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DSOGaming

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Last reviewed in 2012 here.

Going through the issues mentioned there:

>Fairly new site

Now more than a decade old.

>no staff or review process information that I could find

staff page here: https://www.dsogaming.com/staff/ It is mainly one full time writer with two others mentioned on that page having contributed this year.

>absolutely plastered in advertisements

I disabled Ublock to test this and strangely I didn't see any advertisements at all. I also tried multiple networks to make sure I didn't have Network-level blocking enabled. It seems the website is mainly supported by Patreon.

DSOG has had interviews with NVIDIA, IdTech, CD Projekt, Unity and CryTek as well as with researchers (eg). You can see the list here: https://www.dsogaming.com/category/interviews/

Interestingly, DSOG seems to be sourced in a few books/journals. The most notable of which is "Moral Rights and Mods: Protecting Integrity Rights in Video Games" published in University of British Columbia Law Review, Volume 46, Issue 3, by Michela Fiorido (university page) which can be viewed here and "Violent Games: Rules, Realism and Effect" in Approaches to Digital Game Studies Volume 3 published by Bloomsbury Academic and authored by Gareth Schott, who is a professor and researcher at University of Waikato (university page, publications)

Here is the relevant quote from Schott (pp. 158-159):

the extent of the input required to generate an outcome, proves relevant to definitions of interactivity as “either the performer’s actions affecting the computer’s output, or the computer’s action affecting the performer’s output” (Garnett 2001). With reference to the latter, gaming software again becomes relevant in the evaluation of performance. Take, for example, Dark Side of Gaming’s PC performance analyses of games, and consider Papadopoulos’s (2014) review of Call of Duty: Advanced Warfare:

While the game came with somewhat low CPU requirements, it listed 6GB of RAM as its minimum RAM requirement. Contrary to COD: Ghosts’ Story, however, Advanced Warfare really needs more than 4GB of RAM . . . the actual game used more than 3.6GB of RAM. This suggests that even if PC gamers find a way to run this title with 4GB of RAM, they will face major stuttering issues . . . In order to find out whether this title can be played with constant 60fps on a variety of PC systems, we simulated a dual- core, a tri- core and a quad-core system. All of the aforementioned systems were able to push constant 60fps. However, we do have to note that on our simulated dual-core system there were noticeable stuttering issues that went away as soon as we enabled Hyper Threading.

DSOG also appears as the source for the Giant Pink Scorpion in Giant Pink Scorpions: Fighting Piracy with Novel Digital Rights Management Technology by Andrew V. Moshirnia (university page) in DePaul Journal of Art, Technology& Intellectual Property Law Volume 23 Issue 1: (pdf)

Croteam, developer of the Serious Sam first person shooter ("FPS") franchise, inserted such whimsical obstacles into its game Serious Sam 3: Before First Encounter.[201] As Sam "Serious" Stone, the player takes control of a wide arsenal of weapons to fight a variety of monsters. If the game detects an unlicensed copy, it triggers a giant, invincible, pink scorpion armed with two shotguns that relentlessly hunts the player.

In general, if you look at the citations DSOG receives in academic works, it is generally about technical details such as modding, performance, and DRM. There are some more citations on Google Scholar but I did not go through all of them.

Lastly, the previous discussion seems to be about using DSOG for game reviews ("no review process information I could find"). I am not suggesting here that we use DSOG for reviews, only certain technical details.

The reason I bring this up is that DSOG goes into more technical detail than most video game news sources, especially in the field of game engines. For example it is the only site that reported on GameTrailers' interview with Tim Sweeney about Unreal Engine 4's abandoning of Sparse Voxel Octree Global Illumination, which is now unavailable as GameTrailers has been shut down for years. (For the record, I did not add that source to UE4, it was already there in the Unreal Engine article and I don't think it should be removed. I did spend a few hours trying to find that interview, however, but to no avail, as it seems not to have been archived, with IA only having archived the page itself and not the video.) And as I mentioned above DSOG does interviews with game engine developers and hardware companies. I think those interviews show both the usefulness and credibility of DSOG, at least in the specific field of game engines, and at least where there is no other source that it can be replaced with.

The particular point I would currently like to source from DSOG is that Ride 5 uses Unreal Engine 4, which no other site has reported. (GamingBolt reports that it uses Unreal Engine). J2UDY7r00CRjH (talk) 02:51, 26 July 2024 (UTC)

For reference this discussion has moved to WP:RSN#dsogaming.com for technical analysis in video games. -- LCU ActivelyDisinterested «@» °∆t° 12:29, 28 July 2024 (UTC)