Talk:Spawn installation

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DS Download Play[edit]

What would be the best way to word an analogy between spawn installations and DS Download Play? --Damian Yerrick (talk | stalk) 00:53, 16 May 2009 (UTC)[reply]

Colin McRee 2.0 (2002)[edit]

That game had an option to "install a network-only copy" 31.181.108.0 (talk) 05:33, 14 October 2011 (UTC)[reply]

Clonk Rage[edit]

Clonk Rage requires purchase to enable extensions and the ability to host network games. However, if extensions are enabled in the hosted scenario and the host allows free players, any free player can enter that game. 31.181.108.0 (talk) 05:52, 14 October 2011 (UTC)[reply]

Seven Kingdoms - Yura87 (talk) 15:59, 17 July 2012 (UTC)[edit]

Seven Kingdoms: Ancient Adversaries and many other games, when launched without CD, are limited to joining - and lacked a central "lobby" (therefore, the host would normally be the person who installed such a copy) (due to glitches of the open-source version, I have an ISO of it) And two previous comments (Clonk Rage and Colin McRee) are by me, I simply forgot to login. In the modern world, spawn keys are still not used even on platforms like Steam/Desura - so spawns are practically deprecated. Spawns are also possible for non-game software - such as an AutoCAD server able to provide a certain amount of licenses (which is often cheaper than buying the same amount of stand-alone licenses)