Talk:Id Tech

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Cleanup[edit]

Not exactly sure how your cleanup system works, but this page really needs it. Most of the information is either wrong, written poorly, or plain understandable. I'm not sure how much information you want on this page anyway, as each of the technology iterations have their own page.

I agree, I tried to cleanup some of it, but it's just a huge mess, almost nothing is correct and no sources are cited. GhostHack 12:06, 15 July 2007 (UTC)[reply]

Not to mention that the name of the article is even wrong. It's "id Tech," not "Id tech." Xihr 02:52, 2 September 2007 (UTC)[reply]
Fixed the title --Phobie (talk) 04:17, 7 April 2008 (UTC)[reply]

I think id Tech should be removed. The content could go to id Software, id Tech 2, id Tech 3, id Tech 4 and id Tech 5. id Tech and id Tech 1 should link to id Software. --Phobie (talk) 04:34, 7 April 2008 (UTC)[reply]

I don't agree. id Tech is a family of engines and I think this is what this page should be about. And id Tech 1 should not link to id Software, as it is extremely notable - it was a major breakthrough back in its day. A redirect to Quake engine should be fine, though. --IneQuation.pl (talk) 17:00, 25 September 2008 (UTC)[reply]

titles[edit]

This article states that Hexen 2 and Half-Life are based on the id Tech 1 but the official id site puts them under the id tech 2 http://www.idsoftware.com/business/idtech2/ (see the list at the beginning of the page).

The Hexen II and the half life wikipedia pages state that they use the quake engine.

Is the official id site wrong? --Argento3 (talk) 01:47, 21 June 2008 (UTC)[reply]

Well, here's the thread the originally spawned the "Because Forks Are Fun" quake family tree which eventually became this. There's some refs in there that you can read through. One person claims that Valve licensed the Quake 1 (Id Tech 1) and Quake 2 (Id Tech 2) engines. Given the claims of the official Id site, it seems likely that the Half-Life engine began as a fork of Id Tech 1, but later incorporated improvements from Id Tech 2. --Skrapion (talk) 01:54, 23 June 2008 (UTC)[reply]
I just came across the original image. Here you go. --Skrapion (talk) 11:19, 29 June 2008 (UTC)[reply]
id Software's site was definitely wrong about Hexen II. The engine is very obviously a modification of the Quake engine. There are very few changes between them. Unfortunately, that's hard to prove unless you've looked at the source code for both games for yourself before, and if you've looked at them before, you probably wouldn't be asking in the first place. Take it from a guy who's made his own personal engines for both Quake and Hexen 2. — Preceding unsigned comment added by 99.5.214.24 (talkcontribs) 04:15, 23 August 2011‎

Brink[edit]

Brink is created on Id Tech 5? I'm almost sure about it. —Preceding unsigned comment added by 83.19.159.122 (talk) 18:51, 7 September 2010 (UTC)[reply]

Nope. It's on heavily modified id Tech 4. Notably, the renderer was completely replaced, hence it does not look very similar to other id Tech 4 games. You'll have to dig through it, but John Carmack's keynote at this year's QuakeCon (2011) included a reference to Brink being based on id Tech 4 when he announced that Doom 3's engine source would be available under GPL before year's end. See here: http://www.youtube.com/watch?v=4zgYG-_ha28

Quake Engine = id Tech 1 or 2?[edit]

This article says that Quake’s engine was called id Tech 1. The Quake engine article says it was id Tech 2. Which is it? —Frungi (talk) 04:26, 6 August 2012 (UTC)[reply]

I took the liberty of fixing the Quake engine article, removing that as an alternate name. —Frungi (talk) 15:31, 8 August 2012 (UTC)[reply]

id Tech 1[edit]

