Wikipedia:Reference desk/Archives/Entertainment/2007 April 29

From Wikipedia, the free encyclopedia
Entertainment desk
< April 28 << Mar | April | May >> April 30 >
Welcome to the Wikipedia Entertainment Reference Desk Archives
The page you are currently viewing is an archive page. While you can leave answers for any questions shown below, please ask new questions on one of the current reference desk pages.


April 29[edit]

The Rocker, a Rock Opera[edit]

I have written a rock opera called The Rocker and it is going to be performed in the next couple of months and the page I put up has been deleted. There are no adverts. Why? —The preceding unsigned comment was added by Jamesmarkhetterley (talkcontribs) 15:31, 29 April 2007 (UTC).[reply]

Hello, Jamesmarkhetterley. Here's the deletion log. Wikipedia:Why was my page deleted? might help explain some of it and what you can do about it. ---Sluzzelin talk 15:39, 29 April 2007 (UTC)[reply]

American TV Part II: Production schedule vs. airing?[edit]

I thought this was different enough to be a separate thread, and not part of the earlier "American TV" thread... because that thread got me thinking: What's the typical delay between when an American television show is filmed, and when it finally airs? When I was little, I assumed they filmed a TV show the week before I watched it but clearly that's not the case! So how much time elapses? During the summer hiatus, are they busy filming the next season's episodes, or are the producers, actors, and crew on vacation too? 71.112.112.56 16:34, 29 April 2007 (UTC)[reply]

I'm not sure, but noticed there is often a much larger gap for the pilot, sometimes years. I attribute this to the long approval cycle for new shows. StuRat 17:37, 29 April 2007 (UTC)[reply]
Reality shows sometimes air months after their final tapings. For example, the US Survivor and The Amazing Race are completely filmed and completed before they ever even begin airing (except for the final episode of Survivor which is aired live. That has to be a particularly difficult period of time for the contestants, not only those who are waiting to see if they have been chosen to win the million dollars, but all of the other contestans, who are not allowed to comment on their time there until the episodes are aired.) Corvus cornix 20:55, 29 April 2007 (UTC)[reply]
So, for example, Lost Season 1 started pre-production on 26 January, 2004. Soundstage filming started on March 9, on location filming on March 17. The pilot wrapped on May 1 and aired (in the US) on 22 September. However, the pilot is usually shot further ahead of time, once the show is picked up, there is a much shorter wrap to screen time. For example, the eisode ...In Translation was shot in a week between January 9 and January 16, 2005. After shooting there would be another week of editing and post-production and it aired a month later on February 23, 2005. Rockpocket 23:24, 29 April 2007 (UTC)[reply]
Game shows are taped a couple weeks before they air. There were stories in the newspapers about Ken Jennings losing on Jeopardy at least a week or so before his final appearance on the show. Quite often shows like this will tape three or four shows in a day for a few days and then take a long weekend of sorts. Dismas|(talk) 02:50, 30 April 2007 (UTC)[reply]
I can attest from personal experience (OR) that game shows can be taped months ahead of their show dates. Corvus cornix 20:43, 30 April 2007 (UTC)[reply]

Name that Dreamcast RPG[edit]

I'm trying to remember the name of a Dreamcast Turn-Based RPG developed in Japan and released here. The only thing I can remember about the game is one of the characters: a well-endowed redhead with an elaborae hairstyle who has a special "Rage Attack"; when her rage meter is full, she can uleash her rage upon enemies and inflict massive damage. —The preceding unsigned comment was added by Spade9 (talkcontribs) 17:58, 29 April 2007 (UTC).[reply]

It's not Skies of Arcadia, is it? There wasn't a "rage attack" as such, but you could save up your action points to spend on a super move. If it is this, the girl would be Aika. She certainly has the hair. Spiral Wave 20:10, 29 April 2007 (UTC)[reply]
I remember a rage-type attack in Panzer Dragoon Saga. --24.249.108.133 04:23, 2 May 2007 (UTC)[reply]

Nope, It wasn't Arcadia: I'm playing the Gamecube remake, and it certinally isn't the RPG in question P.S: I remember something else; the game had a very distinct Anime style to it, and the redhead in question had multiple pony tales made into a very elaborate 'do. She also has green eyes.

