees.

A Skull Kid serves as the main antagonist in Majora's Mask, although he is being possessed by Majora.

In Twilight Princess, Skull Kid is a sub-boss fought twice in the Sacred Forest. He plays a hide-and-seek style game, although he can be traced by the glow of his lantern. He summons minions called "Puppets" or "Deku Golems". Judging by his dialogue, he apparently enjoys these games in spite of the fact that he is repeatedly attacked by Link.

Puppets appear within the Sacred Grove in Twilight Princess. They drop from the trees and follow Link, moving as if on strings, and will swing their limbs at Link to damage him. They also appear in larger groups when Link is hunting the Skull Kid.

Stalfos[edit]

Stalfos are a common enemy in the Zelda series. They are always depicted as being animated skeletons and are usually seen wielding weapons and armor. There are also several different variations of this enemy.

The Stalchild appears at night as child Link in Ocarina of Time in Hyrule Field, as well as Ikana Graveyard during the night in Majora's Mask. They are the same size as Link and are slow, skeletal, soldiers of the past. In Majora's Mask, wearing the Captain's Hat acquired from Skull Keeta will allow you to speak to Stalchildren and pose as their Captain. Stalchildren resemble Dry Bones or Dull Bones characters from the Mario series.

Stalhounds are a canine relative of Stalfos in Twilight Princess. They come out at night, much like the Stalchildren from Ocarina of Time.

Stalkin are small skeletons found in Twilight Princess that wield pikes. Stalkin are usually found coming out of quicksand in Arbiter's Grounds or Cave of Ordeals, but can also be found in the graveyard of Hyrule Castle. Although they don't have much stamina, they tend to attack in large numbers, which can make them dangerous anyway. Some believe that the Stalkin are related to Stalchildren.

Stallord:

Staltroops are skeletal warriors in Twilight Princess. Staltroops are only found in the Stallord boss battle. They are incapable of attacking, but form a "living" wall against Link's Spinner.

Wizzrobe[edit]

Wizzrobes often wear long robes that covers their body and a pointy hat (or a hood on some occasions); usually their faces cannot be seen, except for the eyes. Most of their incarnations bear a striking resemblance to Black Mages from the Final Fantasy series.

Zola[edit]

Zolas are fireball-spitting water creatures in The Legend of Zelda and several other Zelda games. It is unknown what relations they have to the Zora from Ocarina of Time gamewise, but as L and R are the same letter in Japanese, they may be the same species. However, one of the Zoras in the Oracle games said he did not want his race to be associated with the "barbaric river Zoras".

Buzz Blobs and ChuChus - Information and notes[edit]

This needs to be rewritten and composed - we should be able to unmerge the ChuChu article and readd this to the Enemies page if we get it set up well.KrytenKoro 02:44, 16 August 2007 (UTC)[reply]

I'm thinking a paragraph on Buzz Blobs, a sentence or two on Cukeman, a paragraph on ChuChus, and a bulleted list for the various colors, with relevant info.KrytenKoro 02:52, 16 August 2007 (UTC)[reply]
Also, should Gels/Zols be combined with this, since all three of the blob enemies so frequently share and trade characterstics? (such as design, merging, electricity, etc.)KrytenKoro 03:17, 16 August 2007 (UTC)[reply]

Gel/Zol?:

  • Giant Gel - Color Dungon - weak to Magic Powder, not electrical. Fire four flashes in different directions.
  • Dethl has a Giant Gel form

<ref name="pedia">{{cite web|url=http://www.zelda.com/universe/pedia/c.jsp|author=Nintendo|title=The Great Hyrule Encyclopedia - ChuChu|publisher=Zelda Universe|year=January 1, 2006|accessdate=2007-08-15}}</ref>

<ref name="pedia">{{cite web|url=http://www.zelda.com/universe/pedia/b.jsp|author=Nintendo|title=The Great Hyrule Encyclopedia - Buzz Blob|publisher=Zelda Universe|year=January 1, 2006|accessdate=2007-08-15}}</ref>

http://www.gamefaqs.com/console/gamecube/file/469050/25428 http://www.gamefaqs.com/portable/gbadvance/file/920670/33552


Buzz Blobs are green, gelatinous creatures that appear in A Link to the Past, Link's Awakening, Oracle of Ages, Oracle of Seasons, and Four Swords Adventures. Buzz Blobs have developed the ability to generate incredible amounts of static electricity, which they use to stun their prey. They generally wander around aimlessly, but electrocute and heavily damage Link upon contact. Because of this, they can only be damaged with ranged weapons. If Link sprinkles Magic Powder or Mystery Seeds on a Buzz Blob, it turns into a Cukeman, which is a deeper shade of green and seems to be wearing glasses. Cukemans will talk to Link, spouting absurd, nonsensical phrases , but still electrocute him on contact.