I don't like that id Tech 1 is a disambiguation page that links to both Doom engine and Quake engine, for various reasons. Since neither of those engine pages mention "id Tech 1", we can look at this Id Tech article to find out more about "id Tech 1". There it says the Doom engine is sometimes known as "id Tech 1", and the Quake engine is also known as "id Tech 1". No sources. In the Id Tech#id Tech 2 section it says "id Tech 2 is based on the Quake engine". In my opinion, this means that the Quake engine is id Tech 1. I get that someone was probably thinking 'but what about the Doom engine, that's where it all started'. However, there are several other predecessors, including the Wolfenstein 3D engine. Since nothing is sourced I can challenge everything and I feel like changing id Tech 1 from a disambiguation page into a redirect to Quake engine. After that we can simply change the "Doom engine" section title to "Doom engine (id Tech 0)", and "Predecessors (id Tech 0)" to "Predecessors", or - whatever we want really, since none of it is sourced anyway. Seriously, "id Tech 1" is not both the Doom engine and Quake engine. Even if "id Tech 1" is used to refer to both by some people, it's extremely unlikely that Id Software refers to both as "id Tech 1", and if people refer to both as "id Tech 1" - again, no sources in any of the articles - it's most likely because they are uninformed. Why are they uninformed? Well, Wikipedia isn't helping them, the confusion - if there is any - could be our fault! At some point, someone came up with the whole 'sometimes used for both' thing, maybe that was in 2006, who knows. Until someone from id Software says otherwise, wouldn't it be better to say: "id Tech 1 is the Quake engine. The end." --82.170.113.123 (talk) 18:15, 24 June 2013 (UTC)[reply]

Hi. id Tech nomenclature was created long time after release of games. And at this time they did not provide commercial support for "id Tech 1", nor define it ([1]). Then, i gess, the better thing is to add a comment which say there is no official definition of "id Tech 1" or to find an official definition. But creating our own one should not be the Wikipedia way. bayo 22:45, 1 July 2013 (UTC)[reply]
However, the page you link so makes it clear that the Quake engine is indeed id Tech 2 according to id. The page refers to both Hexen II and Half-Life as games using the tech, along with mentioning QuakeWorld. Finally, the last line on the page explicitly says: "download the packages from the QUAKE and QUAKE II sections of our technology downloads page." Thus, it is clear to me that if id Tech 1 were to be defined it would be the Doom engine. (On a related note, for what it's worth, id_us_1.c in the Wolf3D source code refers to itself as the "ID Engine" and references Catacomb 3D.) Blzut3 (talk) 17:15, 20 January 2014 (UTC)[reply]
Someone (not me) attempted to retarget the Id Tech 1 redirect back to Doom engine. What is your opinion on this? (Ignore the [in]consistency of the redirect categorization for now; I'll deal with that once the redirect target itself is settled.) --SoledadKabocha (talk) 05:43, 22 May 2014 (UTC)[reply]
To clarify, I intend to revert that edit if I do not get a response within another week advising me to do otherwise. --SoledadKabocha (talk) 18:03, 28 May 2014 (UTC)[reply]

I have performed the reversion as promised, and I have retargeted Id Tech 1 (disambiguation) the same way. I would have pointed the redirects to the specific section "Id Tech#id Tech 1," except that that section still refers to id Tech 1 as if it were only the Doom engine. The article needs to be updated with any consensus from this discussion. --SoledadKabocha (talk) 23:59, 5 June 2014 (UTC)[reply]

Am I understanding correctly that:
  • The Doom engine is often referred to as "id Tech 1" but is sometimes considered not to fit into the id Tech series.
  • The Quake engine is officially(?) referred to as "id Tech 2," but it is sometimes called "id Tech 1" by authors who aren't counting the Doom engine.
  • The Quake II engine is generally agreed to be "id Tech 2."
I guess the problem now is to find more sources... --SoledadKabocha (talk) 17:48, 16 June 2014 (UTC)[reply]

External links modified[edit]

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External links modified[edit]

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Quake family tree graphic is misleading[edit]

The list of commercial games is not close to be exhaustive. It might be misleading as one might think that there are fewer games based on these engines than it really is. This weakens it's perceived importance.

I advice to remove or correct it. — Preceding unsigned comment added by 79.179.249.28 (talk) 22:13, 10 September 2018 (UTC)[reply]