Sadly wild hair and anime stylings are just about the two most common features of Japanese RPGs. Nonetheless, it sounds like you're describing Millennia, and the game is Grandia II. Spiral Wave 09:26, 3 May 2007 (UTC)[reply]

That's the one. Thanks.

'Allo 'Allo[edit]

A thought, which I don't see addressed in the article 'Allo 'Allo. When they dubbed 'Allo 'Allo to show it in other countries, did they preserve the use of different accents to show different languages? And did they keep Crabtree's mangled vowels? I'm just intrigued as to how it translated, as apparently it did. Skittle 20:14, 29 April 2007 (UTC)[reply]

In French, Officer Crabtree spoke like an Englishman speaking French, according to a show I saw on the BBC. As an Englishman, his French sounded alright to me, certainly no worse than mine!137.138.46.155 11:30, 30 April 2007 (UTC)[reply]

Obedience to rebellion?[edit]

In pretty much all of the Pokémon games, if you're traded a high-level Pokémon (e.g., Level 60) and you only have, say, three badges, that Pokémon won't obey you. Is it possible to train your own Pokémon (e.g., ones you've caught and raised) to such a high level that they won't obey you anymore?--the ninth bright shiner talk 22:13, 29 April 2007 (UTC)[reply]

To expand this, why the heck do sentient and semi-sentient creatures choose to be subservient to puny, weak human beings? bibliomaniac15 00:46, 30 April 2007 (UTC)[reply]
Probably has something to do with the Poké Balls.--the ninth bright shiner talk 01:25, 30 April 2007 (UTC)[reply]
I also wonder why they always use the creatures to engage in fighting rather than just using them as pets or something. A.Z. 06:31, 30 April 2007 (UTC)[reply]
...Aaaaanyway... the short answer here is "yes". For example, in the original red/blue/yellow games, getting a badge from Misty makes pokemon up to level 30 obey you, getting one from Erika raises that to level 50, and so on. Whether you caught them or not is irrelevant. This is alluded to in the pokemon anime (which was meant to give hints to young players), where Ash's charmander refuses to obey him anymore once it evolves into a charmeleon.
In practical terms it's hard to raise your own pokemon so high too early, because without having the necessary badges you can't open up the next segment of game where the enemies are tougher. Hence the XP they gain drops with each level they raise, as your opponents become relatively weaker, and their level progression slows to a crawl. So the effect is usually only noticeable in traded pokemon which are already above your 'threshold'. Spiral Wave 10:01, 30 April 2007 (UTC)[reply]

Vehicles in San Andreas[edit]

When you've been awarded a car in San Andreas (I am playing the PC version) you seem to be able to garage it at your house for as long as you like. Similarly, when you pop into a shop or similar and leave it parked outside, it is still there when you emerge. However, when you have to leave your car at another location, for instance at another gang member's house before you embark on a mission, it immediately vanishes, and does not reappear in your garage or appear again when the mission is completed. Anyone know a way to stop this happening? Or am I doing something wrong? FreeMorpheme 22:27, 29 April 2007 (UTC)[reply]

The game does this naturally and as far as I know, you can't prevent it. It only holds a certain amount of information (what vehicles you've left where, the positions of corpses/bloodstains/street damage, etc) in memory; when you pop into a store it remembers what you left nearby, and when you leave things in the garage the details are saved to your file. Apparently the memory gets cleared every time you begin a mission, so unfortunately the game will forget the location of things like parked cars, dead bodies, and the oversized novelty hats I like to hide behind restaurants. Down M. 13:31, 30 April 2007 (UTC)[reply]
I agree with the above, basically if you travel too far from the car, then it will disappear, unless it is left in your garage. Sometmes you can get away with walking a mile down the road and come back and it's still there. Sometimes you might turn around for a secoond and it disappears. Pot luck! 213.48.15.234 13:33, 30 April 2007 (UTC)[reply]