ChuChus (or Chus, in Twilight Princess) are similar creatures that appear in Majora's Mask, The Wind Waker, Four Swords Adventures, The Minish Cap, and Twilight Princess. In Majora's Mask, they appeared as slug-like creatures with squat, translucent bodies, stalk-eyes, and a permanently smiling mouth, while in The Wind Waker, Four Swords Adventures, and The Minish Cap, their design was merged with that of the Buzz Blob, and they had upright, opaque bodies and vibrantly colored faces. In Twilight Princess, their design was again changed. They no longer had faces, and they had larger, translucent, slug-like bodies.

They are generally weak and susceptible to any weapon, but like Buzz Blobs, they are most susceptible to ranged weapons. They usually drop items upon their defeat, primarily Chu Jelly, which can be used as a restorative. They aggressively attack anything that invades their territory by tackling it, but will hide in puddles on the ground if no one is close. They mostly move by bouncing around, though some move around in their puddle forms until they can get close to an enemy.

ChuChus exist in many different colors, each color with slightly different behavior.

  • Red ChuChu
  • Green ChuChu
  • Yellow ChuChu
  • Blue ChuChu
  • Gold ChuChu
  • Dark ChuChu
  • Rock ChuChu
  • Spiny ChuChu
  • Purple ChuChu
  • Rare ChuChu

A Link to the Past

Cukeman part of the riddle quest in the GBA remake

Link's Awakening

Any special info?

Majora's Mask

  • Red ChuChu - Recovery Hearts
  • Blue ChuChu - can be frozen with Ice Arrows to form climable ice blocks.
  • Yellow ChuChu - Arrows
  • Green ChuChu - Magic Jars

Oracle of Ages/Oracle of Seasons

Buzz Blobs are greener thanks to better graphics capability. (Mystery Seed>Cukeman)

The Wind Waker

drop Chu Jelly, which must be distilled by "The Potion Master, Doc Bandam (link) into potions to be used
Only land enemies that do not drown - they float in slime form until they get back to land
Pawprint Isle is the largest colony of ChuChus, complete with an underground forest habitat
  • red-health, more aggressive (Dragon Roost Cavern)
  • green-magic, more defensive - stay in puddle form until they are right next to you (Forbidden Woods)
  • gold- red OR green jelly, electric (Tower of Gods)
  • blue (non-respawnable - each of the 26 across the Great Sea only drop Blue Jelly once in the game)-health AND magic (Great Sea)
  • Dark-explode into globules when struck, invincible unless hit by light, then turn into stone, which can be picked up and thrown, shattering them (no jelly)

Four Swords Adventures

Buzz Blobs are rare
What info about ChuChus? I didn't even remember them, but sites say they are there.

The Minish Cap

File:Chuchu Giant The Minish Cap.png
Giant ChuChu looking down on Link.
terrifying to the Minish and anyone Minish-sized. (TMC figurine)
  • Red Chuchu - Mt. Crenel
  • Green Chuchu - Minish Woods
  • Blue Chuchu - electric
  • Big Green Chuchu (giant from Link's Minish-sized Perspective) (Deepwood Shrine - Earth Element)
  • Big Blue Chuchu (giant from Link's Minish-sized Perspective, electric) (Temple of Droplets, Flame Lantern?)
  • Spiny Chuchu - project spikes every so often (and at the first sign of danger), rendering themselves invulnerable ( to swords) and touch-damaging. Always vulnerable to bombs (TMC figurine) (Cave of Flames, Cane of Pacci?)
  • Rock Chuchu - Veil Falls - Red with rock - rock must be destroyed before damaging ChuChu (TMC figurine)

Twilight Princess

Chus (Red, Purple, Blue, Yellow, Green, Rare) - faceless, amorphous slug-shaped gelatinous creatures. They can merge together to form larger Chus on contact with another, and resplit when attacked (Chu can only be killed if attacked when they are completely separate from others). All Chus become Purple Chus upon merging, apart from Yellow and Blue Chus, which merge into Green Chus.
They drop Chu Jelly when killed, which can be consumed immediately upon bottling. Red and Blue Jelly refill set amount of hearts, Purple is random (can take away hearts too). Yellow refills lantern bar (Yellow Chus are sometimes used instead of oil jars in some lantern-use heavy dungeons). Rare Chu Jelly refills all hearts and increases' Link's attack power. Green Chu Jelly does nothing, and is left over from when a magic bar was going to be in the game.
Each Rare Chu Jelly only appears once in the game, except for the one in the Cave of Ordeals (I think)