Talk:Reality Labs

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"Successors"[edit]

So, it says "succesor(S): Facebook.' Isn't there a better way to put that? It's not like facebook is actually the successor of Oculus VR. 24.21.151.167 (talk) 23:01, 3 April 2014 (UTC)[reply]

You are correct, Facebook is actually Oculus VR's parent company, not successor. They are a subsidiary of Facebook, Inc. Tmacmillan (talk) 00:18, 4 April 2014 (UTC) Special:Contributions/tmacmillan[reply]

Acquisition Reactions[edit]

In the acquisition section, it mentions how many popular developers had adverse reactions to the buy out. However, as of recently, many of these developers have doubled-back on their initial reactions saying they have come to terms with it (the most obvious case being Notch). Should this be mentioned in a follow-up sentence? (Khifler (talk) 22:03, 3 September 2014 (UTC))[reply]

Bad info =[edit]

This product from Mexico. American companies just import and supply ! Even it be produced in industry in Europe ! — Preceding unsigned comment added by Khangdu (talkcontribs) 09:32, 1 March 2017 (UTC)[reply]

Oculus Quest[edit]

Announced on October 26th — Preceding unsigned comment added by Msemtd (talkcontribs) 08:51, 27 September 2018 (UTC)[reply]

A Commons file used on this page has been nominated for speedy deletion[edit]

The following Wikimedia Commons file used on this page has been nominated for speedy deletion:

You can see the reason for deletion at the file description page linked above. —Community Tech bot (talk) 19:51, 20 February 2019 (UTC)[reply]

"Oculus" vs "Oculus VR" vs "Facebook Technologies, LLC" vs "Facebook Reality Lab"[edit]

This article subject is unclear since it contains info about three different entities:

1. Oculus VR, LLC or Oculus VR -- a company, a legal entity, founded in 2012 and bought by Facebook in March 2014. This company released two DKs and the Rift CV1, partnered with Samsung to create Gear VR, and had a lawsuit with ZeniMax. According to the Coulus Privacy policy, this company was merged into or renamed into Facebook Technologies, LLC.
2. Oculus -- the brand, which belongs to Facebook Technologies, LLC. Under this brand, there is a line of VR devices (Rift CV1, Rift S, Quest, Go) and services (Oculus store) and entities (Oculus Studios which include multiple independent companies, and now defunctOculus Story Studios) and even keynote Oculus Connect, now Facebook Connect.
3. Facebook Reality Labs -- the group of people who work on AR and VR tech at Facebook. Some of these people were employed by Oculus VR, LLC when it was bought, some were hired since then or acquired together with other VR and AR startups.

The majority of the content is about the Oculus brand, and I think it makes sense to make this distinction clear.

Anton.bersh (talk) 22:40, 26 August 2020 (UTC)[reply]

As of right now, Facebook Reality Labs redirects here. I would like to propose that this should not be the case. FRL owns Facebook Portal and recently released Ray-Ban Stories without using the "Oculus" brand. At this point, "Facebook Reality Labs" is a division of Facebook, Inc. who operates Oculus (brand) in addition to otherly branded products. I'd like to see "Facebook Reality Labs" have it's own page. Thoughts? Cavebear42 (talk) 01:05, 21 September 2021 (UTC)[reply]

I had recently done a rewrite to account for what Reality Labs is now. ViperSnake151  Talk  21:43, 30 March 2022 (UTC)[reply]

meta build suit 98.16.182.117 (talk) 23:00, 30 September 2023 (UTC)[reply]