Talk:Marathon Infinity

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The name of the game[edit]

This is getting kind of messy... this article's name and contents changed from 'Marathon ∞' to 'Marathon Infinity' a couple of times. Its talk page was redirected to 'Talk:Marathon ∞', etc.

I moved the discussion about this from the Talk:Marathon (computer game series):

Infinity or ∞ ?

I don't think it's right to say "Marathon ∞". Bungie's own site refers to Marathon Infinity, and they don't use the infinity symbol. Stormwatch 01:19, 27 February 2006 (UTC)[reply]

Everywhere (www.bungie.net, marathon.bungie.org, the story page, etc) except on the application file the name of the game is 'Marathon Infinity'. I've replaced the symbol with 'Infinity' where I found it (Marathon (computer game series), Marathon Infinity, Template:Bungie Studios), renamed the article to 'Marathon Infinity', and used the old one as a redirect. Couldn't find the original rationale for using the symbol anywhere. This should also fix the problem with Firefox 1.0.4 on Mac OS X and probably most older / text only browsers. Yaco 01:55, 6 March 2006 (UTC)[reply]
For compatibility's sake alone, this should be a permanent change. As far as I can tell, there was no rationale, and even if there was, the benefits of writing 'Infinity' would probably still win out. Gspawn 16:58, 6 March 2006 (UTC)[reply]
The problem with Firefox, from Talk:Marathon (computer game series):
To Infinity Symbol, but not beyond
The Infinity symbol doesn't show up in at least my Mac, using Firefox 1.0.4 and OSX Tiger. No idea how to fix this, or I'd do 'er myself.

from Wikipedia:Naming conventions: "Generally, article naming should give priority to what the majority of English speakers would most easily recognize, with a reasonable minimum of ambiguity, while at the same time making linking to those articles easy and second nature. [...] Names of Wikipedia articles should be optimized for readers over editors; and for a general audience over specialists." Then 'Infinity' should be better than '∞' Yaco 16:07, 14 March 2006 (UTC)[reply]

WP:NC also advocate ignoring the way companies choose to decorate their own names, in favor of common usage. The fancy spelling could change overnight; English won't. Septentrionalis 23:46, 14 March 2006 (UTC)[reply]

"Spanned both time and space"[edit]

The header says: "formed part of a more intricate plot that spanned both space and time"

What the hell kind of a story doesn't span both time and space? You can't say two words without spanning time and space. PyroGamer 01:33, 31 July 2007 (UTC)[reply]

Double Aught[edit]

Should Double Aught get mentioned in the leading paragraphs of this article? The fact that they did the level design is mentioned in passing in the "Editing tools" section, but given the prominent role played by Double Aught in the development of Marathon Infinity, they might deserve a nod in the overview. —Preceding unsigned comment added by RMG (talkcontribs) 17:40, 25 January 2008 (UTC)[reply]

Vidmaster may have a wrong spelling[edit]

Example Vidmaster is Spelled V i d m a s t r , NO e is needed and should look like this Vidmastr ? Can that be edited ?? Vidmastr901 (talk) 03:34, 23 January 2017 (UTC)[reply]

Vidmastr901@aol.com Vidmastr901 (talk) 03:36, 23 January 2017 (UTC)[reply]

No. --Pfhorrest (talk) 04:16, 23 January 2017 (UTC)[reply]

Source[edit]

sales figures are incorrect[edit]

It says that all games before Halo: Combat Evolved sold below 200,000 copies, but the pages for the myth series (with citations) show that each of the myth games sold above 300k and were released in the mid to late 90's. Halo was released in 2001. — Preceding unsigned comment added by 207.53.196.202 (talk) 10:30, 3 September 2022 (UTC)[reply]

Thanks for pointing that out. The sentence cites Dean Takahashi's book "Opening the Xbox", but his (unsourced) number is flat-out wrong if we compare it to the Chicago Reader article's sales figure of 300,000 units for Myth I. Since we don't have any idea what Infinity's sales were, I've removed the paragraph since it really added nothing to the article.
P.S.: My wild guess is that Takahashi was reading that very same Chicago Reader article but wrongly latched onto the number 200,000, which was the number of copies of Myth II in the first shipment that went out. Iritscen (talk) 22:21, 3 September 2022 (UTC)[reply]