Wikipedia talk:Featured article candidates/Pirates of the Caribbean: Armada of the Damned/archive1

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Addressed comments from Crisco 1492[edit]

  • Armada of the Damned was the second attempt to create an open-world game based on the franchise - the first?
    • Actually, it's the first. No idea why it said the second.
  • 2009's Electronic Entertainment Expo - per WP:SEAOFBLUE, we should avoid having two blue links next to each other.
    • Wha? it was a single link... SOmebody changed it. Changed it back to a single link.
      • Comment: I made it two links because in a previous FAC of mine, a reviewer (who was a non-gamer) did not understand what E3 (with year) was and had to go through two articles (the article with the year, then to the E3 article itself) from the link I provided just to find out what Electronic Entertainment Expo was. --JDC808 05:34, 7 July 2013 (UTC)[reply]
  • Sterling's features could be customized by the player. Gameplay in Armada of the Damned was centered around a choice system that would affect the character's appearance, personality, weapons, attacks, quests, and story developments. - So could Sterling both be customized by the player and by the player's choices, or indirectly customized by the player through his/her choices?
    • By both. Some of his features are customized directly by the player, and other by their choices.
  • Legendary and Dreaded - Any relation to good/evil alignment (like in D&D)?
    • Yes. This is explained in the plot section.
  • had several unique default sets that shaped the way the game was experienced, - sets of what?
    • "Features" is better than "sets". Replaced.
  • Land combat was similar to most role-playing games. Sterling had a light and a heavy attack, which could be combined to create combos that increased the damage he inflicted. - This sounds like real-time attack (mostly common in Western RPGs), rather than turn-based (JRPGs, particularly FF). Might want to differentiate between the two, or at least point to Pausable real-time.
    • It is real time like Western RPGs. Fixed.
  • curse - link to the correct meaning (curse as in magic, rather than curse as in a swear word)
  • If the ship was boarded and the enemy crew was eliminated, the player received more loot than if the enemy ship was destroyed. - If the player's ship was boarded, or if a player boarded an enemy's ship? Very key difference, not quite clear from your wording here.
    • Added that the ship that's boarded is the enemy one. Ha.
  • The game was to follow James Sterling, a pirate captain whose main mission was to travel across the Caribbean and make a reputation for himself. - you've repeated this sentence three times already
    • Oops. Removed.
  • Part of #Plot sounds like gameplay
    • Yeah, they were very tied and as little info was revealed, I had a hard time trying to separate them.
  • dark - as in nighttime? Different word.
    • Changed to obscure. Hope it works.
      • That's definitely not what they meant in the source; how can you fear something you don't know? — Crisco 1492 (talk) 00:13, 7 July 2013 (UTC)[reply]
  • Suggest merging #Gameplay and #Plot, as there is a lot of overlap
    • I removed all gameplay-repeated details from plot. Now it looks more like a plot section hehe.
  • the development of action-adventure and role-playing games for Disney. - Link the genres. Also, I love how we contrast "Disney" with Turok: Dinosaur Hunter
    • Is that good or bad?
      • My main point was the genres, assuming they aren't linked elsewhere. The Disney/Turok was just a bit of snark. — Crisco 1492 (talk) 00:13, 7 July 2013 (UTC)[reply]
  • Armada of the Damned was supposed to include an interactive choice system to shape the game, making choices an important feature. - Above you say that it did include a choice system
    • Changed to "included". Ooops.
  • Still more overlap, such as "The game world included land and sea locations across an open world environment. It was technically enhanced for standard third-person combat and naval combat."
    • Removed the overlapping text.
  • feel familiar to the characters featured in the films. - Holy alliteration, Batman! Any way to rework this?
    • Added Pirates of the Caribbean before "films".
  • When did Propaganda first announce this game? Turok was 1999, and the article talks about "films", meaning after Pirates of the Caribbean: Dead Man's Chest (2006). That's a long span.
    • The article says when on the #Reception section: it was announced in 2009.
  • An original music score was written for Armada of the Damned, - by whom?
    • Let me take a look. I think that the composer's name was never revealed.
  • "Disney Interactive Studios confirms the cancellation of the Pirates of the Caribbean: Armada of the Damned video game which was scheduled to be released in 2011." - We really don't need a quote box for this.
  • In October 2010, Disney Interactive Studios announced that Armada of the Damned's development team would be laid off as part of a restructuring program. Disney also announced that Propaganda would finish development of Tron: Evolution and its planned post-launch downloadable content. - Could be combined.
    • Tweaked. DOn't know how to merge them...
  • Any way to avoid saying Tron: Evolution four times in two sentences?
    • Yes. Tweaked.
  • Most journalists -- followed by a whole bunch of depressed comments. Most means there were some happy ones. Anywhere? Also, this paragraph would go best in the next section.
    • Well, no. They all felt dissapointed...
  • Overall very nice, although there are some structural and grammatical issues. — Crisco 1492 (talk) 12:22, 5 July 2013 (UTC)[reply]